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[Spoiler] OW PBC1 Chaotic Neutral

Year 25 Preview: Leaning to economic orders

We'll capture Agoge. I could kill their wounded warrior, but I need to run their counter-attack numbers (which I don't quite understand how to do yet) to see if my slinger can survive. I don't think it's worthwhile if I can become a Hero and attack in force in a few turns.

   

I'm going to play this during my turn window this evening. Perhaps I'll make fewer  Ohdear mistakes by not rushing before work.
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Your slinger could likely survive, I don’t see them being able to kill it in 1 turn since it has ranger. About Hero, idk. It gives us the possibility to just straight up end the game with a Launch Offensive. But I think stealth/Tactician could be just as powerful at passive pressure/deterrence. I’m also outpacing Rome in development as far as I can tell so that’s one reason against trying to rush a risky end to the game
What’s the opportunity cost: other options for that event?
Peace is non-negotiable
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Year 25: I'm not a hero.

By remaining a tactician we gain 40 additional favor with Scythians, which puts us at +246. Remaining a tactician allows to continue hiding our troops in the forests, which should hamstring their planning. We do kill their warrior mentioned before, which was threatening scout. Aside from this maneuver, we spent our orders on domestic concerns and enacting the Epics law.

Quote:+10 Culture per Military Unit killed

   

Rome is moving against the barbarians. Not sure if it's worth bringing my mercenaries to interfere.

   

The wheel was available, but I chose to go with Drama to unlock the settler card. Food is a major limitation for both chariots and settlers currently.
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Year 26: Takes an army to burn a ship

I overlooked the tactician general's ability to counter attack as I hurt Babylon's warriors almost as much as they hurt me.  I did a force march 'home' to stun their bireme that attacked my queen's warrior, appearing from the fog. Was the attack to buy time, pinning my forces? The threat of landing warriors was perhaps not meaningful if I was attacking their cities.

Of Kaiser's two visible warriors, one came from Bastion and the other I think from Agoge produced right before I took it. The bireme from Babylona and their third city is possibly producing a settler. Is a second bireme being built? CMF has equivalent power to me, not I think nearby, but Rome can move quick.

   

I think I'll assign Agoge to the artisans, to build faster and to move my existing artisan worker over for better efficiency.
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Year 27: The Barbarian Horde of Rome

We give Agoge to our Artisans and sink the Bablonian bireme at its harbor. With more warriors reinforcing from our backlines next turn and a bit of replenishment for the troops at Agoge, we need to decide if we strike at the capital Babylona or engage their forces to the north east at Bastion in year 29 or 30. Orders, as always, will be a limit as a bunch of workers are ready next turn as well.

   

We take out the Roman militia. Need to establish a threat to pin some of Rome's units and not let them support Kaiser en masse to their south.
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Year 28: Mid Game

Mostly economic worker actions this year. We have the upper hand as Egypt is focused on expansion, so Team 2 needs to come to us to change that trajectory. As the strongest military for now, I am projecting threats as my ranged units hide in forest. We'll see what develops, if we can set up a trap, we can devastate with an unexpected counter attack.

   
Bought a mercenary with iron (traded for gold). I don't want Rome getting an upper hand mid-board.

Considering settling that Scythian city next, pink dot style. Ginger indicated in-game that we should, though perhaps not that aggressive. With few trees to protect attackers, I could tear apart any attack towards it with my numerous horse archers.

I think I'll need to move out my scout camping near Babylona before it gets trapped and killed. Don't want to lose its excellent visibility, especially as Babylon might preferentially settle that barbarian site Rome cleared anyway.
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Year 29: Scout takes to the Woody Hills

   

Going to use training to upgrade mercenaries and recruit generals in the coming turns so balancing the desire to force march and settle next turn.

The tech tree die roll allows us to head for Tyranny.
Quote:+20 Training
[All Cities]: +8 Money per Military Unit in Territory
Orator opinion: +10
Upkeep: 1 Civics per city
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Turn 30: Warriors, come out and play

   

Roman scouts must have spotted my settler as they order their barbarian hordes forward to intimidate, not knowing I have more hidden strength then they realized. Roman warriors are badly out of position, not planing to counter-attack, as unlike Civ VI, the game preserves their unit facing so I can tell one of their warriors moved east instead of west to support.

On the economy, I'm still learning to balance when to build workers versus growing citizens. My statesman seat should train 3 stone quarry specialists as soon as possible, instead of trying to build more quarries with more workers when I am order starved.
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Year 31: Double Points and counting

Kaiser should march out of Bastions and attack southwest towards Agoge, or possibly move north to the forest to support Rome. If Babylon heads northwest towards Leptis Magna, in the open without tree cover, they will be dead.

   

Unit losses are asymmetrical so far, while I keep spending Icon_Gold for mercenaries to increase the pressure.

Rome
  • 1 Warrior: 4 str
  • 1 Marauder: 3 str
  • 1 Militia: 3 str
  • 1 Skirmisher: 3 str
Babylon
  • 1 Bireme: 6 str
  • 2 Warrior: 4 str
  • 1 Slinger: 4 str
  • 2 Militia: 3 str
Carthage
  • 1 Nomad Skirmisher: 3 str

Egypt
  • 1 Elite Marauder: 4 str
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Not even one year into the job, poor Thualath.

   
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