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Hearthstone

This troll deck is amazingly effective:
http://www.liquidhearth.com/forum/constr...o-one-uses

[Image: ZPTDxfA.jpg]

Nothing quite like killing someone with a super wisp.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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(July 16th, 2014, 00:35)antisocialmunky Wrote: This troll deck is amazingly effective:
http://www.liquidhearth.com/forum/constr...o-one-uses
Nothing quite like killing someone with a super wisp.

Neat. Druid is the last class anyone expects a turn 1 flood from. There is no card draw and the minions aren't AOE resistant (until soul of forest), so I would imagine that an early board wipe by something like wild pyro or fan of knives is just an automatic loss. With that in mind, I'm not sure force of nature makes sense there. It looks too slow.

When I played a lot of zoo, I used to hate playing against extreme aggro decks with 1 health minions. Even with the fast tempo of zoo, it can be hard to stabilize without AOE. I think I won most of those matchups, but they were scary.
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Just had this hilarious sequence in my current priest arena against a loaded Paladin deck:

(I need to start taking screenshots)

I have 5 creatures, mostly 3 power but 1 temple enforcer, and opponent has a stormpike, and a tiger of his own. He opts to go for the face, putting me down to 6 life, and play his last 2 cards: a Doomsayer and a Divine Shield on it. I have enough to kill the Doomsayer and 1 other creature, but I also have a war golem and another creature in hand so I decide to go for the face and heal, putting us both at 8.

He top-decks Onyxia. lol

I had already killed Ragnaros earlier in the game. I think there were also 3 consecrates, 1 truesilver, and he got a lot of early value out of an emperor cobra that he put multiple divine shields on. Crazy luck in that draft.
Suffer Game Sicko
Dodo Tier Player
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I have been defeated by top deck deathwing twice in arena recently in situations where it was the only possible out frown

Since I started tracking my stats I have a 5.13 win average which I consider to be below par, but surprisingly it's Mage dragging my results down, which suggests I have a systematic play error somewhere with the class, possibly I focus too much on trying to get maximum value out of my spells and lose tempo. I've started picking druid over mage, although I think druid is actually at least as strong theoretically for several reasons:

- Swipe is a threat from at least turn 4, arena has gotten quite a lot more aggressive and Flamestrike is often too slow
- Druid of the claw is the best 5 drop in game, and being in the 5 slot is excellent because there's not as much competition in the 5 slot
- Very few bad class cards = more consistent drafts. I'd only rate Moonfire, Healing Touch and Savagery as terrible from the entire druid set.
- the "choose 1 of 2" mechanic is really strong in a minion-focused game mode like Arena where there are lots of targets
- Very strong late game with ironbark, ancients, nourish

Druids actually have so much going for them in arena that you can not have swipe, or alternatively not have the late game cards, and still do well
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It's nice when you draft this for example after a bad arena streak (1,3,5 wins with mage)

0 - innervate
2 - mark of the wild, power of the wild x2, acidic swamp ooze, bloodfen raptor, faerie dragon, knife juggler
3 - emperor cobra, harvest golem, injured blademaster x2, jungle panther, shattered sun cleric, wolfrider
4 - soul of the forest, swipe x3, chillwind yeti, cult master, oasis snapjaw, spellbreaker, violet teacher
5 - nourish, azure drake, druid of the claw x2, spiteful smith
6 - argent commander

... I was really struggling in arena and then I get my first 12-0, this deck was terrifyingly consistent. I thought I was missing some late game, but inevitably opponents would have a turn where they didn't have a strong play on curve, and then I would just take board control and never lose it.
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Currently grinding some gold in constructed so I can buy some Naxx wings. Just over 1k gold after today, so only another 1.8k to go! This does mean that I don't really get to play Arena though unless I want to play on the U.S server.
"We are open to all opinions as long as they are the same as ours."
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Wow, congrats on the perfect run. That really is a great draft, even if it doesn't have any late game power. I think oasis snap jaw and jungle panther are your weakest cards and they're not all that bad
Suffer Game Sicko
Dodo Tier Player
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Full list of Nax Cards

https://www.facebook.com/media/set/?set=...680&type=3

1) Seems like a lot of these buff priest.
2) Early Taunts and Hard to remove cards are buff for Mid-Range.
3) Strangely enough, I think its a slight nerf toward control decks.
4) Might be good to pack silence in arena or constructed next week due to gimmick death rattle decks.
5) Handlock might get a buff I think

I think I'll dust off my mid-range mage deck thanks to that awesome spectral knight card.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Reply

Lots of interesting cards! A few initial thoughts:

Wow for Mad Scientist: A 2/2 minion + secret for 2 mana? That's great. Same with Spectral Knight: great statting and can solidly go in most midrange or control decks.

The card text on Echoing Ooze is a little confusing. It clearly copies buffs, but are temporary buffs permanent (like Mad Alchemist)? I'm guessing not. Still some neat combos with something like Argus I guess.

Zombie Chow seems like a really solid Arena card because it grabs early board control and if you trade early the deathrattle doesn't matter. Decent in constructed control decks too. Also it enables a neat Auchenai Soulpriest burn combo.

There are some cards that look like "anti-rush" or "anti-meta" but most seem too specialized to actually play. For example, Unstable Ghoul is bad in almost all match-ups even though it will crush Aggro Paladin or Aggro Rogue. Loatheb is a worse Tiger except against Miracle Rogue. Etc, etc. But there are enough new cards that the meta should be up-in-the-air for quite a while.

Silence is definitely a must play in a lot of Constructed Decks for the near future. Should be mostly Owls but a few Spellbreakers. Mass Dispel goes from being a marginal-to-bad Priest card to pretty good. Same with 0-mana Silence. I'd probably just run one though.

First guess on biggest winner: Druid. Keeper's got buffed and midrange is more powerful.
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I think the biggest winner is aggro. There are a lot more low-cost pressure options.

Second biggest winner is Druid, which REALLY didn't need the help as its probably the second strongest deck right now. They gave it a way to deal with big creatures (easily biggest weakness) beyond BGH and Keeper is easily the best silence card in the game.

Anyway, it should be interesting to see what it does to the meta. I'm actually most interested to see how long it takes them to announce the next expansion/adventure whatever. 30 cards isn't much so if they want the game to stay interesting I think they're going to need to do this at least every 3-4 months.
I've got some dirt on my shoulder, can you brush it off for me?
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