September 4th, 2013, 13:30
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Nice plan. I peeked in last night and on the culture overlay, saw that Bacchus lost a city to retep. If Retep emerges with a decisive or significant victory, perhaps WLP will have a lot to worry about as it is.
September 4th, 2013, 13:31
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Thanks for the update
September 4th, 2013, 15:57
(This post was last modified: September 4th, 2013, 15:59 by Ichabod.)
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(September 4th, 2013, 13:30)wetbandit Wrote: Nice plan. I peeked in last night and on the culture overlay, saw that Bacchus lost a city to retep. If Retep emerges with a decisive or significant victory, perhaps WLP will have a lot to worry about as it is.
Now that you say it, I remember seeing a city capture + raze on civ stats some time ago. That's probably it. Interesting, since retep is actually being attcked by both WLP and Bacchus. He settled and fast improved copper with his second city, so that may have been a decisive advantage (I have a picture somewhere of him fielding an axe), considering this is a random map. Ah, Bacchus was improving a horse tile, so he has/had horses (worker pasturing a no resource tile gave that away).
I'm working to get graphs on the other players. Finally slowcheetah found WLP, so he stopped dumping every EP on us. That will probably help.
Next turn we get to see horses, all the micro can change based on that. It'd be awesome to have them in Hannya Plains or Mercy of Kannon. But my bet is 2W of Birth of Musashi, my gut says there's a resource there.
If we get the spots I'm planning, we'll have quite a bit of backfill land. Not awesome land, but land nonetheless. Besides, I think we have some islands, hopefully big ones, near our capital and the peninsula to the SW of the copper.
(September 4th, 2013, 13:31)Rowain Wrote: Thanks for the update 
No problem. I'll try to take some better pictures next turn. I thought I had taken more.
September 5th, 2013, 20:45
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That's an awkward horse location.
September 5th, 2013, 22:14
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Here's the horse location:
My dotmap for the area would go:
1. 1S of the wheat, since it's the only way to get the clams (and Ivory  ).
2. The desert hill 2N of the fish, to get the top gold.
3. 1S of horse. Share food with other cities, 2 lighthouse lakes... Filler city at best. Either way, we want horses for Knights, so it's not a big deal if we settle them later.
4. A filler filler filler city at 3W 1S of the wheat. Only settleable location in that area considering the other cities. Very late game city.
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In other news, I finally took a look at the number of cities of each player.
Bacchus has only his Capital, after losing second city to retep. According to Bacchus and Retep power, Bacchus probably won't last long in this world.
Retep has 2 cities.
William LP has 2 cities.
Slowcheetah has 3 cities.
Hopefully WLP goes for Stonehenge.  I think the gold near where I think slowcheetah is will be ours, since I can't see any Slow culture near it. If WLP delays things too much, we get both our gold spots. That would make me pretty happy. My sandbox has a city in the plains hill near the western gold on turn 63, followed by a worker and a phalanx. We'll see what happens.
September 6th, 2013, 13:58
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From the Tech Thread:
(September 6th, 2013, 12:42)WilliamLP Wrote: Just a general question about turn order: If someone has the second half and they are logged in over the turn roll, taking a promotion after is a double move, right? Is using auto-promote legal?
This is great news. This shows that the war between WLP and retep is serious.
September 6th, 2013, 16:54
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Retep only has 2 cities? We know he settled his 2nd for copper. The culture overlay shows 9 tiles of retep's culture where Bacchus' second city was. I don't know if the game injects culture by way of city capture before an intended raze or auto-raze.
If he didn't actually get to keep that city, for whatever reason, what a boon. Early war without city capture is going to put him way behind.
September 6th, 2013, 18:01
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(September 6th, 2013, 16:54)wetbandit Wrote: Retep only has 2 cities? We know he settled his 2nd for copper. The culture overlay shows 9 tiles of retep's culture where Bacchus' second city was. I don't know if the game injects culture by way of city capture before an intended raze or auto-raze.
If he didn't actually get to keep that city, for whatever reason, what a boon. Early war without city capture is going to put him way behind.
He only has 2 cities. The trade screen shows that. And the civstats info is compatible with a capture + raze. Anyway, if retep can eliminate Bacchus and not die to WLP, he'll actually have quite a bit of land to himself, between the contested territory and islands.
I think my micro plan has been pretty interesting. I'm eager to play with it some more and put it in action.
Regarding RatT, I'm thinking of stagnating it at size 6, working a grass farm, a lighthouse lake and 4 grass hills (one with copper). I'll grow to this size in the turns I can steal the food from the Capital (when its in settler/worker duty). With nerfed slavery + no exclusive food resource, I think that's a good way to go with that city. It's 16 hammers per turn at size 6. Pretty decent, I think. What do you think, wetbandit?
September 6th, 2013, 19:54
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Hadn't checked the trade screen, shoulda looked at that last night. Just assumed with the culture there.
The development plan so far has worked out very well, nice job. City 5 goes down RatT seems like it and HP will produce much of the early military and other supporting units. Even better that you may only have to whip once, if at all, with the 3 forests to chop into the granary and lighthouse. Not sure on the exact details, but I imagine you're chopping with the copper miner once that's mined and roaded.
That said, seems like HP could definitely benefit to having that Barracks get into place to open up the 2 FPs, at some point. And finding 20 spare hammers somewhere for a scouting WB from RatT, but I know the micro has been tight so far and priorities probably lie elsewhere.
Eager for the NE gold-corn-FP area to get online as coins dwindle. I think it may be best to finish that warrior in MoK after the worker to send up to the new gold city so you can have one warrior scouting the area up there. No idea if we're settling in slowcheetah's face or really where he is, which would be helpful.
September 6th, 2013, 20:45
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HP will whip the worker when its 1 turn from completion, overflowing exactly 35 hammers into a phalanx. There's an almost finished rax there too. I'll complete it between worker whips at size 3. After that + military or a granary. The idea is to make that a sort of hybrid city, working cottages + whatever production needed. My previous games always had the problem of lack of cottages and, since I'm not planning to cottage our current Capital, the other cities have to cover for it.
RatT will stagnate at size 2 when it reaches half the food box at size 2. It'll work copper + a 1/2 tile to finish the granary (because the corn will go back to the Capital). After that, it'll borrow the corn again to grow, while building a WB and waiting for chops. I don't want to whip it because I want to avoid not working the copper tile and getting the city to size 1 would make that impossible.
MoK I'm not sure... My current plan involves loads of whipping. That worker next turn and a granary after I grow to size 2 again. The idea is to take advantage of the only good food tile and the lack of worker turns there to fulfill some short term objectives, mainly get another worker to the 5th city, which needs a lot of love, and get a granary up. After that, I'll probably put all those forests into workers while placing cottages on the river.
I'm making an effort of creating objectives and thinking about the best way to fulfill them. On previous games, I always played a bit scatterbrained. My micro is not bad, but micro without objectives is really not effective.
By the way, I'm thinking of going barracks first on both the gold cities, because their good tiles (both cities have corn and gold) are on the second ring. I think this trumps granary first, though I'm not sure. Anyway, the objective is making this cities never have to build workers/military, unless it's needed for lack of happiness. Those are the gems of the empire, so they need to be working gold and cottage fps as soon as possible.
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