Hey all, I'm happy to either be a dedlurker or be available to play Basium/Hyborem. If no one needs a dedurker, I'll keep myself unspoiled so as to be able to jump in as needed.
If Merovech isn't interested/able to take over, I can step in as I'm still unspoiled.
However, I'd need someone to guide me through how to set up my system to support both EitB and non-EitB play, as I'm still playing XIX. I think I saw a thread on that somewhere, but now I can't find it.
Druxee Wrote:Perhaps someone can take over if he's not around. merovech?
I haven't heard from him at all. I can't take over though, unfortunately; I'm too busy.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Mafro Wrote:However, I'd need someone to guide me through how to set up my system to support both EitB and non-EitB play, as I'm still playing XIX. I think I saw a thread on that somewhere, but now I can't find it.
That's actually quite simple. Go to the download linked here, install it. You're done.
(EitB is a standalone mod at the moment, doesn't interfere with your FFH install, just installs next to it. Running two versions of EitB is considerably more annoying)