3 is not a bug, I agree. However, I think it is fair for everyone to know where these guys get 'teleported' to, when defeated. Might have been the capital too.
Civ6 PBEM4 Organizing Thread
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(July 4th, 2017, 19:35)Singaboy Wrote: 2. Pillaging districts does NOT negate the bonus they provide (e.g. adjacency bonus, production, science etc). The district still functions as a district would except for the Great Person counter and the ability to build additional stuff on it (example: library, uni, workshop etc etc) As a weird addendum to this (very minor PBEM 2 Spoiler, but not one that has any relevance at this point), you can finish a building in a pillaged district if you started it before the district was pillaged ![]() During the Second Pelopponesian War in PBEM2, I was able to finish an armory in my encampment even though it (and the barracks in it), had been pillaged by Archduke. Same for a district project iirc.
I think you should tentatively know what civ you want by this weekend, but I'll hold off on setting a firm deadline until we know what's happening with the patch.
That is a nasty one, could the armory be pillaged? Probably not, an encampment has to be destroyed to be pillaged.
Do we send our civ picks to Sullla? He could start rolling maps until we start. (July 4th, 2017, 23:13)TheArchduke Wrote: That is a nasty one, could the armory be pillaged? Probably not, an encampment has to be destroyed to be pillaged. Yes, message them to Sullla when you have decided. I was wondering that too. I feel like you would be able to move onto the encampment tile and pillage a building in it, but as an edge case it doesn't strike me as something the designers would allot for. As a related aside Archduke, maybe we can work this out at this point, as a games mechanics issue. During the First Pelopponesian War, you had a horseman on my encampment tile a turn before I would have completed it. I elected not to complete it because I was worried it wouldn't boot your horse from the time. Do you (or anyone reading along), know if completing the encampment would have moved the horseman? Or would it have just left the horseman there?
What about posting bugs on stuff that is going on right now in PBEM2? I would like to share but it might give information away on things happening now. I really don't think I should share but maybe a little later after we are away from it a little bit.
Others that I have seen: 1. The UI not updating (annoying but not game breaking) after chops into a building or other such things. 2. Overflow not going into the next tech if you choose one tech and then switching to another before hitting next turn. Don't know if it is lost or went into the tech first chosen. Not 100% sure this isn't a display bug but wasn't updated the next turn. 3. Not a bug , or maybe a previous bug they fixed, but city-state bonuses used to be treated as adjacency bonuses and would be effected by policy cards but are not longer. 4. No wonder videos after completing wonders. I have a few others that I will share later. (July 4th, 2017, 23:17)Woden Wrote: What about posting bugs on stuff that is going on right now in PBEM2? I would like to share but it might give information away on things happening now. I really don't think I should share but maybe a little later after we are away from it a little bit. I think use your own discretion. I'm comfortable sharing stuff that happened early in the game (like me/Singaboy's campus yield revelation), but if you think there's something that's questionable or still has a lot of relevance, just sit on it for now. In regards to your specific ones: 1. YES. So annoying... 2. Haven't noticed that one, but it would be extremely annoying if it's the case. 3. If it was in the game, I'm almost positive it isn't any longer. Check next time you're running Natural Philosophy perhaps? Although, I was looking at your campuses when you were, and the numbers seemed accurate and not bugged. 4. Haven't encountered it yet ![]() (July 4th, 2017, 23:17)oledavy Wrote:(July 4th, 2017, 23:13)TheArchduke Wrote: That is a nasty one, could the armory be pillaged? Probably not, an encampment has to be destroyed to be pillaged. The horse will not be kicked off and some weird stuff happens. Here is a CivFanatics thread about it: https://forums.civfanatics.com/threads/a...nt.616353/ The district will get the garrison unit bonus if the horse attacks it. |