Just one more remarks : I'm curious if Mackoti will won the professional-game with Kubilai/French civ too because ( as a post-game consideration, and not as an excuse for my mistake or for the rather risky approach which I had this game ! ) IMHO this combination was too strong/unbalanced. 
To have cultural-expansion for free ( with corresponding city-defense bonus ) and simultaneously to have promoted axemans ( for free too ) as all-purpose units, both for defense and as an offensive threat - as usual in Early Age - on a map with clever-designated choke-points/passage ... is, arguably, just a too big advantage.
And after he grabbed a good chunk of land for development in this way it was supposed to fight against such a nice UU like Musketeers ??
Honestly I find this quite ridiculous ...
I'd say that my only chance was if I'd succeded in my initial attacks ( the one which are fought with 2-3 units
) - otherwise it was clearly that Nicolae's cities/position is not under serious threat until catapults are available ( and maybe HA too ). And how the hell was supposed to prioritize/research for faster than him these techs when I was forced to keep a good number of units as a defense/counter-strike task-force against a possible invasion with default-promoted units ( on a map almost without rivers => less gold from cottages ) ? 
I'm curious to read in his thread after we will conclude this game which was Sareln development/expansion - because he managed to build 3-wonders in very short time which probably cost him on land-grabbing ...
Anyway - this is and was still an enjoyable game with a lot to learn. And the ideea with pre-set leader without any overlapping trait which are by game-admin was really cool - I'd join to another game like this anytime.
Just that Agg/Cre combo is better to be avoided for such a setup.
I'll finnish to play the current move, send the game to GingerEagle and I'll made the victory-proposal.

To have cultural-expansion for free ( with corresponding city-defense bonus ) and simultaneously to have promoted axemans ( for free too ) as all-purpose units, both for defense and as an offensive threat - as usual in Early Age - on a map with clever-designated choke-points/passage ... is, arguably, just a too big advantage.

And after he grabbed a good chunk of land for development in this way it was supposed to fight against such a nice UU like Musketeers ??

Honestly I find this quite ridiculous ...

I'd say that my only chance was if I'd succeded in my initial attacks ( the one which are fought with 2-3 units
) - otherwise it was clearly that Nicolae's cities/position is not under serious threat until catapults are available ( and maybe HA too ). And how the hell was supposed to prioritize/research for faster than him these techs when I was forced to keep a good number of units as a defense/counter-strike task-force against a possible invasion with default-promoted units ( on a map almost without rivers => less gold from cottages ) ? 
I'm curious to read in his thread after we will conclude this game which was Sareln development/expansion - because he managed to build 3-wonders in very short time which probably cost him on land-grabbing ...

Anyway - this is and was still an enjoyable game with a lot to learn. And the ideea with pre-set leader without any overlapping trait which are by game-admin was really cool - I'd join to another game like this anytime.
Just that Agg/Cre combo is better to be avoided for such a setup.
I'll finnish to play the current move, send the game to GingerEagle and I'll made the victory-proposal.


