Turn 40
Score tracking
Kongo has completed a campus and a sixth tech. They also lost 15 military strength, presumably more barbarian skirmishes.
Eastern Theatre
Yerevan has a holy site completed. I will consider throwing out a couple of hoplites before too long and sending my theatre forces this way for a conquest.
Western Theatre
The scouting warrior located a barbarian camp on the coast 3W of C4. Not sure what I'm going to be able to clear this one with.
Housekeeping
Euclid's growth to size 3 netted me the Early Empire inspiration. It's back to neutral happiness until I can improve the dyes at Pythagoras in 3 turns (looks a better plan than saving the remaining builder charge for the third city).
The builder improved the wheat at Pythagoras; the city immediately started working it. I need to remember to switch back to the dyes in a few turns so the settler gets produced at size 3 with immediate regrowth. Not for the disguise so much as to save 9
from the growth cost.
After ending the turn I heard what I think was the sound of a unit being spawned, probably a new barbarian from the western camp. Hopefully it's not an archer.
Time for a round-number roundup:
Civ Comparison
Civ | Cities | Pop | Techs | Civics | Districts | Military |
Aztec | 3 | 7 | 4 (+~7 /turn) | 3 | None | 4 Eagle Warriors, 1 Slinger |
Egypt | 2 | 8 | 4 (+~8 /turn) | 3 | None | 2 Warriors, 1 Slinger, 1 Scout |
Kongo | 2 | 7 | 6 (+9.2 /turn) | 3 (+5.3 /turn) | Campus (+2) | 1 Warrior, 1 Slinger, 1 Scout, 1 Archer |
Greece | 2 | 6 | 8 (+12.6 /turn) | 3 (+3.8 /turn) | Campus (+4) | 5 Warriors, 3 Slingers, 1 Archer |
The lack of population is still a bit concerning. Valletta should catch me back up, assuming I can capture it. I'm also perhaps a little behind in culture production. Valletta has a monument, so should help with this too. In science I am well ahead thanks mostly to Geneva, and pulling away thanks to the campus.
Great People
I am as yet uncontested in great general points, with 6/60. A few more turns of head start and it will be difficult for anyone to compete for Hannibal.
Kongo is about to score its first great scientist point; I have 4 points in the bank. Aryabhata costs 60 to recruit, so we're some way away as yet and there's definitely a race on. It's well worth winning this race: while Aryabhata is mediocre, the cost for the next great scientist will be significantly higher. Not the end of the world if I miss it though.
So, what's on the table to get me over the line first?
- Library for +1/turn
- Another campus for +1/turn
- Scientist wildcard for +2/turn (requires mysticism)
- District project(s) for a one-off boost of 11 or 12 points
- Patronage for a significant chunk of faith or gold
The wildcard isn't something Kongo will be able to run for ~25 turns. Longer for me unless I take the detour to mysticism which I very much want to avoid.
The district project costs 63
right now, and will only be going up. Not an attractive option.
A library feels like the best option. I can slot one in after the settler, it costs ~7 turns of production. I'd really like to be using this production for a wonder though, and a trader might be a priority too unless I buy it (very tempting).
Research and boosts
Tech | Cost remaining (assuming boost) | Boost | Turns until boost |
Astrology | 25 | Already boosted | |
Wheel | 40 | Mine a resource | 10 |
Currency | 60 | Make a trade route | 3-15 |
Horseback Riding | 29 | Already boosted | |
Iron Working | 60 | Mine iron | 10 |
Mathematics | 100 | Build 3 different districts | ~10-30 |
Construction | 100 | Build a water mill | ~25 |
Engineering | 100 | Build walls | ~20 |
Apprenticeship | 150 | Build 3 mines | ~15 |
Machinery | 150 | Have 3 archers | ~15 |
That table ignores the naval techs; when a navy is unimportant, they aren't a precursor to anything useful until Industrialisation.
I'm currently going to be avoiding finishing more techs until currency, to minimise the cost of the commercial hub at Euclid. After that, wheel is a priority to enable the boost for Construction, which in turn boosts Games & Recreation civic. Apprenticeship is also a big target because it boosts mines and unlocks industrial districts. Iron working may be a defensive necessity; I imagine Kongo will be prioritising it.
Looks as though I should be just about OK to avoid wasting science.
Civic | Cost remaining (assuming boost) | Boost | Turns until boost |
Foreign Trade | 1 | Find another continent | Hopefully not long |
State Workforce | 28 | Already boosted | |
Early Empire | 35 | Already boosted | |
Mysticism | 25 | Already boosted | |
Games & Recreation | 55 | Construction tech | ~25 |
Political Philosophy | 55 | Already boosted | |
Drama & Poetry | 55 | Build wonder | ~25-35 |
I'm definitely not straying further from the path to Political Philosophy and new governments. That's 119
, assuming I can find another continent in the next 9 turns (far from certain). I hope to have that done in 25 turns; Kongo will probably beat me there by ~5 turns.