Turn 103 Golden Age Update
We live in interesting times here in PB73. This turn Scooter and I both have fired golden ages after building wonders the previous turn, Scooter with the MoM and me with Shwedagon Paya:
So it looks like Scooter researched up to Music for the free great artist and is now looking to accelerate into the mid game with a 12 turn GA and plenty of new cities to grow up. Now on the whole I'd say this is actually good news for me. While this definitely makes Scooter dangerous over the long run, I had already accounted for that and planned accordingly. What I'm most afraid of is Scooter beelining astronomy and invading me before I can gain a decisive tech advantage on the seas, but he's now researched theology and the music line and only recently completed optics. Now I think it's likely he's going for astronomy now, but even with GA research he'll still take a while to manually research it. My astronomy research is due t116, but my chemistry research is due t117—that should make for a nice surprise for the Viking navy.
Switching into golden age civics...
Now let's take a tour of the empire in its most auspicious age:
Hampstead
Capital, amazing commerce and production output.
Golden Age Objectives
- Spawn great person for 2nd golden age (due eot 110)
- Push espionage via Intelligence Agency and spy specialists to secure research visibility on Scooter (important to make sure I don't get surprised by his astro timeline)
- Generate lots of beakers with all of its developed cottageland
Coyoacán
Top commerce and food city.
Golden Age Objectives- Spawn 2 great scientists, one for second GA the other for bulbing (1st due eot 105, 2nd due eot 116)
- Generate lots of beakers with its 7 science specialists, riverside gold, and 5 FP cottages
Gori
Golden Age Moai, need I say more?
Golden Age Objectives- Build enough boats to deter any naval invasion from Scooter
- Build a monastery and missionaries to spread Confucianism in anticipation of switching into Theocracy
Shaoshan
Only non-coastal city in the empire. Strong hammer potential but weak on food, one of the few cities that I'll go easy on whipping when building up my army.
Golden Age Objectives- Build longbows and crossbows for garrisoning front cities
- Crank out knights for mobile defense force and eventual marines for coming war
Simbirsk
2 food resources, a couple cottages, weak-ish silver mine. This city will get a lot worse once Colossus is obsoleted so it's currently high pop will be mostly liquidated into guns and boats.
Golden Age Objectives- Generate great scientist (due eot 114)
- Work all of its commerce tiles to help push research
Kuntvesto
Decent front city, ok hammer potential with SP workshops.
Golden Age Objectives- Generate great scientist (due eot 109)
- Build naval units once workshops are built on its flat tiles
Havana
Another city that gets much worse without Colossus coast, but +6 food surplus is enough to whip out a lot of frigates so I'm happy with it.
Golden Age Objectives- Generate Great Scientist (due eot 113)
- Work colossus coast and grow population that will be whipped down once war prep gets started in earnest
Westminster
Border fortress, the key to my southern front with Scooter.
Golden Age Objectives- Build Statue of Zeus to deny it to Scooter and push culture against Scooter's city to the south
- Build of defenses that make it impossible for Scooter to raze it from the sea
Now here's what demos look like after hiring a million rep scientists:
Our food lead has evaporated and Scooter will only pull more ahead as his new cities grow while mine stagnate to get out the specialists. However, my GNP lead has widened to a ridiculous level, which of course is my short term goal.
The Viking War
I'll write more about my thinking on the upcoming conflict with Scooter later, but for now have some pictures:
The Western Front
The Southern Front
Current Navy Composition
Any questions people have?