Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[PB25-SPOILERS] The Lunacy of the Reign of HAK Continues

(March 19th, 2015, 13:35)MindyMcCready Wrote: Still, we should keep an eye out for some unfortunate explorer wandering into the maw of that bear and try not to take any risks with our explorer if our warrior fails.

This is why I'm considering having our scout make it's way back west (going to do so anyway) after it hits that water south of the Sheep at the bottom of my last image. And then have him come back north, sadly losing some exploration time. This way we can time it so the Warrior/Scout/Settler all step onto that C2 hill spot at the same time. I ran a SIM with the Bear being there next to it. It attacked the warrior, killing it. But because the scout is there it doesn't also kill the settler. That allows for settling the city, and the following turn the Bear leaves the borders. It wastes scouting time, but it allows us to settle without wasting time there. Can always then have the scout go northwards after that.
Reply

(March 19th, 2015, 13:43)HitAnyKey Wrote:
(March 19th, 2015, 13:35)MindyMcCready Wrote: Still, we should keep an eye out for some unfortunate explorer wandering into the maw of that bear and try not to take any risks with our explorer if our warrior fails.

This is why I'm considering having our scout make it's way back west (going to do so anyway) after it hits that water south of the Sheep at the bottom of my last image. And then have him come back north, sadly losing some exploration time. This way we can time it so the Warrior/Scout/Settler all step onto that C2 hill spot at the same time. I ran a SIM with the Bear being there next to it. It attacked the warrior, killing it. But because the scout is there it doesn't also kill the settler. That allows for settling the city, and the following turn the Bear leaves the borders. It wastes scouting time, but it allows us to settle without wasting time there. Can always then have the scout go northwards after that.

Sounds good. Hitting that forested hill is better than the sheep hill I'd say.
Reply

(March 19th, 2015, 15:39)MindyMcCready Wrote: Sounds good. Hitting that forested hill is better than the sheep hill I'd say.
Yes, going to that forested hill is where I'm going next. Was just using the sheep as a reference. Gonna go to that forest hill. Then go SE-SW after that. Then choose a route westward. Then will start calculating how many turns to get him in position to step on the PH with the Warrior/Settler all at the same time.
Reply

(March 19th, 2015, 12:28)HitAnyKey Wrote: Here's the current turn details. We finished our Pig pasture....and for some reason Grimace only just started his Sheep pasture last turn (such that he still has 3 turns left). Not sure what he's been doing with his worker, or what he did such that he only just produced his worker last turn. Maybe he started a worker, switched to something else for a few turns, and then switched back? Just not sure what he might have done there.

That's not just your EXP vs his not-EXP then? (Or have I mixed up the traits?)
Reply

(March 19th, 2015, 18:12)Dreylin Wrote: That's not just your EXP vs his not-EXP then? (Or have I mixed up the traits?)
Doh! Yeah, totally forgot about that part. LOL Thanks for clearing that up. Forgot that we would have gotten out our worker a turn or two ahead of anyone without EXP.
Reply

I noticed that you're building a warrior. Not sure if it makes a difference or not, but my sims built a settler first and only switched to warrior once the pigs were pastured. The warrior completed at the same turn as hitting Size3 and then switched back to settler.
Reply

(March 20th, 2015, 07:11)MindyMcCready Wrote: I noticed that you're building a warrior. Not sure if it makes a difference or not, but my sims built a settler first and only switched to warrior once the pigs were pastured. The warrior completed at the same turn as hitting Size3 and then switched back to settler.

Oh, is that waht you had done? I kept trying to figure out exactly what you did at the beginning of your sim, since when I tried to mimic your Pottery first option my turns were a bit different than yours. Running through those turns real quick just now I see where we were different.
However, when I went Warrior first, I get the warrior on T18. The city then only has 1 more turn until it can grow, so I start the settler on T19 (so it gets the 1 hammer of overflow). Then on T20 switch back to a Warrior again for 1T to grow to size 3. Then back to settler on T21. Each time I do it this way, the settler finishes on T28 (the entire Chop goes into the Work Boat that starts).
In your SIM the chop went into the Settler, and the settler completed on T29.
This has a handful of things happening a turn sooner than in your sim. Revolt happening on T29. City2 & Netting of crabs happens on T30 (instead of T31).
Reply

FYI, here's the actual Demos at end of turn 13, with only Borsche left to play:



So at least one other EXP civ got out their worker and improved their tile to get them the 8 CY. We no longer displayed as #1 (though we are tied for it, of course). frown
Reply

So last turn I forgot to post this screenshot:



Notice that Bear to the west of the Wolf? The wolf attacked our scout, lost, and dealt no damage to us. Yay!




However, as you can see in the screenshot for this turn there is a chance that bear could be sitting in the fog 1W of the Marble. It's also possible he moved NW, W, SW, or S. He was not on the hill N of his last position and he did not move onto the forest that the wolf was on.

So the question now is.....
Do we waste half of the scout's turn letting him sit in place to see if the Bear comes our direction? If it doesn't, then we are able to move 1SW next turn to see if we can see him anywhere.
Do we move 1E during this turn (which due to the land, I'm not even sure would show us anything new)?
Or do we risk it all and send the scout SW this turn, hoping that the bear is not on that grass next to the Mable?

Losing our scout right now would mess up my plan of trying to get the scout back up north to be the 2nd defender when we move the settler onto the hill. But just knowing there is also a Bear in the south, means there's good chance we may run into him no matter what we do.
What are your thoughts?

I'm currently leaning towards sit in place for this turn. Then move onto the Marble next turn.
Reply

Since we were last to play and hadn't heard from you, I decided to play it safe. Stayed put.
Now moved one tile so far, and again need to make a decision. Do we move to a spot that might put us next to the bear or do we wait another turn so that we can go 1W next turn and see if we see the bear yet? The turn after that we would likely need to move into a forest and just hope that the bear isn't next to us, since next turn even if we move 1W, we won't be able to see beyond the tiles that are next to us with all those trees and hills. So next turn would then be a gamble. So do we take the gamble now?



On a side note, we grew this turn. As did retap. Donovan grew last turn, and looks like the probably got a tech this turn. Elkad went to a higher score than retap and us, so I'm guessing he didn't grow but got a tech instead?

Anyway, since I've had a bit of wine tonight, I'll decide what to do with the scout tomorrow morning. I'm leaning towards taking the gamble and sending him NW. Or maybe SW.
Reply



Forum Jump: