Well folks, welcome back to Gerpsnerp's Rip-Roaring Tour of Mistakes. When we last left our heroes, Rome was about to declare war and the whole nation was praying for one more turn before the hammer dropped. Offerings and troops were gathered at the border trying to buy time for the Walls to go up.
Thanks for the input on chop testing, Cornflakes! However, it's moot:
The daggum bastards have a Ram, too. So it was pointless from the beginning
And, as you can see, attempting to hold the river pocket was a failure. The Romans spent a Slinger rock on it, so yeah, Alhambram is smartinger than i is.
Now I'm sure you're asking yourself: ah, but could it get worse? Well, if you're an idiot like me, it can!
![smoke smoke](https://www.realmsbeyond.net/forums/images/smilies/smoke.gif)
in detail:
Cray-on Scrawling Translation: T50, Spear takes up residence, his +STR allows StG to soak the two Legions (and Slinger). T51 he tries to flee but is cut down by a pursuing Legion after their buddy takes the city. So ~naturally~ I should order the Spearman to retreat now.
Somehow I forgot to factor in that you can't attack while stacked on another unit
So, yeah, the Spearman could totally have held StG for a turn and then escaped out the back. INSTEAD:
Small silver lining, Marco's been a good buddy. On the turn war was declared:
Thanks man, but I cannot in good conscience take all your money when it's a futile situation. I decline and send back an Open Borders exchange. Also send one to Greece. Both accepted!
So, what's next for the rolling disaster known as the Japanese Empire? As is tradition, grand plans that have no chance of coming to fruition!
Gonna try and get a Swordsman up in Ooarai to buy time for a refugee Settler. I did a sim game (boy it's tedious playing all 4 members of a hotseat test) and sadly discovered that a Settler is insufficient to stay in the game. Must be an exception for your starting Settler
So if this is gonna work we need to get a refugee camp settled on the western coast, build
another Settler, finish Shipbuilding, send it out over the waves, find land, and plant Númenor all before the camp is hunted down and destroyed. Tall order, to put it mildly.
Now one option would be to abuse the kindness Greece has shown me by running down through their land and settling in the far southwest. Would mean Rome has to go through them first. Or negotiate passage, I suppose. But in theory it'd be harder for them to find in the first place? Hopefully they'd goose chase out through the northwest.
Have a few turns to decide. Builder is headed back to Saunders to put a chop into the Settler and shave off I think 3 turns. It will then accompany the refugees to get a chop and an improvement at the camp. So not only do I need to pull off all of the above crazy bullshit, but Ooarai or Saunders needs to survive a good 15 more turns
![shakehead shakehead](https://www.realmsbeyond.net/forums/images/smilies/shakehead.gif)
Iron Working will be finished by the time the Legions reach the capital, but I'm pretty sure that without an Encampment I won't be able to upgrade. I at least transferred the Iron tile over to Ooarai before StG fell but they'll probably pillage it before I get the chance to use it. Capital is gonna finish up its walls, which will coincide with growing to pop 4 so it can start on an Encampment. We won't survive long enough to finish it but I can dream.
So yeah, we're doomed. As we've known for a good 20 turns now. But may as well try.