So, what's been going on? Looks like we've just connected us some Iron. That's good, Iron Working unlocks shipyards and our hero, and we still don't have bronze so Iron will be crucial for self-defense.
We're Financial, Spiritual, and Raiders. Awesome.
Here's what the overview screen looked like when I took over:
Except for "Tower of Complacency", which I added as a placeholder. Let's see... hunting lodge makes sense, we have AH now and need a place to build hawks. We get cheap markets, so might as well build one of those. Elder Council is questionable but 3 hammers from completion. Sea Haven makes sense (it's on an island city). Saverous is also one turn from completion, so we might as well build him, but I'm wondering if Mind Stapling is really worthwhile (I'd rather swap to AV once we have some cultists).
Eight-turn forge is crazy. We're very short on units, so I swapped that to a warrior (which we can cash-upgrade to a Drown).
The capital's building FotT, which makes sense but is coming along a bit slowly. Let's see if we can speed that up.
Civics looked like this:
Very questionable to me. We're so low on units that Military State isn't saving us any money, and we haven't expanded enough for City States to really be worthwhile. Religion is definitely right (we're very short on happiness). Foreign Trade I'm not sure about; Conquest would really help us get some units on the board. But at least it's doing a fair job of boosting our GNP.
We're Spiritual, so time to make a free civic swap. I went with God King and Slavery. It costs us an extra 30 gpt, but we almost make up for that with an extra 14 hammers in the capital alone. +50% gold in the capital would also be pretty huge if we're running gold, but it looks like we have more than enough of that right now so I flipped it to 100% science. Also Slavery will let me do something useful with our large food surpluses.
Techwise, what are we looking at? Yell0w was researching Stirrups despite the fact that we have no access to horses, which is even less useful than the Bronze Working without copper he left me with last time. There are several options which look appealing:
Currency: unlock Consumption. Also we're Fin right now, so cheap moneychangers.
Deception: Esus isn't founded. Nox Noctis is awesome. And if we don't build it, someone else will.
Knowledge of the Ether: Key tech and a prereq for Corruption of Spirit. But I don't think we have the hammers to really take advantage of it right now.
Mathematics: Mainly as a prereq for engineering. Also, Gambling Houses would end our happiness problem (though they're crazy expensive).
Optics: Unlock our awesome worldspell and our second hero.
Priesthood: Unlock Cultists.
I went with Deception, since it's the only tech that's time-sensitive. We have Trade and contact with the Amurites (we're actually getting Ale from them). They have Deception under "can research" and are running a GA right now, so I think we'd better hurry. It'll take 3 turns; fingers crossed.
Of note: the Amurites have not researched KotE yet
![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif)
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So, Tortuga has a massive food surplus and some unhappiness. Tower of Complacency would be awesome given the potential of the city, but it's a 17 turn build. I decided to build a settler instead. We can finish one in three turns, and there's oodles of land to claim. I think this one should go inland to grab gems and/or sugar. That's quite distant from the capital, but I can swap out of GodKing during my turnset if need be (will want to switch to Undercouncil ASAP, also). We really need to raise the happy cap.
Looks like we've scouted an Amurite city here:
Easy pickings for Cultists; I wonder how many of their cities will be coastal.
Some of our happiness problems seem to be a consequence of this:
Looks like we have a Pearl city which got conquered by barbarians. I gave the Axe of Orthus to a boarding party and sent it to retake the city. Hopefully we'll immediately get cultural control of the pearls again, so we'll get a happy boost next turn.
Oh, and I almost forgot:
An Adventurer with 36 xp. Clearly this guy is going to be a Mage. So, some extra incentive to unlock KotE. But there's no rush on that.
Demos:
The Amurites are slightly ahead in GNP, but that's just because they're in a GA. I'd say we're keeping up quite well. We don't have much in the way of an army, but neither does anyone else.