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The Hills Send Back The Cry [SPOILERS]

T86:



Today we begin at the end. The EOT, that is, because we've spotted the mythical jungle-peaks at the edges of the world! It's visible from two tiles away across water because peaks have +2 visibility altitude to ocean's -1 visibility altitude. This highlights the risk that Adrien and Khan could still have visibility on an inbound Galley, depending on where exactly on the coastline they founded their cities, and that unfortunately takes Operation Djenne off the back burner and puts it back into the freezer. It's simply too risky without a better grasp of the terrain.



Initial 64 has a lot of overflow from its Forge, and I have two Chop+Cottage boosts coming in 5t. Now seems as good a time as any to pump out the last round of Settlers and then build the Hanging Gardens with +175% modifiers for 18 cities (15 + 3 fillers, two coastal sites and one satellite for the capital that can help grow 4 Cottages).



Speaking of cities, it just occurred to me that Sandwich orphans two 6f tiles in the Pigs and Fish. Even if I hadn't settled Gauntlet, Ginger wouldn't be able to claim them both. I've decided not to contest the signed City on this border, so once he settles 1N of the Copper, we should have a stable enough border. I also offered Ginger another trade of OB, Sugar for Dye, and 1gpt to further sweeten the deal. I noticed that he's just finishing up Currency now, when I thought he had finished that before starting Calendar! Perhaps he's not interested in OB because he doesn't think he has routes to fill? And this means that Ginger is even further behind in tech than I had thought. Why go for both Calendar and Iron Working before Currency here? The plantations can't be worth that much more than the routes and Wealth-building.

On the tech front between the other three:
- Adrien has 405g and is making 265gpt.
- Khan has 130g and is making 138 gpt.
- If I were to hire all Merchants and run 100% gold, I'd have 135g and be making 147gpt and 96bpt.

Those aren't winning numbers, I'm afraid. The good news is that Adrien didn't have enough cash/overflow to tech all the way to Guilds in one swoop, and Khan still hasn't started a Golden Age, which makes me start to wonder if he burned his Great Scientist earlier on an Academy. If he did, it's not in his capital, or any other city I have visibility on. His bulb option would be Philosophy, I believe, and Taoism hasn't been founded. Maybe he's trying to line up a Hanging Gardens -> Golden Age play and is also waiting for a few more cities? Perhaps I should get started on it sooner, myself.



With constant Missionary training and some Kong Miao-boosted free spreads, we now have 10/15 cities converted, with 2 more of Ginger's cities. Another reason I'd like to re-open borders is that the passive spread pressure would be a lot stronger, and every little bit helps.




Graphs:









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T87:

We finished Machinery and birthed a Great Scientist in Stuntsheet One, with another coming from Tossing & Turning in 4 turns. One plan is to tech Alphabet and Meditation, unlocking Philosophy and then Paper and Education as bulb targets. Even one bulb in that line should lock down Liberalism for me, and a swap to Pacifism could speed up that plan even further. The question is whether or not I should use them for a Golden Age instead, or a different bulb instead. The Scientist bulb is worth ~ (1005+220)b, and Philosophy only costs 804, so I'd only be getting 2/3 of the potential value. Indeed, the only techs I could bulb for full value would be Education, Liberalism, and Astronomy. I could bulb Astronomy by teching all the way to Education without Meditation, which sounds doubtful, but it's worth keeping in mind. An Academy would also be an option, though I won't have a well-optimized capital for it+Oxford any time soon. Hmm, this will require some concentration.



If I understand it correctly, the Sabotage Production formula is approximately: Accumulated production = (Sabotage EP Cost * (Their EP + 100)) / (3 * Investigate City EP Cost)

That means Khan has ~80h in his capital, which as far as I know could only be the Hanging Gardens (Khan lacks Meditation, Polytheism, and Aesthetics). On T86, he had ~65h, which doesn't speak to a very fast build, but he may have chops lined up as well. Unfortunately, my Cottage+Chops won't finish fast enough to make a difference, but with overflow, natural production, and my slightly better modifiers (200% vs 175%), I think I might have a chance to win the wonder for 15 cities. The odd thing is that I don't see any graphics for the Aqueduct in his city, but I know the Aqueduct is weird in that it's placed outside of the city. We'll just have to wait and see if he beats me to it.



I think I figured out why Ginger has been declining my trade requests... Khan is giving him Stone, Sheep, and Clams for Gems and Crabs and Open Borders. Okay then, well played by Khan. Since Ginger still doesn't have Currency and Khan has enough cities to fill Ginger's slots, my routes are worth nothing to him right now, so that's that. I'll have to try again when he finishes teching Currency.



With the Moai complete in Stuntsheet One, I'm relatively competitive in Food and Production again, but everyone is still saving gold, so my GNP is a bit inflated.

Graphs:










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In brief:
- Adrien has roughly 1000 gold and will have Guilds in two or three turns, at most.
- Khan's capital was building a Market (100h), to my chagrin, so we're delaying the HG until the three Settlers arrive in three turns.
- We now have 2 Great Scientists and a Great Artist, and my friend wants to start a GA soon

Lurker/rules question: Is unit gifting banned? I searched for it in the organizing thread and only saw references to cities.
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Generally it is, although if we didn't explicitly mention it. Who do you want to gift to?
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Hmm, that makes sense. I'd sell some Pikes to Ginger to get him to offer me Open Borders (and to keep Adrien from getting all of his land in 20 turns), but then I realized he'd have to agree to Open Borders for me to make the gift :D

I doubt it'll end up mattering. My best response to an Adrien invasion of Ginger would probably be to wait a few turns and then invade Ginger as well.
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haha. It's really hard to sell units in no diplo though - how would you inform him the cash is for the pikes?

Fighting a proxy war is a option I wish existed though. In a few games I would have liked to gift units without declaring war.
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Yeah, like most (all?) of the plans I've mentioned, that one isn't fully thought through yet smile

I'm trying to hash out a timetable for a swap to Theocracy (Theology is a 1-turn tech at this point) to get a good mix of 2-promo 1-movers, but my hands are a bit tied by my desire to stay in Caste System over Slavery. If I had planned this properly twenty turns ago and had 5-6 more Workers to lay down Workshops, my smaller cities could do a 1:1 swap from Specialists to Workshops and Mines and I'd be able to keep up, but if Adrien just starts whipping Knights from all of his cities and is ready to attack in 4-5t, I'd have to scramble to get enough units to partition Ginger without leaving the door open for Khan.

Interesting times ahead!
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Whip the excess pop away!
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I regularly get cities to 60-80 turns of whipping unhappy. It's better than working unimproved tiles
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Plus without caste you might have enough buildings to support the specs now?
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