The rice tile is marshed so the worker would lose all movement points to enter it. Does the calculation for gold take into consideration if the 1st worker camps the deer?
Youtube Channel Twitch aka Mistoltin
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[SPOILERS] scooter tries Civ6
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The rice tile is marshed so the worker would lose all movement points to enter it. Does the calculation for gold take into consideration if the 1st worker camps the deer?
Youtube Channel Twitch aka Mistoltin
(October 10th, 2019, 20:52)Chevalier Mal Fet Wrote:(October 10th, 2019, 19:04)Sullla Wrote: The only real disaster would be someone else building Stonehenge first and that feels like it would be insane even to attempt for someone else with China in the game. I can't see it happening. Yeah I'm not super worried about losing Stonehenge. Missing out on first dibs at beliefs is a negative though, I think. (October 10th, 2019, 21:36)Alhazard Wrote: The rice tile is marshed so the worker would lose all movement points to enter it. Does the calculation for gold take into consideration if the 1st worker camps the deer? Good call on the rice tile. And no, I'm not counting camp gold because the 50g we just got removes the need for it. Our mere +6g/turn is plenty.
Turn 23
I went ahead and promoted our warrior, and hopefully the barbarian warrior slams into him, and we can get another easier kill here. I also swapped Longxi back over to the sugar. I’m really trusting your words that barbarians don’t capture your capital . I did swap back to Craftsmanship, and next turn after any barbarian combat in the north I’ll get into Agoge. Depending on what this warrior does, it may mess with plans for the builder, as I won’t be able to move onto the rice tile if he moves adjacent to Xian. Slinger next out of the capital is the plan I think unless someone convinces me otherwise. Ok, that surely is TheArchduke completing a cheap Holy Site, yeah? Maybe that would explain that big spike in empire points, too. That and we know it took him a long time to get his first tech (Astrology?), and I think that has to be what’s going on here.
Will barbarian scouts kill/capture builders? In the new turn, the barbarian warrior is not in range of the rice, but the barbarian scout is next to it. I'm unclear whether my builder would be safe on that tile or not.
Scouts will capture civvies. Sadly, we can't farm the rice until the barbarian problem is dealt with.
I Think I'm Gwangju Like It Here
A blog about my adventures in Korea, and whatever else I feel like writing about. (October 11th, 2019, 21:17)Chevalier Mal Fet Wrote: Scouts will capture civvies. Sadly, we can't farm the rice until the barbarian problem is dealt with. Yeah, this was pretty much my conclusion. Even if the scout wasn't hostile, the barb warrior would simply walk over and pillage the rice. Short version: going to have to tweak my plans and pasture the horse first. It's fine, and I won't exactly be sad about picking up a 3/2 tile. I'm probably going to go ahead with the slightly earlier Stonehenge (not the mega-early one) unless someone talks me out of it by tomorrow. Full report probably will have to wait until tomorrow.
Turn 24-25
The barbarian warrior did indeed attack me which was great. I promptly attacked him back before switching out of Discipline, which redlined him. This is where things stood on T24 last night. I went ahead and moved the builder up towards the horse, as the rice simply is not safe enough for the next couple turns even if the scout wasn’t bloodthirsty. On the inter-turn, the barbarian warrior would indeed suicide himself into our northern warrior. This was our third barbarian warrior killed, picking up the Bronze Working eureka. Pasturing the horse immediately nabbed us another eureka. It also allows our capital to grow 1T sooner without costing us any time on the Slinger. I’m thinking it may be worth squeezing out one more unit real quick before our next settler while we’re still in Agoge. Alright, lots happening here. Our now-healed warrior is headed west towards the desert. We do need to figure out where our Pyramids city is going to go, so that’s our top scouting priority. Our other warrior is healing in place for now. He’s still close enough to Longxi that he can return pretty quickly. Actually, I’ll pull him back a bit next turn. Can’t risk that city gets surprised. He can heal inside city borders. I need to decide by next turn what to do with our builder. I basically have two options. First, I could return to the rice over the next few turns defended by the Slinger. He would then not make it back to Stonehenge until T35 if I counted right, delaying the completion of that by 2-3T. That’s certainly not the end of the world. Second, I could head up towards Stonehenge now and sink charges into it now. It’s a bit awkward for our builders up there, because I realized this turn that of course I don’t have Mining yet, so if I do quarry up there, it’s still not smoothly right on-time. There will be a couple idle turns this way, I think. I’m leaning towards just heading up there now, but I’m waffling. Finally, I started Mining, although maybe that should have been Pottery to get us towards Irrigation. I still suck at optimizing early game tech paths in this game. Also, I started State Workforce, but we do still have that other civic whose name is escaping me at 1T away, so we can complete that at any time for a free civic swap. I figure I’ll bank that for the moment in case we find ourselves in need of Discipline.
Hmmm, I haven't looked at the timings on this possible idea, but what if you did something like this:
* Current builder goes to Longxi and immediately drops three remaining charges into Stonehenge. * Cash-rushed builder drops three charges into Stonehenge, has one left over to improve a stone resource there. (By the time that builder is down to its last charge, you'll have Mining tech researched.) * This finishes Stonehenge faster and therefore lets Longxi start and finish its Holy Site faster to boost State Workforce to completion. * Capital trains a slinger followed by another military unit (warrior/slinger depending on what looks better), then you finish Craftsmanship civic on the same turn that second unit completes, swap out of Agoge for Discipline and out of God King for Ilkum. Stonehenge completing will finish your pantheon. Use Ilkum to train another builder at the capital after the two military units. * Research Early Empire next and then swap into Colonization policy when the builder finishes, train double settlers at both cities with Colonization in place. So there's some weird stuff there, most notably swapping out of God King policy in favor of Ilkum before you land your pantheon, but you're going to start making 2 faith/turn as soon as Stonehenge completes and that will finish off your pantheon regardless. You need something to build in your capital and going beyond four military units at this point isn't terribly useful. Another builder would get you the unit you need to improve the rice, improve the deer, and then have charges left over for either Longxi or a third city. And here's another key point: you need to finish Craftsmanship civic in the near future to avoid wasting all that bonus culture you're getting. It's important to make use of that free civics swap and begin researching Early Empire to speed along to Political Philosophy ASAP. You also need to get exploring on the map to find more city states, and having 4 military units will give you room to send one or two of them out searching. Like I said, I don't know if it all lines up perfectly but I think this is a better fit than your other options. You get an early Stonehenge for the guaranteed first religion and land all of the key boosts to keep your development accelerating.
I would recommend building the great bath first SW of Longxi so a city to W of Longxi for mids doesnt experience flooding and for the faith.
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I would recommend starting to put together a dot map for districts. Just a rough and ready one to start thinking about what types you want to build. If you plan to build any theater districts to take advantage of all your wonders it would be good to know. It might also guide you on what tiles to harvest first. It would be reasonable to wait until your third city or more scouting perhaps, but just something to keep in mind.
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