September 17th, 2013, 20:09
Posts: 4,831
Threads: 12
Joined: Jul 2010
Dtay, your reporting is great. I really like the high-level strategy and meta analysis. Keep it up.
(September 17th, 2013, 20:05)spacetyrantxenu Wrote: Edit: Ceil ninja'd me and wrote a better post too. I type slowly on this tablet. 
September 18th, 2013, 17:26
Posts: 1,778
Threads: 12
Joined: Jun 2013
Nothing much new to report, workers doing things, cities building things, new worker completes next turn, will join the southern improvement project.
However, I didn't know one could do this // how I can see this:
Well, I guess I know Jowy really is just beyond the fog.
Fear cuts deeper than swords.
September 18th, 2013, 19:56
Posts: 1,778
Threads: 12
Joined: Jun 2013
None of this is urgent, just typing up my thoughts on my technology path once I finish math. These are the techs I could try to aim for (not necessarily immediately reachable)
1) Construction. Immediate purpose - killing Jowy with catapults. Since I know have confirmed he is right beyond that fog, I know a bit (not a much) more about the feasibility of this. Its... meh. If I can hold him from expanding much further West I have plenty to settle on my own without taking his stuff. I kind of want to let him build the Collosus for me.
2) Literature. Great library. Requires Aesthetics, Myticism, and Polytheism to be researched first. Worth aiming to get sooner than most people but not worth beelining yet I think.
3) Sailing. Lighthouses for cities that could use them (honestly, not really any right now). Galley to settle that island, but that's at best 4th on the list of cities to settle right now (though intercontinental trade would be nice).
4) Calendar. Requires sailing. MoM. I only have 1 calendar resource, but man MoM is good. Someone else could be beelining it though.
5) Monarchy. For the happiness. If I go through Poly helps with literature later on. My current happy cap is going to be 7(capital 8) once I get all nearby luxuries. 8/9 if I get calendar.
6) HBR/Archery for the horse archers. This is probably what i'd do after contruction in the "kill Jowy" path, since I'd get horse archers and war elephants (slightly nerfed but still good).
7) Currency. Its currency. Worth 1 commerce per city, 2 commerceif I get the island city, more if I open up some foreign trade routes. Man its expensive though.
Right now I'm not really sure at all. Partly it depends on Jowy. Maybe get Mysticism and polytheism and decide monarch v lit later? Or just beeling the currency for the GNP boost to help with all the other techs. If Jowy gets aggressive I'll need the military techs.
Fear cuts deeper than swords.
September 20th, 2013, 20:57
Posts: 1,778
Threads: 12
Joined: Jun 2013
Reporting is going to be sparse over the weekend cause I'm out of town (can still play turns, just very busy). Nothing much happened this turn, just expanding and watching for Jowy moving West. I have an ax approaching through the forrests, its a bit risky but if I run into a chariot I can upgrade to woody 1 and have decent odds even if he attacks me. Don't see a chariot on the power graph yet at least, since if the earlier increase were chariots I bet i would have fought them.
Fear cuts deeper than swords.
September 26th, 2013, 17:40
Posts: 1,778
Threads: 12
Joined: Jun 2013
All right, first report in a while. Lets get started
First, I've had an ax stationed in this convenient forest in TBS (I'm just going to use TBS from now on, he appears to be the main player and I guess acronyms are ok) land, it lets me see his capital (and every unit his capital builds), lets me see if any units head up the northern road to the copper site, lets me see if he sends units to the southern copper (sans him taking a out of the way circuitous southern route in the yet-uncovered-fog), and most importantly I'm sure annoys the hell of TBS.
He obviously lacks horses at the moment, given he hasn't tried to chariot me out of there. I can see if he builds any in the capital and move out of range.
However, I bet he just didn't have them in territory given the elapsed time since I started ax-ing him to death. He also just built a settler this turn (saw in capital at beginning of this turn). That settler is either going to the southern copper site (via a secret southern path) or to a yet-unknown horses site. If its horses have about a 2-4 turn window until chariots come. That is, if there are horses nearby (to the east?). I can't imagine the mapmaker totally screwed him though.
Luckily, 2-4 turns is when my next set of units will be arriving...
Yeah I know I said peacefully box in... but peacefully boxing him in seems so much easier if I can pillage his lands. Based on the passing military my ax has seen, he has at least:
2 axes
3 archers
1 warrior
and my guesstimations based on other cities existance/he's settling
1-2 more archers
1-2 more warriors
A stack of mine consisting of 4 axes 2 chariots and 1 spear will prove extremely difficult for him to crack. I can wander around, pillage some stuff, MAYBE raze a city, but most definitely cause him to inefficiently slave out units. The spear is good for protecting via the first 2 chariots, the chariots themselves get slight odds on more chariots, and his chariots v my axes is the only realistic fight where he gets odds. AND his chariots are still hypothetical in nature.
