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Hanging gardens would be free pop for us to whip everywhere and GEng points that would pay off with a free, more important, wonder later on. I don't think it's key to our game, but if you want to build a wonder in Long Shots soonish, HG is not a bad option to take.
As for settling horses. Yes
but on the red dot, with a possible view of building TGL there ( because why not and it's not like we should have much competition for it also, we're shaping to have fair amount of coastal sites, so even with no IC routes it's not a bad choice once we start trading with people )
Grey dot you probably have in mind is more of a filler for later date.
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Oh, man! Red dot is really, really risky to settle. It'll have a single warrior to defend for some time. I like it, though. Gotta take some risks to win and we can build an archer there soon enough.
If we go for red dot, we'll have 5 cities + 3 easy backfill spots. And we aren't even close to being boxed in. I'm starting to like this.
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DAMN! I was preparing to make a post telling that I overruled Mist's red star suggestion, due to a number of reasons. So I get the turn and use my warrior to reveal the land:
Yeah, we are settling red star for sure. A worker will be ready to chop a WB and Pace will make an archer to defend it. 1N would also be a possibility, but I think coastal fish in the first ring is better than not losing the forest + a little bit more of land. There's still time for a change without lost turns, if anyone wants me convince otherwise. Anyway, it'll be an amazing production city. Really, really amazing.
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I must be doing something wrong...
Nah, that was after end turn (the city grew on 3 cottages, ivory and wheat). I have a powerful warrior ready to take care of the city next turn. We have 2 archers currently for defense, but We'll have 4 in a short time. What are the lurker views on archers as defense instead of axemen?
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This is interesting:
The trade screen shows the liberate thingie for one of Dave's cities. I don't know where it is and I can't even see the cities borders, though. Nothing I can do, I guess, but it's interesting.
Gold will come online soon. Than our GNP will be thankful!
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Ichabod Wrote:DAMN! I was preparing to make a post telling that I overruled Mist's red star suggestion, due to a number of reasons. So I get the turn and use my warrior to reveal the land: And what's the moral of the story? You don't argue with Mist on city placements
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Mist Wrote:And what's the moral of the story? You don't argue with Mist on city placements
So I need your opinion on this: which one do you think is best, 1N of the oasis or 1NW of the oasis?
And I still will overrule one of your decisions one day, you just wait! I know I can't argue with wheat, fish and floodplain, but not every site will be that good.
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Some city micro:
I chopped a forest for Long Shots to get a granary close to the half of the food box. It's not perfect, but I'll not work worst tiles just to make it perfect:
The capital will grow to size 7 (unhappy) and 2-pop whip the library, trying to get max overflow into a settler (boosted hammers are always nice). After the settler (which will be done very quickly), probably grow into an archer to size 6 (I expect to have the gold online, so no unhapiness even with the whip anger), and than get a worker.
After that, who knows, but whipping workers, overflowing into settlers and growing on cottages seems to be a good idea.
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Will this give me a coastal TR, considering I have sailing?
Or do I need to unfog more tiles?
That worker is already chopping the forest for a work boat, by the way.
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Demographics:
I'm happy to see the power fixed. I'll keep building archers, because I like them. I think I'll have a decent garrison ready for the marble city. It'll need it, because it seems to be a fairly agressive plant.
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Regarding techs, I'll save money until I have a library at the capital. Than is Masonry -> Mathematics -> Most likely currency.
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Ichabod Wrote:So I need your opinion on this: which one do you think is best, 1N of the oasis or 1NW of the oasis? NW. This might be our border for some while, better to have it more defensible.
Ichabod Wrote:And I still will overrule one of your decisions one day, you just wait!
Ichabod Wrote:Will this give me a coastal TR, considering I have sailing? Yes.
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Mist Wrote:NW. This might be our border for some while, better to have it more defensible.
That city will have massive unhealth due to fps. Do you know what that means? I'll try to come up with a micro plan to get the Hanging Gardens there. If we fail, the Aqueduct is actually a decent build.
What do you think? I'd leave the forests in Long Shots for MoM or TGLibrary.
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Ichabod Wrote:That city will have massive unhealth due to fps. Do you know what that means? I'll try to come up with a micro plan to get the Hanging Gardens there. If we fail, the Aqueduct is actually a decent build.
What do you think? I'd leave the forests in Long Shots for MoM or TGLibrary. Sure. But it shouldn't be *that* bad, it's only 4 extra unhealth while the city is on fresh water. Also should be less scary if we leave all the forests around it for future preserves/national park?
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Mist Wrote:Sure. But it shouldn't be *that* bad, it's only 4 extra unhealth while the city is on fresh water. Also should be less scary if we leave all the forests around it for future preserves/national park?
No, no. It's even less bad. It's only 2 unhealth, I think. Each fp is 0,4 unhealth (our capital has 2, but no added unhealth). With 7 fps, we are looking at 2 unhealth (2,8 rounded down). It's not bad at all, especially knowing we have 3 types of grains already, for 6 health with a granary (and the three water resources too).
Speaking of water resources, I'll build a WB to go find Yuris soon. Some foreign TRs would be quite nice.
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Let's see a bit of micro on the capital.
On turn 50, helped by a chop and some tile micro, we got the library to 39/60 hammers (the highest amount of hammers to still allow a double whip).
On turn 51, we whipped the library. The plan was doing it to avoid the unhapiness. But as you can see, we got the gold online sooner than expected (I have no idea how, it wasn't in the turn we got sailing...). Either way, whipping seemed good, since we wouldn't be losing key tiles or anything.
So, by 2-pop whipping, we got the max possible overflow into the next build, 19 hammers + our normal production. But I made some calculations and decided to change the micro of the city. I took out both the fps (giving the farm to Pace) and working the plains hill forest and the grass hill mine. Why?
This is the result we'll get next turn. I'll change the plains hill forest for the fp cottage and the settler will still be finished in 1 turn. After that, we can grow in 1t to size 6 again, running max food. It seems decent enough.
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Technique was settled and received a chop. The reason for working the fp and not the forest is that I'll finish a mine soon and the WB will be ready at the same time by going fp - fp - fp - mine or forest - forest - forest - mine/forest/fp, but the former gives more food.
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Composure and its mistery TRs. I'm not complaining, though.
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Next turn we start teching again, after the library in the capital is ready. We have 100g saved, enough for quite some turns at max research.
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