interesting stuff for turn 130:
1. Brick captured 2 cities off of xenu! lol. I was beginning to wonder why an imperialist brick had only settled one additional city since we met him many turns ago (by contrast we have settled maths and king arthur, and captured 2 cities from barbs/serdoa in that time - but we aren't imperialist). now I know - he has apparently been building a massive military.
This also explains why serdoa chose to settle towards the east instead of towards us (thankfully). we have been fighting azza - but it has been mostly a cold war, with only brief 6-8 turn spats of actual war. I think now that Brick and xenu have been at war since roughly the time that we made contact with Brick. I think Serdoa (rightly) surmised that it would be easier for him to expand east - its not like either Brick or Xenu are in a position to repel him, thanks to their war with each other. (the fact that we have graphs on Seroda, while brick and xenu probably do not, may have factored into it too). Serdoa has been steadily (although not dramatically) increasing his power, too, and may decide to join in on either side soon.
Thanks to the two extra foreign trade routes, we now only have 1 +1 internal route. For some reason its in size 3 King arthur, not size 1 Song of Roland. Not sure why that is. we'll get more as we found new cities soon, so we'll still need the 2nd island city.
2. As you can see, the barb axe finally suicided himself. He was nice enough to do that instead of pillaging the sheep - so yay. next turn we can promote and have a CG2 archer in Popol .
3. Azza lost his gold mine at A7X, lol. more on that in a bit.
I actually discovered a new minor C&D trick (well, I haven't heard mention of this before, although I'm sure some of you knew about it already):
We haven't made contact with xenu, so if I scroll over Brick in the foreign advisor screen it mentions nothing about his war with Xenu. However, Azza has made contact with Xenu. so If I click him to see his relationships with other civs, then scroll over Brick, it mentions Brick is at war with xenu! I know from this that Azza, Serdoa, and Brick have made contact with xenu (duh). More interestingly, I can figure out that Serdoa has made contact with CFC Jester the same way, but NOT Brick, azza, or commodore.
I suppose this would be more useful if slowcheetah or plako/merohoc were at war with someone we knew. but its a neat trick i wasn't aware of before this turn.
ok, here's A7X:
losing the gold mine has got to be a pain in the ass for azza. we aren't really in a position to DOW just to snipe workers if he tried to mine it uncovered, but given our history, I wouldnt want to risk it if I were in his shoes. The praet is moving to cover them, I guess - maybe a spear too. it will be 2 turns before the workers can start mining, so 4 turns before the gold is mined again, which will have a some effect on his economy. It also deprives him of a happy for those 4 turns - because he has resumed giving his other gold to scooter (in exchange for crabs this time).
I can't be certain, but I think this iron island has been settled by merohoc. this is a side effect of the long war, I think, as it more naturally belongs to Brick, or maybe xenu.
the barb axe suicided, but here we see a new barb axe and a barb warrior. The warrior will be trivial - our axe has 99.9 odds attacking on the forest - it will be even better next turn when the warrior moves onto flat land. as for the axe, our chariot is loaded on the galley and can be dropped onto the cotttage SW, W of popol next turn, or more likely the GFH between these 2 cities in 2 turns. so no worried, but it does show why we need more military over here soon - especially as we would like to settle in that direction fairly quickly.
demos:
Note the export/imports: Scooter and Brick's success in battle has been excellent for our trade routes <G>
we are breakeven exactly at 50% (partly due to working 2 scientists in volsung), so we have been keeping the science slider there for the last 6-7 turns. Next turn we discover monarchy and double revolt to HR and OR.
Power graph:
1. Brick captured 2 cities off of xenu! lol. I was beginning to wonder why an imperialist brick had only settled one additional city since we met him many turns ago (by contrast we have settled maths and king arthur, and captured 2 cities from barbs/serdoa in that time - but we aren't imperialist). now I know - he has apparently been building a massive military.
This also explains why serdoa chose to settle towards the east instead of towards us (thankfully). we have been fighting azza - but it has been mostly a cold war, with only brief 6-8 turn spats of actual war. I think now that Brick and xenu have been at war since roughly the time that we made contact with Brick. I think Serdoa (rightly) surmised that it would be easier for him to expand east - its not like either Brick or Xenu are in a position to repel him, thanks to their war with each other. (the fact that we have graphs on Seroda, while brick and xenu probably do not, may have factored into it too). Serdoa has been steadily (although not dramatically) increasing his power, too, and may decide to join in on either side soon.
Thanks to the two extra foreign trade routes, we now only have 1 +1 internal route. For some reason its in size 3 King arthur, not size 1 Song of Roland. Not sure why that is. we'll get more as we found new cities soon, so we'll still need the 2nd island city.
2. As you can see, the barb axe finally suicided himself. He was nice enough to do that instead of pillaging the sheep - so yay. next turn we can promote and have a CG2 archer in Popol .
3. Azza lost his gold mine at A7X, lol. more on that in a bit.
I actually discovered a new minor C&D trick (well, I haven't heard mention of this before, although I'm sure some of you knew about it already):
We haven't made contact with xenu, so if I scroll over Brick in the foreign advisor screen it mentions nothing about his war with Xenu. However, Azza has made contact with Xenu. so If I click him to see his relationships with other civs, then scroll over Brick, it mentions Brick is at war with xenu! I know from this that Azza, Serdoa, and Brick have made contact with xenu (duh). More interestingly, I can figure out that Serdoa has made contact with CFC Jester the same way, but NOT Brick, azza, or commodore.
I suppose this would be more useful if slowcheetah or plako/merohoc were at war with someone we knew. but its a neat trick i wasn't aware of before this turn.
ok, here's A7X:
losing the gold mine has got to be a pain in the ass for azza. we aren't really in a position to DOW just to snipe workers if he tried to mine it uncovered, but given our history, I wouldnt want to risk it if I were in his shoes. The praet is moving to cover them, I guess - maybe a spear too. it will be 2 turns before the workers can start mining, so 4 turns before the gold is mined again, which will have a some effect on his economy. It also deprives him of a happy for those 4 turns - because he has resumed giving his other gold to scooter (in exchange for crabs this time).
I can't be certain, but I think this iron island has been settled by merohoc. this is a side effect of the long war, I think, as it more naturally belongs to Brick, or maybe xenu.
the barb axe suicided, but here we see a new barb axe and a barb warrior. The warrior will be trivial - our axe has 99.9 odds attacking on the forest - it will be even better next turn when the warrior moves onto flat land. as for the axe, our chariot is loaded on the galley and can be dropped onto the cotttage SW, W of popol next turn, or more likely the GFH between these 2 cities in 2 turns. so no worried, but it does show why we need more military over here soon - especially as we would like to settle in that direction fairly quickly.
demos:
we are breakeven exactly at 50% (partly due to working 2 scientists in volsung), so we have been keeping the science slider there for the last 6-7 turns. Next turn we discover monarchy and double revolt to HR and OR.
Power graph:
Please don't go. The drones need you. They look up to you.