I didn't say it before, but I think it goes without saying that Krill did not take the deal.
We started some spy stuff but didn't follow through with it -- we were hoping to get a "poor man's paper" by using the Steal Technology feature to see what techs were available to steal. Sadly it did not work out that way, so we didn't steal anything.
Of note: I did not get the spy message when I loaded the turn, but I think I did click to spy on Yuri's city -- again, I backed out. Still, why does it say Jabberwock is the civ we steal gold from when Commodore isn't at all involved? Our spy is in Yuris' city.
Originally those were half-finished catapults that I never figured a way to finish (after next turn it's going to be knights - knights - knights). So if you want to swap those to other builds for 1 turn (like market / courthouse / library) then that would not affect our totals for knights. At the same time, expenses are shooting up considerably faster than I thought, so maybe a few extra gold now is just what we need. (You'll notice I'm slowing research to get minimal overflow off Guilds; we want to have as much gold available as possible for our golden age.)
What may affect our totals for knights is that the worker micro in HS being messed up. The worker actions went through before I got to the city, so we will not reach the needed size 10 by end of t180. We'll be 1 food short. Not a huge deal: we'll gain that food at end of t181 and lose a total of ~5 hammers total. But we gain 3 hammers here because the workshop finished a turn earlier than originally planned. So we only lose 2 hammers overall.
At least you didn't rename this one like you did my last idea for a city plant![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Taking a ws tile is fine. But we absolutely need to have those spice tiles under HS this turn and next because of the before-mentioned worker micro mishap.
Yeah, if Yuri isn't noticing now, he will in 10 turns when our golden age is done. And we attack in 11 turns!
SevenSpirits Wrote:I vaguely think you get the spy message if YOU did some spy message investigating last login. Would that line up with what's happened?
We started some spy stuff but didn't follow through with it -- we were hoping to get a "poor man's paper" by using the Steal Technology feature to see what techs were available to steal. Sadly it did not work out that way, so we didn't steal anything.
Of note: I did not get the spy message when I loaded the turn, but I think I did click to spy on Yuri's city -- again, I backed out. Still, why does it say Jabberwock is the civ we steal gold from when Commodore isn't at all involved? Our spy is in Yuris' city.
regoarrarr Wrote:The 2 cities that are building Wealth are saving some overflow hammers so that they can overflow into Horse Archers next turn, which will get auto-upgraded into knights when we discover Guilds at EO(n)T.
Originally those were half-finished catapults that I never figured a way to finish (after next turn it's going to be knights - knights - knights). So if you want to swap those to other builds for 1 turn (like market / courthouse / library) then that would not affect our totals for knights. At the same time, expenses are shooting up considerably faster than I thought, so maybe a few extra gold now is just what we need. (You'll notice I'm slowing research to get minimal overflow off Guilds; we want to have as much gold available as possible for our golden age.)
What may affect our totals for knights is that the worker micro in HS being messed up. The worker actions went through before I got to the city, so we will not reach the needed size 10 by end of t180. We'll be 1 food short. Not a huge deal: we'll gain that food at end of t181 and lose a total of ~5 hammers total. But we gain 3 hammers here because the workshop finished a turn earlier than originally planned. So we only lose 2 hammers overall.
regoarrarr Wrote:For the folks out there - Pindicator gettin ambitious over here with a sign
At least you didn't rename this one like you did my last idea for a city plant
![tongue tongue](https://www.realmsbeyond.net/forums/images/smilies/RBOld/tongue.gif)
Quote:* Can we take a tile from Hanukkah Song for Schweddy balls to work for now (rather than a grass forest)? Ideally we could take that grass spice back but I figured you had the food for HS micro'd out. We could take a 1/3/1 workshop tile that HS is not using but that would mean we wouldn't be growing in SB
Taking a ws tile is fine. But we absolutely need to have those spice tiles under HS this turn and next because of the before-mentioned worker micro mishap.
Quote:* Our power is up to 511K, good for 2nd (Krill is 1st, of course). And we haven't even built any kuh-nigg-ets yet!
Yeah, if Yuri isn't noticing now, he will in 10 turns when our golden age is done. And we attack in 11 turns!
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