Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[SPOILERS] CFCJester and Nakor want revenge!

T52:

Jowy build the Oracle.
No other news.
Rhuidean will grow to size 5 in 2T and will finish the axe in 3T.
Settler at size 5 and worker from CRH with the chop?
Reply

(September 5th, 2013, 00:48)Nakor Wrote: T52:

Jowy build the Oracle.
No other news.
Rhuidean will grow to size 5 in 2T and will finish the axe in 3T.
Settler at size 5 and worker from CRH with the chop?
Had a look in-game. Rhu should probably 1 pop whip a worker into a settler after finishing the axe. After the cottage is finished, probably need to mine the GH (speed up the worker/settler) before chopping the GF east of the cottage (and then cottage that tile too to prevent jungle spread) into the settler.

CRH grows to sz 3 in 5t. I'd have Tam mine the GHF so the "chop" will complete in 8t. At sz 3, CRH can 1 pop whip the barracks into a worker. The "chop" would end up going into the worker.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

T53:

I think Rhuidean should go for a Settler straight after the axe. Here is the reason:

[Image: Civ4ScreenShot0487_zpsc1d2ce37.jpg]
Reply

(September 6th, 2013, 00:23)Nakor Wrote: I think Rhuidean should go for a Settler straight after the axe.
Grab a site to get the gold? Could you be more specific on where we want to settle? I agree we need a settler asap! Let me look at the live save...
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

Okay...had a look see. The situation...


I seriously doubt Pindicator would want to settle the jungle right next to our capitol so we should be fine there for now. We absolutely need to grab the gold+phants+fish site though. I don't think we have any choice but to settle that spot last turn (in a manner of speaking). I cancelled Bran's worker action since we'll need a chop for the settler (i.e. move to the PHF indicated next turn and then start chopping). Bran and the axe will need to go with the settler. We'll just need to put turns into a road after the chop while we wait. We should be able to 2 pop whip the settler T58 (OF into a worker to replace Bran) and settle the new city T64. Gaul needs to spawn bust the site until we can get the settling party to the phants tile. We'll have Archery completed before we settle so we can always chop out an archer (to guard against chariots) and then we'll need to get a barracks before granary. We have to get the gold inner ring or Pindicooter could settle a city to steal the gold away. Getting to the spot might be tricky but even with barb troubles we can still get the city down by T67.

You were thinking grab the gold right? If so, we need to go all out (i.e. take the whip penalty) since otherwise we might not be able to grab the site. Risky business but I think we need to take a gamble. We can't afford to be forced into settling jungle while he grabs great city spots just north of our capitol. Thoughts?
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

Yep, gold/elephant site is the plan. We need those 2 resources for so many reasons.

A 2-pop whip will give us 50 hammers, a chop 20, so we need to manually get another 30 for a a settler.
That should be doable in 3T, before the chop comes in. Overflow into an archer/axe or worker?
We'll get a third worker from CRH and we can use the extra unit, I think.
Reply

(September 6th, 2013, 11:13)Nakor Wrote: Yep, gold/elephant site is the plan. We need those 2 resources for so many reasons.

A 2-pop whip will give us 50 hammers, a chop 20, so we need to manually get another 30 for a a settler.
That should be doable in 3T, before the chop comes in. Overflow into an archer/axe or worker?
We'll get a third worker from CRH and we can use the extra unit, I think.
We actually need lots of units tbh. The reason I think OF into a worker is better is because we have lots of forests to chop in Rhu's BFC. We have to speed up our production...slow building stuff is killing us. We could easily chop out two archers while growing Rhu back to the happy cap then 1 pop whip another worker putting that OF into a settler (and add a chop to speed the settler) so we can finally get our cottage helper city founded (GH plant). We need two dedicated workers at Rhu to get the cottages going (we are going to fall behind if we don't). The second worker at CRH will be busy since we'll need CRH to get out the settler for Great spot! General idea of the build queues (does not figure in unexpected circumstances) :

Rhu - 2 pop whip settler (1 chop)->worker->archer(chop)->archer(chop)->1 pop whip worker->settler(chop) for helper city

CRH - 1 pop whip barracks at sz 3->worker(chop)->archer(chop)->archer->axe->settler (chop) for Great spot!->units forever

Gold+Phants (city name?) - archer(chop)->barracks(chop)->granary (plus we'll need to time a WB for when borders pop; would be nice to get another worker here as well)

We should aim to have helper city and Great spot! settled no more than ~15 turns from now. Even then I think we'll still be behind on expansion. We also need to get A city settled fairly soon too (also shares cottages with the capitol and would complete the block on Pindicooter's wheat+stone plant). Thinking about our tech path in light of the current situation, Archery->Writing->IW->Sailing->Math->Calendar->Monarchy->Currency would probably be my choice (fit in Masonry somewhere but I don't think we want to chase wonders). Also, NO map trades until we are armed to the teeth. lol

Another thing to consider is we might need to spam a settler for horses (unless there are none within reach). Gaul needs to fully explore the coast to the west of the gold+phants site at the appropriate time before heading further inland. Never know what resources we might have in the fog (plus we'll have room for a city or two there so need to know how we'll dotmap that land).
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

I like your plan for the settler. We could have 3-pop whipped and not chop, but I did the chop anyways so we get more overflow and can keep working good tiles.

T54:

AH in, Archery (3T) next.
Do we have horses?

[Image: Civ4ScreenShot0488_zps729fd634.jpg]

What a place to have them. dancing
Even more hammers in CRH!

Moved Gaul to try and get a look at Pindicators city.

[Image: Civ4ScreenShot0489_zps77d7c415.jpg]

Looks like they want for Stone and a wonder. I'll move to the hill NE next turn so we get city visibility, then move back towards our new city site and the westcoast for scouting. With the Axe ready next turn to barb patrol, Gaul can keep scouting imo.

I think we should "avoid growth" in Rhuidean untill the turn before we whip and then whip size 6 to 4.
Or do you think we just should keep growing?
Reply

(September 7th, 2013, 04:15)Nakor Wrote: I think we should "avoid growth" in Rhuidean untill the turn before we whip and then whip size 6 to 4.
Or do you think we just should keep growing?
I was confused at first by your question so I looked in-game. Rhu has 21/30 in the food bin and 1t of whip anger left with 2t until growth. Tbh, I am not sure if we get the unhappiness removed first before growth or afterwards. We do want to grow to sz 6 if possible so I changed the PHF to a PF so we have +7 food surplus and set the governor to food emphasis. If unhappy is removed before growth is calculated, then a GF will be added by the governor and we'll then grow in 1t (+9 food surplus). If growth happens first, Rhu will stay at sz 5 (happy cap) and we can just do a 5-3 whip.
Global lurker smile ; played in Civ VI PBEM 4, 5, 15; DL suboptimal Civ VI PBEM 17
Reply

We'll whip after the chop comes in, right?
Or do you want to 3-pop whip size 6-3?
Chop can go into a Worker then.
Reply



Forum Jump: