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[SPOILERS] Lewger goes for the Bigwyn

logged in to look around. a few things lewwyn left out:
1. brick and serdoa are indeed at war. as far as I can tell they both made peace with xenu. lol Xenu pulled a fast one there - I think by declaring war on serdoa, Brick got scared Serdoa was going to get a bigger piece of the pie??? I'm not really sure, but thats great for us, especially as long as Brick is winning.
2. Serdoa started a golden age. Weird timing, guess he won't be whipping to fight Brick???
3. Commodore popped a great scientists and used it to bulb philosophy and found taoism. our own great scientists is in 22 turns, although we can accelerate that if we revolt to Caste once we have civil service.
4. 2 turns ago someone circumnavigated the globe. that sucks frown.\
5. for those of you not reading the IT thread - pindicooter finally eliminated team amigos. your civ was brief but glorious Amigos!
6. we now have open borders with commodore, so no prob getting +2 routes everywhere. I guess the island city can be last priority now.
7. Lewwyn traded maps with someone that gave us vision of pretty much the entire globe, except for water spots. slowcheetah has about the same # of cities as commodore - he really hasn't had anyone to challenge him militarily the whole game, it looks like. looks like the only one in the game that hasn't had to fight.
8. serdoa has guilds already, yuck. you can tell from the tile yields of his workshops. Lucky for Brick (and us) he doesnt have horses.
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demos w/ 50% science (still healthy GNP, even though it feels like we're behind):
[Image: vGFW0hN.jpg]

top 5 cities:
[Image: 3d46cYC.png]


graphs:
power:
[Image: Yc3n2kP.jpg]
GNP:
[Image: iv92wb9.jpg]

ok from those 2 graphs you can see the hit the war has had on serdoa. But he's going to be fine, you can tell when you look at this graph:
MFG:
[Image: tOT3pvX.jpg]

first reaction: wtf\

this is an effect of two things: 1. his golden age 2. he has workshops everywhere, guilds, and is in caste system. This is the primary reason i wanted to revolt out of slavery into caste, we're entering the period where workshops dominate, and we'll need them to knock out azza and defend against serdoa in the east.
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Seems to have gone all quiet on the western front here.

Any news?
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yeah sorry about that, i haven't been able to log in over the last 5 days, and Lewwyn can't take pictures to report anyway. I'm assuming he'd let us know if we were at war or had anything significant happen. I should be able to do a report this evening.
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a few things that don't require pics:
1. Marble city was founded - Mahabhrata (I couldnt find an English name for this epic)
2. Brick and Serdoa made peace. Not certain, but I think Brick kept the city Brick took from him (it was originally xenus). neither are currently at war with xenu, although they may still be in a peace treaty. serdoa's power is great. we really need more military in popol and mahabrata, and walls in mahabrata. and a barracks in song of roland. and settlers frown. wah.
3. confuscionism spread to mahabrata. annoying, but its better than buddhism - since serdoa has a shrine and slowcheetah doesnt. song of roland is two turns from a missionary.
4. we got 2 more jewish cities for our shrine somewhere. at least one is in brick's territory, not sure about the other. he now has 2 jewish cities and only one hindu city, but has converted to hinduism. he's not spiritual so stuck there I guess. he isn't OR so doesnt really need religion anyway and can't spread it on his own.
5. tense borders with azza as always. large buildups on both sides around A7K and the aeneid. lewwyn's playing it well though, it would be bad for either side to attack. pretty sure azza will back up once he finishes building his silly plains farms.

Lewwyn, I think you got sloppy in a couple of spots:
[Image: NGDfmpx.jpg]
gilgamesh was working the undeveloped grassland when I logged in. I switched to the mine which brought the worker from 5 turns to 4. we have plenty of food here to suffer the -1 food per turn. the worker can build a cottage there so we can switch back well before we starve.
[Image: sdYa9yx.jpg]
theodyssey was putting 12 overflow into a missionary. Why? El Cid will get a free Jews spread eventually - I know we need in the east but song of roland can build them MUCH faster (or even gilgamesh). you'd have to whip to get it out here and if you're going to do that might as well put the overflow into either military or a market.
I put it on a wealth build as I doubt I'll talk to you before azza plays the turn - its only 1 hammer a turn anyway and I would like to preserve the overflow for either a market or a catapult.
[Image: VuJuS4I.jpg]
didn't change anything here. But the worker was chopping this for song of roland. Song of Roland has plenty of hammers and I think it would be much better to save these forests for Shahnameh (again, no good english name) which will be hammer poor unless\until we get moai built there. for a granary, lighthouse, forget, etc. I think - build a road, then minechop/chop the hill 2S of song of roland is better. or just chop the city spot for shahnameh. unless you're just prechopping wink.

