Turn 081, in the Reckoning of the Shire
Well concerns are rising here, as naufrager has shot up to double my power in just 2 turns.
So everything goes to army now. I thankfully have enough in the bank to 1-turn Masonry. Considered whipping Hornblower right now so that the overflow would 1-turn walls, but then I'm whipping off the cow and we want that city to be able to do more later. Plus walls should be the last thing to come in.
I finish a worker in Brandybuck at end of turn, and I 2-pop whip settler at Took next turn, but that is it. I 1-pop whipped the worker at Chubb even though that city really should not be whipping any more. I'll just have to give its pig to Sackville. Chubb is far enough away that I think it makes chariots.
I considered declaring war on naufrager and offering peace, but instead I am going to send a warrior forward to scout if the units are coming my way or towards Just - his Ottoman neighbor to the north. I also sent Just a warning:
While we're on the doom and gloom train, Amicalola has moved an axe and chariot up to our borderlands as well. Considering their power is equal to mine, we're looking at what is likely their entirely army. Please don't be unhappy about that fur city; you have another to your north that you should take. Speaking of which, it was smart to put Chubb where I did as Amicalola settled a city which grabbed that fish this turn. I didn't see it coming because it came from the northeast and my warrior went northwest. I really thought they would grab the rice & fish in one city, but perhaps I missed a resource.
Enough for the doom & gloom; let's look at positive stuff. Iron Working is done and we have 2 sources of Iron.
If there is no war or if I'm able to defend well enough then I will settle the Corn/Iron spot with the settler being whipped out of Took. I want to establish as much of a presence in naufrager's direction as possible, and I've already seen him with a work boat along the inner sea. However, if things start to go south, then I too will go south. That southern iron is a little awkwardly placed for me; any city that claims it is going to also be within Took's BFC. But there probably isn't any helping that and I'll likely just settle it on top of the plains hill so that I can use the Fish to get that city started.
Forgot to whipp Chubb until after the screenshot, so I photoshopped the size down to 4 there, but forgot to touch up the worker bar lol. That worker is probably going to chop the riverside forests at Sackville and cottage up that city. Sadly those chops look like they're going to go into units now. We also need to mine the hill between Took & Chubb. I was supposed to shuttle the archer at Sackville over to the island, but Amicalola's chariot made me stay at home. I still want to get a pair of archers onto that island at some point.
Moving east, the pair of workers at Brandybuck started chopping the jungle. Next turn they finish and the worker being completed starts on the gems mine, and the following turn all 3 finish up. Capital is putting 11hpt into axes. There's also a worker cottaging the tile south of the capital; once that guy finishes he's going to chop more forests - again, likely into units at this point.
Proudfoot gave up its corn for a turn to work the copper and a grass forest. The city has 24 hammers in its granary and we want to whip next turn. It will take the corn back next turn too; this was a one-time only deal. The capital in turn will take the fish back from Took until it hits size 11.
Finally, Hornblower is just going to pump out archers. The city is on a hill, will have walls, and if I have 4-6 units in there then I should be fine from any sane attack. I've decided that we're already going to whip it at size 3 so the worker there is not improving the hill but instead chopping a forest out. That chop will be the walls, I think.
Unfortunately I fear naufrager has just crashed things so far that he has backed himself into a corner where he *has* to attack in order to pull in some pillage gold. But as the saying goes, we do not need to outrun the bear. Just the other guy. (Sorry kan & just, but I'm hoping that's you!)
Well concerns are rising here, as naufrager has shot up to double my power in just 2 turns.
So everything goes to army now. I thankfully have enough in the bank to 1-turn Masonry. Considered whipping Hornblower right now so that the overflow would 1-turn walls, but then I'm whipping off the cow and we want that city to be able to do more later. Plus walls should be the last thing to come in.
I finish a worker in Brandybuck at end of turn, and I 2-pop whip settler at Took next turn, but that is it. I 1-pop whipped the worker at Chubb even though that city really should not be whipping any more. I'll just have to give its pig to Sackville. Chubb is far enough away that I think it makes chariots.
I considered declaring war on naufrager and offering peace, but instead I am going to send a warrior forward to scout if the units are coming my way or towards Just - his Ottoman neighbor to the north. I also sent Just a warning:
While we're on the doom and gloom train, Amicalola has moved an axe and chariot up to our borderlands as well. Considering their power is equal to mine, we're looking at what is likely their entirely army. Please don't be unhappy about that fur city; you have another to your north that you should take. Speaking of which, it was smart to put Chubb where I did as Amicalola settled a city which grabbed that fish this turn. I didn't see it coming because it came from the northeast and my warrior went northwest. I really thought they would grab the rice & fish in one city, but perhaps I missed a resource.
Enough for the doom & gloom; let's look at positive stuff. Iron Working is done and we have 2 sources of Iron.
If there is no war or if I'm able to defend well enough then I will settle the Corn/Iron spot with the settler being whipped out of Took. I want to establish as much of a presence in naufrager's direction as possible, and I've already seen him with a work boat along the inner sea. However, if things start to go south, then I too will go south. That southern iron is a little awkwardly placed for me; any city that claims it is going to also be within Took's BFC. But there probably isn't any helping that and I'll likely just settle it on top of the plains hill so that I can use the Fish to get that city started.
Forgot to whipp Chubb until after the screenshot, so I photoshopped the size down to 4 there, but forgot to touch up the worker bar lol. That worker is probably going to chop the riverside forests at Sackville and cottage up that city. Sadly those chops look like they're going to go into units now. We also need to mine the hill between Took & Chubb. I was supposed to shuttle the archer at Sackville over to the island, but Amicalola's chariot made me stay at home. I still want to get a pair of archers onto that island at some point.
Moving east, the pair of workers at Brandybuck started chopping the jungle. Next turn they finish and the worker being completed starts on the gems mine, and the following turn all 3 finish up. Capital is putting 11hpt into axes. There's also a worker cottaging the tile south of the capital; once that guy finishes he's going to chop more forests - again, likely into units at this point.
Proudfoot gave up its corn for a turn to work the copper and a grass forest. The city has 24 hammers in its granary and we want to whip next turn. It will take the corn back next turn too; this was a one-time only deal. The capital in turn will take the fish back from Took until it hits size 11.
Finally, Hornblower is just going to pump out archers. The city is on a hill, will have walls, and if I have 4-6 units in there then I should be fine from any sane attack. I've decided that we're already going to whip it at size 3 so the worker there is not improving the hill but instead chopping a forest out. That chop will be the walls, I think.
Unfortunately I fear naufrager has just crashed things so far that he has backed himself into a corner where he *has* to attack in order to pull in some pillage gold. But as the saying goes, we do not need to outrun the bear. Just the other guy. (Sorry kan & just, but I'm hoping that's you!)
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player