As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
Mack loves EITB,but doesnt know it to well.Elohim.

tURN 161.

before

   

and after...


   

oficialy i have the production of all the rest togheder , without considering the 45% towards units or heroic epic.
Reply

turn 162 Cairo hope ends.

   


   


   


I dont know why the pyre zombies are doubled, everything else should be right.
Reply

Why vicars cant cast reveal when no hide units around?For example would have been very useful to take echanted blade from warioours(i seen vicars do that when fought with auro) ,but now I cant just cast it.It says removes all harmly spells from you but how if you cant casted if there nohidden untit around.
Reply

If only you had waited one more turn! I was going to go into Dave's territory with my army, damage Dave's units with Maelstrom and Fireballs, then freeze the rest with the Sun 2 spell.
Reply

(May 23rd, 2019, 21:01)Mr. Cairo Wrote: If only you had waited one more turn! I was going to go into Dave's territory with my army, damage Dave's units with Maelstrom and Fireballs, then freeze the rest with the Sun 2 spell.

You'll be shoked when find that 30% rezistence is a lie.usualy ties less then a half of units maybe 1/3 more likely.Still was the spell wich won me game(without it never could defeat Auro)
Reply

About the game.

I think the march promotion gets Elohim in the top half of the civilizations, reliquary even minor i think for example is stronger then breeding pit
Monks are ok if you have the production for them as I said I think they should a litle cheaper maybe 60 hammers.

But I think for me this time was all Ethne game which is a very strong leader.
Reply

(May 24th, 2019, 04:18)mackoti Wrote:
(May 23rd, 2019, 21:01)Mr. Cairo Wrote: If only you had waited one more turn! I was going to go into Dave's territory with my army, damage Dave's units with Maelstrom and Fireballs, then freeze the rest with the Sun 2 spell.

You'll be shoked when find that 30% rezistence is a lie.usualy ties less then a half of units maybe 1/3 more likely.Still was the spell wich won me game(without it never could defeat Auro)

I researched it in an old thread, and the base resistance is 50% (20% base + 30% penalty), +10% in cities, +5% per level of experience. So yeah, 1/3 of units is about right.
Reply



Forum Jump: