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Civ 6 Release and Update Discussion Thread

(September 19th, 2018, 05:55)fbarraza28 Wrote: [spambot links deleted]

Well I must admit I'm not too sure I get your last point there.
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Looks as though Firaxis may be about to announce something new. The official Civ YouTube account has a "live stream" of a lightning storm over a city (all CG) that's been running for 12 hours. Truly this is the future of marketing.
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Yeah, especially important is not to (really) communicate at all with the community for 8 months after getting their money.

Sometimes I wish CIV was in Paradox hands.
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Pairing this with the rumoured 'Vesuvius' title for the next expansion... have they decided to bring back the natural disasters we've seen in some previous Civs? III had volcanoes, and I know original Civ had global warming. There was definitely pollution which appeared on the map in some of the games.

I feel like that would be... a moderately terrible idea? The Civ III volcanoes served no purpose other than to be annoying, and even if they pulled some sort of balancing act (a volcano could have a wide extra-fertile area around it, a rift valley could be high in mineral resources, a hurricane basin could be... I dunno, full of shipwrecks or something), it would still leave the player at the mercy of the RNG. Unless they're adding a magic system to let you conjure them up? lol We're about due for a Civ II: Test of Time remake, right?  crazyeye

Assuming my dream doesn't come true (I just want to build my empire across multiple dimensions! Come on!), a natural disaster element would just be a step towards the game becoming a Civilization Generator, which isn't what it's meant to be.

One thing that would be interesting would be if the lightning storm meant they were building a realistic climate model. I gather from T-Hawk's thread that SMAC had this, so a terraforming + rainfall mapping setup wouldn't be out of the question. Except that it would be a hilariously boring-sounding thing to build your expansion on, when the last one was 'dark ages! Loyalty! Governors!'.

... okay, I admit that sounds pretty drab too.

hS
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This stream may not be related to Civ. R&F is still fairly recent, and people have been hoping for XCOM3 announcement for a while. Or it could be something completely new

(November 20th, 2018, 05:09)TheArchduke Wrote: Sometimes I wish CIV was in Paradox hands.

Can't agree, but only because I found Paradox games I tried very boring
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There is now some sort of countdown timer, showing a bit less than 4 hours to go. So thrilled! (Not thrilled.)
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(November 20th, 2018, 05:38)Huinesoron Wrote: I gather from T-Hawk's thread that SMAC had this

Very simplistic: tiles have elevation, and a tile with higher elevation to its east and lower to its west gets more rainfall and produces more food. There are no macro climate features like deserts, tundra, jungles, and not even any differential by latitude. But it does give a start of how one could imagine something more elaborate.
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Expansion called "Gathering Storm" out on 14th February.
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Trailer: https://www.youtube.com/watch?v=trNUE32O-do

Steam description

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.

Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.

The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.

In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.

ENVIRONMENTAL EFFECTS
Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.

POWER AND CONSUMABLE RESOURCES
Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.

ENGINEERING PROJECTS
Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.

WORLD CONGRESS
Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.

21st CENTURY TECHNOLOGIES & CIVICS
A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.

NEW LEADERS AND CIVS
Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.

NEW SCENARIOS
The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.

War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

MORE NEW CONTENT
Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.

IMPROVED GAMEPLAY SYSTEMS
The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.
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Not seeing all that much of interest, really. Anyone want to offer a positive counterpoint?

ENVIRONMENTAL EFFECTS: Ugh

POWER AND CONSUMABLE RESOURCES: Meh

ENGINEERING PROJECTS: Mostly promising

WORLD CONGRESS: Has potential

21st CENTURY TECHNOLOGIES & CIVICS: Ugh, and too late game to be relevant

NEW SCENARIOS!: Whatevs.

NEW LEADERS AND CIVS
MORE NEW CONTENT
IMPROVED GAMEPLAY SYSTEMS: Insufficient info to judge these. They'll probably be unbalanced though.
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