For what it's worth GKC; I really liked 'Salt Island' as it presents a nice challenge. Not every mini.puzzle is supposed to have a perfect solution. I also think the placement hurts Superdeath more than GasWyn.
[NO PLAYERS] Lurking and Mapmaking PB55
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Yeah. I expected SD to go for that island. Lurkers were wrong when I made it too obvious for Jowy to get to the island. SD would have easy copper/horses there if im not wrong.
"I know that Kilpatrick is a hell of a damned fool, but I want just that sort of man to command my cavalry on this expedition."
- William Tecumseh Sherman
I'm willing to take Superdeaths spot, but I'm heavily spoiled on the rest of the game. Honestly, given the information I have available I don't think it will matter, as I see it mainly as being a caretaker, trying to stay prickly and not get overrun too easily. Would really need Jowy and Lewwyn's approval for me to be comfortable with it though.
(November 22nd, 2020, 15:28)Cornflakes Wrote:(November 22nd, 2020, 15:15)Lewwyn Wrote:(November 22nd, 2020, 14:24)Cornflakes Wrote: I'll sub for a week to give Superdeath a breather. I am mildly spoiled but haven't followed the game much except for Pindore's thread. (November 22nd, 2020, 15:16)NobleHelium Wrote: Cornflakes should NOT have jumped in and started playing before anyone has responded to his post. That is also bullshit. Come on fiery controversy! It's a bit earlier than I'd hoped for. Can we take it as read that my Gaswyn eat SD prediction was a sure thing before the game went up in smoke?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
The solution clearly is for 10 spoiled lurkers to take over SD's civ, with each player assigned a single turn in a rotation, and no communication or other coordination allowed between them. I swear it would work!
(November 22nd, 2020, 17:47)Bobchillingworth Wrote: The solution clearly is for 10 spoiled lurkers to take over SD's civ, with each player assigned a single turn in a rotation, and no communication or other coordination allowed between them. I swear it would work! Why stop with 10. Every lurker gets one of SD's units. RNG for the win.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
I'll be the fortified MP warrior so I don't have to log in.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
I'll take the fogbusting axe in the east.
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
That's brilliant! You could get the rest of the forum involved and make it a demogame within a pitboss! And, in the spirit of mixing genres, unbeknown to the rest, a small number of players are actually aligned on a "scum" team and seek to get everyone else's units killed off. Oh, and everyone can only communicate through Codenames clues. Someone would isn't terrified of The List should propose this to Nobel on behalf of the Lurker Council.
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