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[PB81] Lurkers from the Deep

I really like the "just spam out a billion scientists" take for America that TBS is going for here.
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I remember Charriu settling lots of great scientists with a fast Academy as PHI in PB70 and it not working out that well for him, curious to see how it goes this time.

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(December 6th, 2024, 12:19)El Grillo Wrote: I remember Charriu settling lots of great scientists with a fast Academy as PHI in PB70 and it not working out that well for him, curious to see how it goes this time.


I think the big flaw with it is when you choose it at the expense of growth curve and/or land claiming, which did happen in PB70. But in this game, his border with Mjmd is already defined, and Nauf is behind him in growth anyway, so it's not clear that he's losing much here. He's also just very good at the game which helps a lot. lol
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Settled GS spamming wasn't even that good in SMEGmod where PHI autosettled an extra GP whenever you generated one. But maybe TBS can make it work?
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Yep, I do not think settled great scientists are great. It's more just that working a lot of representation scientists is a strong strategy. Especially when you have a number of cities that have plenty of food (this seems to be the case). As a result of a heavy specialist economy TBS is getting early great persons almost as a side product and I think with his example calculations, he is highlighting that settled great scientists are not quite as awful as many people think. Ie. you do not have to sandbag your GPP and save your great people for later.

Civ is a snowball game and if TBS could use those scientists for impactful bulbs or golden ages, that would still be the way to go. Settled great persons have long payback times compared to more conventional uses. As it's only turn 74, settling a great scientist or two is fine, but as we get closer to a phase, where players unlock valuable civics and race for "first-to-get" bonuses, I start raising my eyebrows if we would be still only seeing settled scientists by TBS..

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Anyways, it's interesting to see how the vet island will play out. Mjmd has a real opportunity here, but he has to capitalize the land advantage and turn it into a winning economy. Even then, TBS can keep up with tech thanks to the rep economy, but he should not be able to keep up with production in the long term. 

Based on graphs, naufragar is having a mediocre start. There is a real possibility that he falls quite rapidly behind and TBS will be able to eat him while Mjmd is still consolidating his land. That would be Mjmd dropping the ball. Mjmd needs to be reading the situation and put as much pressure on TBS as necessary so that he can't make gains. This is not trivial since the TBS-Mjmd border is so narrow and Mjmd's empire is still very much work in progress. From TBS's perspective I'm wondering what kind of timing are we looking at when it comes to attacking one of his neighbors. Already HA era so that Mjmd does not have time to consolidate? Maybe knights and counting on a big tech advantage? Or he could just play simcity and wait someone to do something stupid? (I would not want to put my chips on this)  crazyeye

I hope Mjmd plays well so that we get an exciting game!
Finished:
PBEM 45G, PB 13, PB 18, PB 38 & PB 49

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#1, #2, #3
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Does anyone have any idea why Dreylin didn't get Walls in that city?





Here he is starting them in the second half of T100. Walls are 50h and he has 4 population.





Here is Gira on the first half of T101. The accompanying post literally says "I hope he does not get walls or I can't win" which looks like a correct assessment to me. I would have assumed Dreylin would have whipped them in the second half of this turn (T101), which would have them up for Gira's next turn.





We do not see the city before he attacks. But I think Walls and piling units in should have held the city, or at least forced Gira to stop and bombard. So did he swap his build to something else, or did Walls complete and he bailed most of his units out of the city anyway?
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And he answered it in-thread at the same time as I posted this. Turns out I blanked on this too.
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Triple post, sorry. However, Nauf's comment made me want to compare.


Right now (T103) there are 22 cities on the greens continent and 39 cities on the vets continent. Incredible.
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war vs expansion, i guess
but the difference is bigger than I thought
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(December 19th, 2024, 11:10)scooter Wrote: Triple post, sorry. However, Nauf's comment made me want to compare.


Right now (T103) there are 22 cities on the greens continent and 39 cities on the vets continent. Incredible.

The only one even vaguely competitive is Xist, who won an early axe rush. I though Nufflegroar's plan was dumb, and it still is, but honestly he might be able to do it...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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