(October 3rd, 2013, 03:07)Dhalphir Wrote: to continue the post spam
I'm running sims a few more times and I really don't like what Stonehenge does to our city timings. On a donut map it is absolutely critical to expand as quickly as possible, else you end up squeezed in and defending along a huge front. Ideally I'd like to have a single city poking into the territory of the players on either side to give me a central spot to defend, rather than having to defend three or four cities along the entire front. I don't see why we couldn't be at 6 cities by 1AD while keeping maintenance costs reasonable.
Yeah, that other wonder - settlers and workers - tends to be pretty good. To read a person's graphs you need to spend ep on them, so there will be this 5 - 10 turn gap between meeting and graph vision if we prioritized Azza. With FIN I think we really do just want to settle a bunch of cities and work our super-cottages.