I just don't think I'm going to get a much better military-mismatch chance than this to break his economy. he obviously lacks strategic resources given all the archers + non-appearance of strat-resource units, I have both horses and copper and way more promo units... lets pillage this thing.
The rest of the empire is just building up, I'll soon settle the gold/cows spot. Once that site is secured from thefts and I've messed around with TBS's land a bit, I'll probably offer peace to extract my units. Gotta give him time to build that Oracle'd Colossus for me... (I mean, what else could he have even oracle'd? It was so early...)
I forgot to take a shot of demo's, but they're looking pretty good. I'm still trash in GNP, (11th), but trying hard to fix it. I'm 1 in production and 3rd in food. I probably lead or am at least a close 2nd in foodhammers. Good start, but need to leverage that settler/worker potential into GNP quickly before I get behind in tech. I think I'm going sailing next for that island city, I need the money from traderouts. Currency is then seems tempting... man I just need moneys.
Fear cuts deeper than swords.
September 27th, 2013, 03:38
Posts: 8,244
Threads: 30
Joined: Jun 2004
(September 26th, 2013, 17:40)dtay Wrote: man I just need moneys.
It is amazing how Civ matches realworld
September 28th, 2013, 12:36
Posts: 1,778
Threads: 12
Joined: Jun 2013
Screenshots to come (forgot to take while I was in game), but the invasion has begun. Current forces within TBS's territory consist of 2 triple promo axes, 1 double promo ax, 1 chariot and 1 spear. 1 more ax and 1 more chariot will arrive next turn.
I discovered 2 momentous pieces of information abotu geography, both of which make this joke potentially devestating.
1) From the tile bleed, it looks like i have TBS backed up against the coast! The only way he's not is if there's either a really narrow isthmus or if i'm mistaking a lake for the ocean (to the capitals south). But if I'm right, Operation Contain is heavily affected. It both becomes a long stronger in that it seriously weakens TBS if I can pull if off, making claiming his land later easy. It also becomes more dangerous, because if I back him up against the wall with nowhere to go he almost HAS to go full military on me. Maybe if I leave him just enough crappy places to expand down south? This is a long term decision though, not changing things in the short term.
2) I know where all his cities are. They are... extremely forkable. Extremely. In many different ways. If the tile bleed is right and there are 2 hills between his capital and <name forgotton, the closer one> city, if I can manuever my army onto those hills I could make TBS's life very difficult. I'll use my chariot to scout around a bit more next turn.
Fear cuts deeper than swords.
September 28th, 2013, 17:31
Posts: 4,831
Threads: 12
Joined: Jul 2010
(September 28th, 2013, 12:36)dtay Wrote: Screenshots to come (forgot to take while I was in game), but the invasion has begun. Current forces within TBS's territory consist of 2 triple promo axes, 1 double promo ax, 1 chariot and 1 spear. 1 more ax and 1 more chariot will arrive next turn.
I discovered 2 momentous pieces of information abotu geography, both of which make this joke potentially devestating.
1) From the tile bleed, it looks like i have TBS backed up against the coast! The only way he's not is if there's either a really narrow isthmus or if i'm mistaking a lake for the ocean (to the capitals south). But if I'm right, Operation Contain is heavily affected. It both becomes a long stronger in that it seriously weakens TBS if I can pull if off, making claiming his land later easy. It also becomes more dangerous, because if I back him up against the wall with nowhere to go he almost HAS to go full military on me. Maybe if I leave him just enough crappy places to expand down south? This is a long term decision though, not changing things in the short term.
2) I know where all his cities are. They are... extremely forkable. Extremely. In many different ways. If the tile bleed is right and there are 2 hills between his capital and <name forgotton, the closer one> city, if I can manuever my army onto those hills I could make TBS's life very difficult. I'll use my chariot to scout around a bit more next turn.
Pics or it didn't happen!
September 28th, 2013, 18:31
Posts: 1,778
Threads: 12
Joined: Jun 2013
All right, first the boring overview of the empire:
I'm not really pumping military right now, getting 2 chariots (one in resembool, one will finish in 2t after I finish the worker) for personal defense purposes. The settler is on the way to the desert hill by the copper. That will be the forward plant to defend v TBS. I'll try to get a spear/chariot/ax over there for defense pronto. Though honestly, how I see this war ending is I march through the center of TBS's lands, raze some improvements and force him to do inefficient whips, then peace out. That should happen within 5 turns of founding the desert hill city.
But the war zone. Here's the shot of the area:
Debating whether letting the straggling ax synch up is worth the turn delay. Probably not, but we'll see. The straggler could always cut the road on the cow and then sit around the hills by Jetboy tying up a defender (maybe burning down that mine as well).
Fear cuts deeper than swords.
September 28th, 2013, 19:07
Posts: 1,718
Threads: 4
Joined: Apr 2012
Your interface transparency is unbroken.  How does the upkeep (F2) look like?
|