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[SPOILERS] Yuris125 tries to win a game of Civ5 before it fades away

Catapults cost 100 faith each. Composite Bowman will cost the same (I think it's a straight conversion, 1 hammer = 2 faith). Need more faith....
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I'm away for Christmas and on laptop. Can't make a proper update, but will post one in a couple of days when back home. Sorry for general lack of updates in the last couple of weeks - work has been crazy exhausting and I couldn't find a moment to write one

The big news is that we have a new leader in soldier demos, and it's HAK. Looks like the decision who to attack may be taken out of my hands. However, I'm up to 33 faith per turn, i.e. I can faith buy a unit every 3 turns. If he attacks me, I should be able to defend. If he attacks Nic, I'll be all too happy to join

That's it for the quick one - proper update is coming in a couple of days!

Merry Christmas!
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Back home earlier than expected, and it's T75, so here goes smile

Overview shot:




I'm done with peaceful expansion for the moment. There are a few spots I can still claim if I want them

In the east, I can share the island with Jerusalem and grab the cotton, which would be a unique luxury for me




City would probably be on the marsh tile SW of the cotton

In the west, the furs island isn't very attractive, but the silver + Mt. Fuji island certainly is




However, I don't think settling new baby cities is the way to beat Ichabod

Speaking of Ichabod, he founded his religion this turn




I'm sure he was thrilled to get Mosques as the third pick. My first pick Holy Warriors remains a gamble - we'll see if it pays off

Current demos




Still the same picture - I'm doing fine in the non-Ichabod league. I would have to join the Ichabod league to have a shot at winning the game though

As I mentioned yesterday, HAK was briefly the leader in soldiers. Ichabod is back in the lead now, but it's very close between them

I found part of HAK's army down here




I wonder where they're going - he can't be sending 4 units just to attack a barb camp, can he?

My biggest problem at the moment is happiness. I don't have any happiness for growth and don't have any spare resources for trade. Even if I did have spares, the only player with tradable resources at the moment is Ichabod




I'm not averse to trading with Ichabod - I realise it would help him manage his large empire, but I'm not in direct competition with him at the moment, and trading with him would give me a better chance of reaching the point where I could compete with him. Pity I don't have anything I could interest him in. This likely means that I will have to fight the upcoming war through an unhappiness malus

I could solve the problem in about 20 turns, when I would adopt Meritocracy as my next policy, and my road network is already good enough for it to give me 5-6 happiness points. Unfortunately I don't think I can wait 20 turns before an attack. I could've taken Meritocracy as my previous policy a couple of turns ago, but I thought Organised Religion was way too important to delay. It brought my faith income up to its current level, from buying a contemporary unit (worth 100 faith) every 5 turns to every 3 turns. A huge difference

Enough teasing - let's talk war

I'm still planning to attack Nic at the moment, starting the war with an attempt to retake Tombouctu. This plan has 2 problems. First, there's a lot of rough terrain around Tombouctu - moving units around will be annoying. Second, if Nic doesn't think he can hold the city, he can raze it. So I would have to be quick to capture it before it's razed

Here's what I came up with (assuming Nic doesn't bring extra units into the immediate vicinity)




On the turn of the attack, Composite Bowmen move onto red circled tiles and kill the Bowman outside the city (I think 4 shots would be enough; frustrating that there's no Worldbuilder and I can't test it). Catapults move onto blue circled tiles

On the second turn, Catapults start shooting the city while Bowmen move into positions from which they can shoot as well, as shown by follow-up arrows. Unfortunately I couldn't find a way for Bowmen to also start shooting at the city on this turn - that's what I mean by the rough terrain problem

Meantime, the unupgraded Archers move in to deal with whatever extra units Nic throws for defence - he does have a road and will likely be able to bring reinforcements (he probably also will be able to faith-buy a unit in Tombouctu, as it does follow my religion)

To capture the city after its defences are dropped, I plan to position the Horseman on the purple square tile. That's about the only option to position a melee unit outside city attack range, but capable of reaching the city in 1 turn

I still hope to capture the two cities to the south of Tombouctu, but it will depend on how well the initial attack goes




Biggest challenge - Nic is the tech leader at the moment, the only player in medieval era (although I didn't see any medieval units yet, don't know which tech he used to advance)

Biggest boon - Nic completed Hanging Gardens this turn, so I know he wasn't fully focused on military for the last few turns at least

I'm planning to attack on T80 - need 4 turns to finish the Composite Bowman in Gao and get enough faith to buy another, and another turn for positioning

Any questions?
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You can look at the cost of all the medieval techs and see which one is less.

Interesting point that your opponents can also use Holy Warriors, I hadn't thought of that.

On capturing the city with the horseman: a unit can't attack from a tile that you have another unit occupying (you can walk through your own unit, but not attack through your own unit), so keep that in mind.
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I think HAK is going to attack either Milan or Nic




Hope it's Nic. I sent him a embassy exchange offer, and if he accepts will send a declaration of friendship offer as well. Even if this doesn't push him towards declaring on Nic, it should give some protection to my backside during the war

(how convenient is it when you don't have to send sheep for sheep deals to show friendly intentions?)

As for Nic's medieval tech, I believe it's Metal Casting (thanks T-hawk for remining me how to check!). Which is great and everything of course, I will use it myself to advance to medieval era in half a dozen turns - but it doesn't have any direct impact on military. And hopefully my attack will happen before Nic can construct all the Workshops and get first benefits from them
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T80

We're a go




I expect HAK to join in in a couple of turns




Happiness is a huge problem - in fact I had my trade with HAK expire on this turn, and he doesn't even have a spare of incense I was trading for any more! I sent a renewal offer anyway, mostly to indicate that I'm interested as soon as he can afford it. But I will have to build Colosseums after the current round of units and rely on Holy Warriors for reinforcements
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Nic killed one of my catapults and damaged the other. He also declared war on HAK (which wasn't surprising, considering HAK's units were on his border, and taking the initiative was almost certainly the right play)

I saw a Composite Bowman out of the city and another one inside. There has to be at least one more unit in the fog, I don't think two shots would've been enough to destroy a full health Catapult




I couldn't move in this turn - I had to kill the Bowman outside the city, and it took 4 shots (thanks unhappiness). So I couldn't get enough units in position to take shots even next turn. Keeping them out of range of the city was 100% better. I should be able to approach next turn hopefully

I also have two combat Workers building roads, under the catapult and under the Archer in the north. The one under the catapult is slightly risky, but I don't think Nic has enough to move out of the city, cross the marsh and grab the Worker. And I almost certainly would be able to get it back if he does. Great General's position is also a concern, but again, thanks to rough terrain, I don't think it's at risk

I had enough faith for another unit, and decided to go for another Composite Bowman. Could've bought a replacement Catapult, but I actually don't think they're amazing in this terrain - their inability to move and shoot on the same turn is a huge tactical drawback against a competent human opponent. So thought a more flexible unit in a Bowman was better
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The second Catapult died as miserably as the first. At least it got off a shot to help kill a Comp Bowman last turn

I kind of expected Catapults to perform better....

Nevertheless, the mass moving in happened this turn. Tombouctu should be back where it belongs in 2 turns tops. I hope




The great general's position is not very safe - the forest is roaded, so if Nic kills the Spearman and the Comp Bowman, the GG will die as well. But I can't see him killing 2 units this turn... and this way GG's bonus applies to as many units as possible
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Two catapults isn't enough, even against AI, never mind human players. They are slow to get into position and tend to get killed in trying to get there, as you found out. Against AIs, I usually figure to bring at least four siege units, expecting one to get killed and it takes about three to capture a city. And a human player should see a wave of siege coming and kill another one, as you saw here.

38 faith/turn could turn into a lot of holy warriors indeed... where are you producing all that faith?
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Yeah I don't even know if they're worth it against human players. They just seem too easy to react to. Especially when horse resource is not a limiting factor and everyone has multiple horsemen/knights/whatever to get to the rear and eat those catapults alive

Faith - I currently have 7 cities, 6 have Shrine + Mud Pyramid Mosque, that's 5 faith per city with Organised Religion. The island city only has a Shrine, Mud Pyramid Mosque is under construction. That's 32, 5 more from Stonehenge and 1 from Religious Idols smile
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