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Hyper random little game?

(April 22nd, 2022, 07:32)Commodore Wrote:
(April 22nd, 2022, 07:27)Gavagai Wrote: Also, what about game settings? I suggest true AI diplo, no city trading, no tech trading, no unit gifting. Anything else I am missing?

That's been the standard, sounds good.

I believe we are missing "True AI Diplo" in our options/settings/whatever currently. If we could get that fixed, that would be AHmazin.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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Hi, I've activated GAMEOPTION_TRUE_AI_DIPLO, now. smile
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Sorry, I logged in to play and then got dragged away. Rolled now.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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Mod Update incoming

It looks like this change of mine:


(September 18th, 2021, 15:03)Charriu Wrote: Bug fixes and UI improvements only, but one change (first) could be considered a gameplay change Close to Home 2.0.6

- Units with bRivalTerritory = 0 and bInvisible = 0 are now teleported on a war declaration. This should only affect caravels, carracks and eastindiaman

is causing problems with caravels being teleported at war declarations in the wrong way. I haven't found a good solution so far and therefore will revert that change. That means the above units will no longer be teleported outside of enemy territory on a war declaration. I well aware that this is one of those hated gameplay changes midgame, but the state that caravels are in right now will cause more problems and anger I presume.

I will provide Ramk with the updated version shortly.
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

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Worker misclick, can I get a reload to my log in?
It's purely just a micro/development event, doesn't affect anyone directly
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I guess if soon? Going to bed soon, need to play to not hold up things.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(May 26th, 2022, 21:28)Ginger() Wrote: Worker misclick, can I get a reload to my log in?
It's purely just a micro/development event, doesn't affect anyone directly

Done.
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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One of the players had the question if circumnavigation was possible. I did a quick test and it appears I added enough water at the poles that it is!
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Bouncing off of you there, Amicalola
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
Reply

Weird, I should have everything up to date. I've quit anyway, try again now.
Past Games: PB51  -  PB55  -  PB56  -  PB58 (Tarkeel's game)  - PB59  -  PB60  -  PB64  -  PB66  -  PB68 (Miguelito's game)     Current Games: None (for now...)
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