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Micromanagement Sims/Planning

Updated sandboxes for T102 and T103.

Note the wines resource by Seven Tribes. It's there because the new German city added another +1C to The Covenant, but I saw no easy way to get that extra commerce there. Since both ST and TC lacks libraries, one commerce is equivalent in both cities.

I also fixed a few minor issues, like FP having 1 or 2 culture too many in the sandbox.

BTW, keeping the sandboxes updated is a major undertaking, and I can't both do it and the C&D all the time, especially as the game grows more complex. Waterbat and Sullla help a lot with filling out with the city build tracking, but I really wish someone would be willing to handle the sandbox for most turns. I'm not sure how many people here fetch them regularly, but they are probably the best way to really get a feel for how we develop our empire and a lot of the decisions are like they are.

Requirements:
  • Being able to log into the game
  • Not being afraid of the worldbuilder
  • Attention to detail

I'm available on Jabber (Gchat et c) most of the time and can guide you through the process and the way I go about it.
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Thanks a lot kjn, and it would be great if someone could help share the workload here. I can't log in to the game so I haven't offered my services.

(February 18th, 2013, 14:05)kjn Wrote: Note the wines resource by Seven Tribes. It's there because the new German city added another +1C to The Covenant, but I saw no easy way to get that extra commerce there.

Why not put a cottage/hamlet/village/town under the city square to get the required number of extra commerce? Is it the FIN bonus sabotaging you?
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(February 18th, 2013, 14:28)novice Wrote: Why not put a cottage/hamlet/village/town under the city square to get the required number of extra commerce? Is it the FIN bonus sabotaging you?

Exactly. TC is 1C short, not 2C, and it already works a river resource tile.

It would be possible to exchange the grass spice with something else, that gives 3F6C, but that's a lot more changes than adding or removing a single resource on a non-resource tile.

Yeah, you could do the early sandboxes like you did from Sullla's turn reports and the micro plan only, but now you need some that Sullla don't ordinarily post, and also need to confirm details of the actual game values at times to fix any discrepancies.
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(February 18th, 2013, 14:35)kjn Wrote:
(February 18th, 2013, 14:28)novice Wrote: Why not put a cottage/hamlet/village/town under the city square to get the required number of extra commerce? Is it the FIN bonus sabotaging you?

Exactly. TC is 1C short, not 2C, and it already works a river resource tile.

It would be possible to exchange the grass spice with something else, that gives 3F6C, but that's a lot more changes than adding or removing a single resource on a non-resource tile.

Yeah, you could do the early sandboxes like you did from Sullla's turn reports and the micro plan only, but now you need some that Sullla don't ordinarily post, and also need to confirm details of the actual game values at times to fix any discrepancies.

That's my problem, inability to log into the game. I'm happy to use the sandbox for this and that, but without being able to, for example, hover over terrain for tool tip info, it's sometimes difficult to tell the difference between jungle hill/grass,etc.

I do appreciate all the time and effort you've been putting in, primarily on C&D (that I have no stomach for, kudos), but here too where I just can't get to the information I need to be useful. Are there specific WB/sandbox tasks that can be relegated to people who simply can't log in?
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(February 18th, 2013, 14:55)Boldly Going Nowhere Wrote: I do appreciate all the time and effort you've been putting in, primarily on C&D (that I have no stomach for, kudos), but here too where I just can't get to the information I need to be useful. Are there specific WB/sandbox tasks that can be relegated to people who simply can't log in?

Thank you for your interest in Realms Beyond and the Inter Site Demo Game 2012. Here are some ways to contribute to Team Realms Beyond, as we drive our enemies culture before us, pillage their cottages, and listen to the lamentations of their lurkers:

Being someone who is willing to pore over micro plans - play through them, note if the numbers are correct, and check if there might be some small changes that can give some small benefits. All you need for that is the micro plan (on Google Docs) and the sandbox. This is one area where the more eyes we have, the better.

(I really wish we had a few people here with proof reader-style personality. I have some experience at it, though I'm not ideally suited to the task. And I have too much other stuff to do already.)

Continuing Pling's work with the summaries would be very helpful - I must often go back to earlier turns to check out stuff.

Helping with updating the C&D dossiers. Quote the old dossier in a post in the C&D thread and make changes to it, and I (or a mod) can put it in the proper place in the dossiers thread.

You also don't need access to the game to coax data out of APTmod, but that's highly specialised and tightly tied to C&D, and both Sullla, Waterbat, and I share responsibility there.
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You might consider opening a new thread alerting people to the need for help. There may be a lot of people who don't closely follow this thread every day.
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can someone verify the tiles to be worked in FF and HF before we end turn:

FF: Spice, Banana, RP cottage, FP cottage, unimproved spice?
HF: Fish, Lake, Silk, GH Mine, Iron
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All of the cities are set up exactly as configured in the micro plan, or at least they were the last time I logged in. I'll be making one swap at Mansa's Muse as per our ongoing discussions with CFC regarding the stone, but I am awaiting confirmation on their end of our deal before taking action or ending turn.
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i may have inadvertently moved them (well technically my 14month old may have inadvertently moved them) - that's why i was asking for confirmation.
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Best dating advice on RB: When you can't hide your unit, go in fast and hard. -- Sullla
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if that happens you can always go to sulla's last turn report, he shows which tile each city is working every turn.
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