Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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EitB PBEM XLIX

Breakfast finished, back to it.
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Sorry had to take care of something, back to playing turns.
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Hey... I thought I had checked this but I think we're still running the game as v12 (even though Dave before checked it).

At least according to this:

[Image: MqjKZZy.jpg]

And while it was supposed to be:

Changes for v12.1:
FT goes to +25% trade route, from +50%
Remove the +1% food from FT (Bug)

Not a big one - but FT is a bit more powerful.

Edit: I just wanted to point this out. Not even considering reloading... that'd be suck.
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I'm showing 25%. Maybe you have the v12.0 files instead of the v12.1 files in the Erebus in the Balance v12 folder?
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25% here as well.

You think just changing to the 12.1 files will work?
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I have 12.1 files, but apparently I understood it incorrectly. You guys have v12.1 files inside v12 folder? I have a separate folders for both versions. I think I can change it though, let's see if that works.
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The file is coded to work with a specific mod and this is indicated by the name of the mod, which is actually the name of the directory the mod is in, oddly enough.

So TBS probably started the game with "Erebus in the Balance v12" so it'll always look for that folder specifically when loading the game.
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Okay, that worked. All good now (I imagine if I had continued with my v12 files it'd still have worked as v12.1. with the exception to wrong text).
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No, I think that text is generated directly from the XML files. You have to have the right mod files in the v12 folder for the game to work properly.
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Unless Lock Modified Assets was turned on minor XML changes like that would be accepted and wouldn't break the game or anything like that, as far as I know. They just have to be in the folder that matches the save file.

In any case, it seems like a case of no harm no foul.
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