September 5th, 2022, 22:46
Posts: 6,857
Threads: 44
Joined: Nov 2019
It has been a good game to lurk.
September 6th, 2022, 01:01
Posts: 8,685
Threads: 92
Joined: Oct 2017
(September 5th, 2022, 22:46)Mjmd Wrote: It has been a good game to lurk.
it hasnt been a "bad" game, its just annoying being in a nigh-unwinnable position, and seeing everyone else's starting position..
Maybe ill add un-edited' maps to my list of PB's that i wont join.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 7th, 2022, 12:07
Posts: 8,685
Threads: 92
Joined: Oct 2017
#will gladly be happy if this game just ends
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 8th, 2022, 00:34
Posts: 8,685
Threads: 92
Joined: Oct 2017
Did i need more reasons to dislike this pitboss?
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 8th, 2022, 10:13
Posts: 6,857
Threads: 44
Joined: Nov 2019
So what is the thinking behind killing a couple random border guards? Do you plan on this being a longer war. Doesn't see like you are trying to push in. What is the plan?
Also, are you losing money at 0%? Can we get a statistics screenshot?
September 8th, 2022, 19:16
Posts: 8,685
Threads: 92
Joined: Oct 2017
(September 8th, 2022, 10:13)Mjmd Wrote: So what is the thinking behind killing a couple random border guards? Do you plan on this being a longer war. Doesn't see like you are trying to push in. What is the plan?
Also, are you losing money at 0%? Can we get a statistics screenshot?
Spite, fun, figured id win the first combat,.... and then the 2nd combat SuRELY. I see this being a war till the end of this pitboss, unless something magical happens.
only losing money at 0% due to having a GNP for resource deal with Commodore, and being in Anarchy.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 12th, 2022, 19:42
Posts: 8,685
Threads: 92
Joined: Oct 2017
Slowly building a knight force. I will either war/peace Ginger in 7ish turns and sick these knights on Gavagai's capital, or they will be used to hopefully help obliterate the first Ginger stack that crosses into my lands. Now the 2nd/3rd/4th stack? .... ehhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. I dont like my chances. But i think Ginger HAS to war peace one of myself or Commodore as i dont think he has the forces/tactical-ness to defend 1 front and attack the other successfully. At least not till he has Rifles vs knights.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 18th, 2022, 12:26
Posts: 8,685
Threads: 92
Joined: Oct 2017
Heading to DnD, will be back late. Adding time. Sorry in advance.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 20th, 2022, 00:08
Posts: 8,685
Threads: 92
Joined: Oct 2017
Looks like he wants to have a distraction force try and snipe cities. I THINK roughly 1.5 knights per musket should be enough to wipe that, and reinforcement plus a couple from my main stack should suffice.
I have marked where i think his main stack has moved to, and that i believe he will be moving to either the soon to be flipping tile, or the one above it. I assume the flipping tile so that he can benefit from building a road/ect. If i can secure the first strike, i see no "real" reason why i cant eliminate most of his stack. Now, Cannons will get a stupid high chance of winning fights, and i cannot allow them to be used offensively. I THINK if he doesnt have a bunch of pikes/defensive units, i will attack him when he is on the hill, otherwise i will wait for him to push forward. The farther forward he moves his stack, the better chance that Commodore has of bum rushing thru Ginger's western border.
Also, Once war begins, i will be declaring and offering the border city to Gavagai for peace. I want him to either help out and slam into Ginger as well (20% chance) or more likely go for round 30 with Naufragar. If i can somehow survive this without losing out on a BUNCH of units/ect.. Then maybe i build 2 galleys per city on the east coast and burn some Amica cities.. WHO KNOWS :D
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
September 20th, 2022, 23:22
Posts: 8,685
Threads: 92
Joined: Oct 2017
Knights are missing, i assume on the tile i have marked, but most of? the siege and other bits and pieces have arrived. Ill be slightly sad seeing him move everything to the hill South of the mids' city, but that will allow for the most units to hit the stack. Ideally, he would slowly walk forward, and although he would never do this... FLAT ground would be amazing. My knights are in position to hit nearly every single tile that he can move the annoying stack or the main stack, so while im not confident that i can win the stack war, i believe fairly strongly that i can cripple it and Commodore should be able to take/raze a couple cities.
My current units
Doesnt include the massive stack of knights (50?) that i know he has somewhere.
Cant wait for the fireworks. Maybe someone will win this pb and i can be done with it.
"Superdeath seems to have acquired a rep for aggression somehow. In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
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