Okay - I built a fairly accurate sim of Columbus and the Hanging Gardens (sounds like the new teen action novel series!
)
T65: 25 *1.5 = 37/201 overflow, working cottage and plains forest for 6(9)hpt
T66: 13/21, 43/201, working engineer for 8(12) hpt
T67: 17/21, 55/201
T68: 10/22, 67/201, swap to worker and work coast for 9f-h/t
T69: 10/20, 69/40 after double whipping worker and making 16 fh/t working the engineer.
T70: 10/20, 26*1.5 = 39 overflow - 106/201 and making 8(12) hpt
T71: 14/20, 118/201, fire engineer for cottage making 6(9)
T72: 10/21, 127/201, swap to worker and work coast
T73: 10/18, 69/40 after double whipping worker - work cottage instead of forest
T74: 10/18, 39 overflow again - 166/201 - chop comes in and HG completes.
My plan is to get 2 more cities out before then. Drake just reached size 6 this turn, and it will swap to a settler and triple whip it in 2 turns to found the sugar site. The other settler will come from Cortes
![[Image: civ4screenshot0057.jpg]](http://img695.imageshack.us/img695/4133/civ4screenshot0057.jpg)
Remember that the new city needs to be founded on T74 to get the insta-boost from the HG. The plan is to (hopefully) whip the settler when the city reaches size 6. The red line would mean the settler needs to be born on T71 to move, move and settle on T74. But if I spend a few worker turns roading along the blue lines (skipping a road on the desert tile), then my Cortesian settler can be born on T72, following the green line to move, and move-settle on T74.
T65: size 3, 15/17, grab the fish from Pizarro 6fpt
T66: 12/18, grow to size 4,
T67: 9/20, grow to size 5
T68: 15/20
T69: 11/21, grow to size 6, swap to a settler. Working the fish, (unimproved) wine, horse and 3 coasts, we make 11 f-h/t
T70: 11/21, 11/65
T71: 11/21, 22/65, triple whip settler, so 82/65 + 11 f-h/t still gives 28 hammers overflow
T72: settler born, overflow into the forge, which should complete in 1 (I believe it will be 63/80 at this point, so 28*1.25 or 35 hammers will complete the forge with 18 hammers overflow)
T73: 18 hammers overflow is converted back down to 14 for a non-building but then back to 18 since I'll have the forge itself, which (with 1 turn of production) should be enough for a Christian missionary the next turn for the new city.
Sounds like a plan!

T65: 25 *1.5 = 37/201 overflow, working cottage and plains forest for 6(9)hpt
T66: 13/21, 43/201, working engineer for 8(12) hpt
T67: 17/21, 55/201
T68: 10/22, 67/201, swap to worker and work coast for 9f-h/t
T69: 10/20, 69/40 after double whipping worker and making 16 fh/t working the engineer.
T70: 10/20, 26*1.5 = 39 overflow - 106/201 and making 8(12) hpt
T71: 14/20, 118/201, fire engineer for cottage making 6(9)
T72: 10/21, 127/201, swap to worker and work coast
T73: 10/18, 69/40 after double whipping worker - work cottage instead of forest
T74: 10/18, 39 overflow again - 166/201 - chop comes in and HG completes.
My plan is to get 2 more cities out before then. Drake just reached size 6 this turn, and it will swap to a settler and triple whip it in 2 turns to found the sugar site. The other settler will come from Cortes
![[Image: civ4screenshot0057.jpg]](http://img695.imageshack.us/img695/4133/civ4screenshot0057.jpg)
Remember that the new city needs to be founded on T74 to get the insta-boost from the HG. The plan is to (hopefully) whip the settler when the city reaches size 6. The red line would mean the settler needs to be born on T71 to move, move and settle on T74. But if I spend a few worker turns roading along the blue lines (skipping a road on the desert tile), then my Cortesian settler can be born on T72, following the green line to move, and move-settle on T74.
T65: size 3, 15/17, grab the fish from Pizarro 6fpt
T66: 12/18, grow to size 4,
T67: 9/20, grow to size 5
T68: 15/20
T69: 11/21, grow to size 6, swap to a settler. Working the fish, (unimproved) wine, horse and 3 coasts, we make 11 f-h/t
T70: 11/21, 11/65
T71: 11/21, 22/65, triple whip settler, so 82/65 + 11 f-h/t still gives 28 hammers overflow
T72: settler born, overflow into the forge, which should complete in 1 (I believe it will be 63/80 at this point, so 28*1.25 or 35 hammers will complete the forge with 18 hammers overflow)
T73: 18 hammers overflow is converted back down to 14 for a non-building but then back to 18 since I'll have the forge itself, which (with 1 turn of production) should be enough for a Christian missionary the next turn for the new city.
Sounds like a plan!