[Image: ver6lqr.jpg]
nothing wrong here, just curious what the plan is. Grow to 9 then 2 pop the forge, overflow into settler? I like that (will be a ton of overflow). we do need to get a cottage on that plains spice tile before this city gets too big. better to grow gilgamesh than onto coast here - we're not that far from beauracracy, the iliad doesnt have to get too big.



other than that, we need more settlers, workers, military, markets, courthouses, etc. frown.
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no one we have contact w/ is at war right now. so unless war broke back out between plako and merohoc, the world is at peace frown.
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so first the grassland in gilgamesh i struggled over the mine and in the end decided not to put it on the mine, but i`m glad you swaped to it. Theres a worker on the grass that we can either have workshop or cottage and i haven`t decided, thoughts?

I think the missionary in odyssey would be useful to get to popul because i don`t want to spend rolands hammers on it. Roland is getting the current missionary for matawhatever so that the current chop over there will get the OR bonus. But then roland needs to build a settler, worker and some archers + courthouse. The current chop for roland is going to go into a settler and that chop i think is enough to allow roland to 2 pop whip the settler. I also want to chop the shamawhatever city site forest into a worker. So i think the mining worker will help with that when he finishes. That leaves one forest for shama to use on a granary followed by whips for forge+buildings. Oh and we need WBs buiilt in roland too so no more missionaries there i think.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Also do we really want to cottage the plains spice? I think we do want to put a plantation there for the resource no? We've already cottaged the other one. We can get this one and the one by popul so we can trade one of them away.

I was thinking about the build in Odyssey again and while I was playing it I switched between a bunch of different build choices. Ultimately I put the missionary on because we have 3 cities without Jews ATM and 2 of them can get a free spread, plus I wan to settle sha---- soon, which is 4. I didn't want to build a military unit there right now to increase our costs. I think a market would be good though. I do still want to whip a worker out of Odyssey along with whip one out of aenid. So I'm keeping those future builds in mind in terms of what should we build while we grow.

I'm good with a market there and likely a missionary out of Maths.

I still need to whip popul's forge and then whip another worker there too. But this next turn the forge is a 1 pop whip so yay.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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ok, I like your plan with song of roland. we'll also need a barracks eventually frown. save the southern forest for shahnameh, though, for a quick granary (I was thinking we build a lumber mill in the tundra forest so the tile isn't lost forever, but I could be talked out of that if we need to chop). sounds like you'll get shahname online quick enough for a couple of whips before we convert so thats cool.

Gilgamesh - I don't think we have enough food for workshops there(since iliad is constantly stealing the grains), nor do we need them with all the hills. I'd stick with a cottage.

Iliad - I say just cottage it. we're still a long way off from calender. when we do get it we'll use the popol spice for ourselves, and we'll have 5-6 furs for trading (with monopoly). fur is a market happy so has plenty of value. I don't think we'll need a 2nd one, but if we do we can trade the popol one away and plantation over a cottage if we're desperate for it. (as long as we're in HR we aren't going to be hurting for happy anyway).

im starting to get conflicted about the missionary now. anyway I don't think we need to worry about el cid - it WILL get a free jew spread eventually. Shah probably will to, although its possible it gets another religion. whats wrong w/ building the missionary in gilgamesh after the current worker? maybe start on market in odyssey, then when you grow to the size you want (pick up mine +workshop) build/whip a worker and overflow into market.
But now that I think about it I'm ok w/ the missionary too. 3 more happy with market, plus as many HR MP as we need, plus 2 more happy once the gold comes online = as much happiness as we need there. might as well abuse the whip there while we can.

popol needs a courthouse even more than song of roland, although I guess that will have to wait until it gets religion.

also might be a good idea to squeeze a settler out of maths as soon as we have the worker labor for the western tundra city. What did you use the extra forest there for? I couldnt find an extra (unnamed) worker.
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for lurkers: we are basically breakeven at 50%, 220ish GNP. #1 is 284 (serdoa in golden age, I believe). now that the turn has rolled we are 6 turns from civil service. azza is running break even - 9 turns from civil service.

whats the plan after civil service? machinery for maces first, of course. after that I'm not sure if we should grab literature real quick for the epics (and the very small chance that TGL is still available) or just go after feudalism and guilds for knights. I'm leaning towards the former.
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