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Lord Parkin Wrote:A religion? In a game where we don't start with Mysticism, and no fewer than five of our rivals do? Um, probably not...
Not to mention we have so many competing priorities already (Pottery / Mining -> BW / Hunting -> AH) that adding more techs into the mix wouldn't make sense anyway, even if we did start with Mysticism.
Let's play to the strengths of our starting techs, not to the relative weakness of someone else's. As weird as this might sound, I think mysticism is actually a DISadvantage in grabbing an early religion. My thinking is that everyone will need a farm ASAP, so everyone except inca has to research 60 beaker agriculture while we only need 40 beaker mysticism.
Admittedly, a weak team might decide to go for meditation before agriculture. That would completely cripple there start, but they could do it. But we could research pottery first and, if noone has taken Buddhism, go for meditation before BW. If we grow our capital to size 5 on cottages before expanding then BW doesnt do much for us.
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My first sim:
Turn 33: Two workers. Two cities. Two warriors. A headstart into x (granary?).
Capital has improved: corn, deer, 2x fp cottage.
tech order was: hunting -> mining -> BW
Settled on Banana. Two cities are connected by road as is the deer.
Capital is working corn/deer/fp cottage
2nd city is working fp cottage. (this isn't shown on screenshot but I took pic before re-arranging tiles).
In addition, riverside grassland cottage nearly complete at capital. We could then 2pop whip our next settler.
Can write the full micro if people want. This thread is getting too long to show how this compares.
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Also- an early religion is a massive mistake. Don't do it. We should sink our precious beakers into economy.
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Kyan Wrote:Also- an early religion is a massive mistake. Don't do it. We should sink our precious beakers into economy.
Because happiness is unrelated to economy?
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Lord Parkin Wrote:A religion? In a game where we don't start with Mysticism, and no fewer than five of our rivals do? Um, probably not...
Agree. I think if we want a religion, out best option is to bulb either CoL (via Priesthood+Writing) or Theology (via Monotheism+Writing), and get some use out of our UB. I think I'd prefer CoL - cheaper tech path with good synergies, early courthouses would be good, and Caste is more valuable than Theocracy.
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luddite Wrote:Because happiness is unrelated to economy? Because quicker access to chops, Copper, and Horses for speeding Settlers and military units pays off far more than +1 happiness. And we should be able to get religion later without much hassle, since we'll be ahead out of the gate in tech.
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luddite Wrote:Because happiness is unrelated to economy?
Exactly!
In the early game, the economic benefit from a religion is comprehensively beaten by the economic benefit of other technologies. If we start the snowball early, we can pick up one of the later religions easily enough.
EDIT: Crosspost with LP. Same message though.
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luddite Wrote:Medium-long term: extra food from the banana plantation. On the other hand, we might actually prefer the extra hammers from a plains hill mine.
I don't think the plantation is significant.
Quote:Long term: 2 extra riverside cottages for a bureaucracy capital.
Actually it's 4 (3 if we prefer to mine the grass hill) and they're well placed to be pre-grown by expansions if we SIP.
1NE doesn't get the hill-security or city placement advantages of SIP so it's an inferior option given that levees are too late-game to be worth worrying about. 2N is just wrong given that we want to be cottaging early.
If we want a religion, best option is to pick up Conf on the way to Civil Service.
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Lord Parkin Wrote:Because quicker access to chops, Copper, and Horses for speeding Settlers and military units pays off far more than +1 happiness. And we should be able to get religion later without much hassle, since we'll be ahead out of the gate in tech. Well maybe. I mean in most game strings you're right, I'm just worried about the super high maintenance here(which promotes vertical growth over horizontal). Also, an early religion might give us sone free border pops.
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Do we have a team consensus for settling 1N on the banana tile? I'm prepared to keep on typing out reasons for doing so, but I think we're pretty close to that point already. I would like to get a firm consensus on the starting tile before we move on to selecting a micro plan for that city spot. We kind of have to agree on this now and start focusing the discussion.
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