(October 30th, 2012, 18:25)NobleHelium Wrote: Hey, let's remember to make sure the forests are owned by HF before they're chopped.
Done when I logged in yesterday evening.
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Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Intersite Game - Turn Discussion Thread
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At least you get 20 hammers for your house now that tree's come down...
(Seriously, that looks very nasty -- glad you're safe and well!) (October 31st, 2012, 04:46)v8mark Wrote: At least you get 20 hammers for your house now that tree's come down... Unfortunately since Sandy chopped it the hammers go to the storm. ![]() Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
When the borders at Focal Point expanded we get visibility on a bear to the south.
![]() I don't think we have time to send our axe south to kill it, though, before it's needed for happiness and to cover the Fish city.
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(November 1st, 2012, 01:58)kjn Wrote: When the borders at Focal Point expanded we get visibility on a bear to the south. We're very short on spare units. Just let that bear hang out for a while. I suggest scouting SW of city #5 first, as that area seems to be more promising. We can let the map eat the bear later when barbs start showing up.
That bear does a fine job guarding our southern border!
![]() mh
"You have been struck down!" - Tales of Dwarf Fortress
--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
Hmmm, I am currently getting a failure to connect message when I try to log into the game. Is anyone else having the same issue? It may be some kind of firewall in place here at work that blocks the connection. (I still have no Internet at home, four days now and not much fun.)
Don't play for me just yet, I still have a few ideas I can try.
I logged in with no isses one and a half hour ago.
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Turn 59 - 1640BC
The issues were definitely on my end, not on the hosting side. As a result, this turn report brought to you by the friendly folks at McDonalds and their free wireless Internet. ![]() ![]() Our spear has reached the northern edge of the jungle belt, and we've spotted the borders of We Play Civ. Might be a bit hard to see, but the tiles north and east of that peak are both sporting the ugly brown color of their Native American civ. They aren't too far away, just as CivFanatics predicted. (On the plus side, WPC has expanded very, very poorly thus far. A good sign!) I plan to move the spear another tile northeast next turn to meet them; I know it's flat ground and all, but we'll be next to their borders (where barbs are less likely) and a spear should easily defeat a barb warrior if attacked. We have seen no sign of barb axes as yet. Let's meet this team and see what they have to say. There's also a body of water to the north of that peak, or at least one lake tile anyway. This might be the German team's "eastern ocean". Seems more likely that there are medium-sized lakes scattered across this Toroidal map between teams. We'll be able to deduce more with more scouting. I still wonder if there's a tundra barrier region in the south, just like the jungle barrier region in the north. ![]() Our warrior in the northwest also found something interesting, in the form of a dry rice up in the jungle. Might be tough to get irrigation up there, but at the least that's now another quality city location down the road. There are TONS of jungle tiles up there = grassland tiles for our Financial civ eventually. This map looks amazing for a rapid expansion strat. I could move this warrior northeast again to reveal another four tiles, or move back to defend Horse Feathers. I'm probably inclined not to push further down there, but note that we are getting close to the point where HF could simply whip an emergency defender. Thoughts? Three of the workers chopped forests at Horse Feathers, and two of them completed a granary there. (The last one will finish a work boat next turn.) We get the granary at almost exactly 50% of the food box, and HF is set to grow like a weed after it hits size two. Really nice management of the workers here by SevenSpirits. ![]() Here's our tile micro for this turn. The last worker completed a grassland cottage in the east, allowing Mansa's Muse to fire one of its two Priest specialists from last turn. We have 11 tiles in play right now, and that will be increasing very quickly over the next few turns. The micro plan has us growing 5 pop over the next 4 turns, all of it going onto improved tiles (nearly all cottages). Our cities all have granaries, and they all have bonus food resources, so they all grow like weeds. This is a major advantage for our team; the German team is one of our few competitors who seems to be emphasizing early granaries. (But the tradeoff: their economy stinks, and they are one of the lowest researchers so far in the game. Not so much the case with us.) ![]() Here are this turn's late Demos. Our GNP is still pretty fradulent while we research Writing tech; we'll get a better measure of that next turn at 0% research on Mathematics. We are 1 point off the Food lead (while working a Priest specialist), so that looks great to me. We'll resume that lead over the next few turns. Production is below average as usual - I do wonder who is running 27 shields/turn this early in the game though. That's a lot of mines! The axe build ticks us up to 4th in Power, right around the average mark there as well. Works for me. Note that we are 7th in "Population" despite being essentially tied for the Food lead. Civ4 is a weird game sometimes. CivFanatics saw another Power gain last turn. Their Food went up very slightly (by 1, I think) and their Production went up by a fair amount, 4 or 5 shields. That might be them working a copper tile, not entirely sure. I wish I could look more closely into this, but it's very difficult until my home situation gets sorted out. At the very least, hopefully someone can keep tracking those CFC power increases and try to figure out what units they have. CivFanatics and German team both are not running any espionage points against us. CFC I understand, German team must be trying to get bar graphs on someone else. Looks like the gangup against the runaway has not begun so far. Ha! By the time they realize what's going on, hopefully it will be too late. |