December 17th, 2017, 00:42
(This post was last modified: December 17th, 2017, 00:44 by Woden.)
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A quarry does require Mining and I don't think you have it yet. I would switch to Mining next turn. You should be able to finish it in 7 turns. If you switch to it next turn, you can probably still quarry the Stone in 7 turns when mining finishes and won't lose out on any turns (6 turns for the settler to move and 1 turn to move the Builder).
*Good thing you talked about it, would have totally overlooked it.
December 17th, 2017, 08:53
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Oh, duh. ![lol lol](https://www.realmsbeyond.net/forums/images/smilies/lol.gif) Here we see the danger of playing turns and making reports when you'd rather be in bed: you make boneheaded mistakes like not researching basic infrastructure, and then when you realize this, compound the error by forgetting which infrastructure requires tech and which doesn't!
Thankfully, we see the benefit of team play, too - your teammates can gently point out to you that you're being a bonehead.
I'll switch research to Mining when the turn gets back to me.
December 17th, 2017, 18:05
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Nubia-Turns 16 & 17
Turn 16
Open the save to...
I think I am last to finish CoL. My policies are...
I decided to run God King instead of Urban Planning to make sure I get the 1st pantheon and Goddess of the Harvest. Should have it in 3 or 4 turns, depending on rounding. Build is at the wheat and farmed it, giving...
I don't know how much help that will be for England, since it might be a while before I research Irrigation. I want to research Archery and Bronze Working first and will only research Pottery and Irrigation if I reach the 50% mark before getting the eurekas. I think I am going to pasture teh sheep instead of mining the jade, it would be nice to have another 2/3 tile for better production. Eastern warrior continues to explore...
Could have a decent city or two down here but will have to defog the west to see about a dot map.
Turn 17
Uneventful turn. Slinger finishes and I start another (due in 3). New slinger heads west to defog north of England's capital and head to the barb camp. The barb scout did reappear and I move my slinger next to him. England's warrior is also next to him, so the scout should be hit-able next turn due to the warrior's ZOC. If CMF hits him this turn with the warrior, I should be able to kill it next turn, hopefully.
My eastern warrior continues going east...
More freshwater, interesting! I was expecting to find coast down here soon-ish. I am going to continue going this way until I find coast or evidence of another player.
December 17th, 2017, 18:43
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Turn 17
First, score report:
Three notes:
1)Archduke has produced a settler, pretty rapidly too after being the last to settle and slowest to his early tech and civic.
2)Mike is first to a second civic, and lands his second tech on the same turn. Since he beat Rome to Civic #2, I can only assume he met a cultural city state (that said, though, Rome SHOULD have finished foreign trade by now, since I'm closing in on it myself. Either he's working on Craftsmanship and his barbarian problems are keeping him from building, or he's not found a second continent yet?).
3)Archduke and BRick/Sullla took vicious hits to their domination scores. Combat is hot over there.
Speaking of combat:
I debate for a few moments what to do here. Hitting the scout will set him up perfectly for Woden to finish off and land the Archery Eureka. However, the damn thing could run away. If I move onto the hill, the scout will be perfectly trapped between us and only able to move one space, but I can't hit it, and if Woden weakens it, my own blow would kill it. However, I quickly determine that it's best to smack the scout. The only way he can run where Woden can't hit him next turn is directly away from the scout, and he'll stay next to my Warrior, so I can keep him pinned down in that case. Anywhere else he tries to go, the slinger can catch him and pelt him to death with rocks. So I whack him and the scout is left reeling. Woden can kill him next turn.
In the west, I run into another barb scout, not sure if he's from the same camp or a new one in the fog:
I suspect he's from a new camp to the south, on the grounds that I was standing on the jade last turn and didn't see him. That means he can only have come from the south, not over the rough terrain to the north. So, we have two barb camps in the area. Fortunately, this scout is a long way from our cities and won't be triggering a barbarian wave any time soon. If Woden can kill the scout, this scout, and clear one of the camps, that's the inspirations for Archery, Bronze Working, and Military Tradition all taken care of.
Which brings me to research. My brain-fart has been multi-turn. Five turns ago, I started pottery, because I was going to cruise for Currency. In so doing, I of course completely forgot that I need basic research to, y'know, build stuff. So I slotted in Mining this turn, but it's going to take 8 turns to finish. The settler arrives in 4. That means turn 24 is the first turn I can get the +2 faith from Kandy, which means (in turn) that the race for a pantheon is going to be very, very close.
I'll see what I can do to speed things up (maybe growing another pop? Find some other source of faith? I dunno).
I hate being an idiot sometimes. Oh, well, cross your fingers, everyone!
December 17th, 2017, 21:52
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Don't beat yourself up too much. It just happens from time to time.
Not much to say at the moment other than keep up the good work. I'm not completely satisfied with Salamis as a second city, but failing to see any other good options, Salamis it is! Your district layout looks pretty solid, no real comments there.
I really like that Woden is going for Goddess of the Harvest. Should be interesting, and I look forward to seeing Valetta leveraged well.
Also, just because I wasn't around for the whole Sullla taking over part, don't let yourself get too psyched out by it Chevalier. Sullla is a great player, but not unbeatable. And, practically speaking, him moving up to turnplayer doesn't dramatically change the calculus. BrickAstley and Singaboy were already probably the most dangerous team in the game. Now you guys will just have to be extra on point
December 17th, 2017, 22:33
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I'm not overly worried by it, to be honest. Great, but not unbeatable is how I feel about him, too. He'll leverage Rome to the hilt - but I think my gameplan for England stands a good chance of equalizing things. And my micro isn't as good, but I'm counting on the fact that this is a large game with multiple players to mitigate those differences. This isn't going to be decided when Sullla hits Archduke with a timed legion rush - the sturdiness of the teams and the size of the map suggest a late-age showdown to me, and I think I can keep up in that contest.
December 17th, 2017, 23:38
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Good job hitting the scout. I think the only tiles he can run too that I can't hit him next turn are the ones marked by the city center and IZ and if that is the case, I would just move the warrior southwest so he can't escape. Don't worry about the Mining mishap, we both missed it and you still should be able to get a decent one.
As for Sullla, I agree with both you. He is a good player but not unbeatable. I think his outing in PBEM1 was a little skewed since he knew what to expect form the map and had a plan laid out before the game even started, where his competitors did not. This game is not that. Rome and China will be a tough nut-to-crack but hopefully Singaboy wants to build wonders.
December 17th, 2017, 23:46
(This post was last modified: December 17th, 2017, 23:46 by Woden.)
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Looking back, Rome started God King on T7 and should be above 25 faith on T31. If you quarry the stone on T25, you should get yours on T29, so the only person to beat you will be Russia and who knows what Emperor K will take.
December 18th, 2017, 07:33
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Yeah, I was gonna go back and look at the math to check - I knew we had a little wiggle room but wasn't sure how much. Figured it didn't really matter, since my play was going to be the same whether I beat Rome or not. This is just a good reminder to pay attention to the basics! I'll grab mining, then perhaps sailing, before plunging for Currency. Still trying to find sea resources for Celestial Navigation...
December 18th, 2017, 11:27
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Sailing would be good after Mining, then you can build a couple of galleys to explore and hopefully find a coastal Natural wonder.
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