A multishot vig is just too lame. So that's why my vote is on bob.
I'm pretty sure catwalk is village. Why would he claim vig?
Two vigs are a bit crazy so both bob and gaz could be scum.
There's a good chance that lewwyn is not what he says he is. Because it's a bit strange that Brick lynched him at the end of the day so there might be a reason for that.
Quote:Do you think its impossible we're both town? It feels to me like you've pulled a 180 from the first 2 days. Where is the Bob who weighs up every side of the issue and considers all alternatives? Now its, 'Gazglum has to be a murderer because he murders people, we should lynch him immediately'.
Speaking of 180's, this is certainly a new, friendly tone compared with an hour ago. I think the Bob who weighs every side and considers all the alternatives got attacked by you for doing just that one post later. I'm starting to find I don't really have much more interest in talking with you, since you have at this point gone after me for almost literally everything I've posted. I'm not reasonable, I'm too reasonable, I'm too reactive, I'm too aggressive- I've heard it all by this point, and after a while it starts to lose any meaning because as you've admitted you see this as a death-match between the two of us, and I think you're just flinging arguments at me and praying something stucks so I'll eat the lynch and you can survive another day.
But hey, now you're talking about cooperation or something, maybe because you're worried that we're running pretty much neck-and-neck. Well, I think the odds of us both being town are the odds of you being town. Which I would give as low, but not nonexistent, because I suppose you really could just have a crap role which happens to behave exactly like an anti-village SK, and we've got at least one more person claiming vig. If you haven't noticed, I don't even have a vote on you at the moment- Novice's demands for a role reveal and sudden decision to attack me for apparently all of my Day 2 posts (which, I cannot stress enough, he didn't care about at the time) manage to be even more alarming to me than your noxious attacks and absurd cover story.
(January 23rd, 2014, 20:50)MJW (ya that one) Wrote: A multishot vig is just too lame. So that's why my vote is on bob.
Lamer than a "village" SK?
I haven't told you everything about my power, so don't assume it's too lame. But like I said, I'm not going to reveal more. I'm sorry if that's not good enough for you, and sorry for the village if that gets me lynched
If you want to metagame it, wouldn't a scum just make up something, if only to delay their lynch for a day?
I'm not sure that I understand why you'd rather die than reveal further, but I suppose it doesn't matter whether I understand or not.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
(January 23rd, 2014, 21:09)Merovech Wrote: I'm not sure that I understand why you'd rather die than reveal further, but I suppose it doesn't matter whether I understand or not.
I explained this before-
If I get lynched, I doubt a full role-reveal would have done much to prevent that, since I believe the "case" against me, such as it is, is that I only revealed vig after Ryan outed me. Specific power is immaterial in that case. If it would have saved me, well screw whatever villager(s) decided to lynch me for a such a dumb reason, you deserve your mislynch.
If I don't get lynched, my power is more effective if the scum don't have a full accounting of what it is called and how it behaves. What if I role-reveal, and then end up surviving by a couple votes? I've weakened my position, and for absolutely no reason. That only helps scum.
Full role-revealing is only a good play if I'm a desperate scum, who just wants to survive the day even if it means fabricating a role which bites me later, if for no other reason than buy another mislynch. At least that's how I see it.
PS: Apologies to Gazglum, Mattimeo et. al for another "reasonable" post.
I adjusted my tone because I don't want to be a jerk Bob. I still think you're scum. And I like you being reasonable, I just think that you restrain your reasonableness to strategy discussion, while keeping a light touch on actual scumhunting.
Do you still think Jowy is scum, and why did you say you thought he was?
And I'm just not seeing a strong case on Novice. You didn't vote him Day 2, so you didn't seem sold on him then. And his attacking your posts, as far as I can tell, amount to,
Quote:His Azza vote counts in his favor. Everything else doesn't.
And requoting Mattimeo's attack. Which he did show sympathy for at the time too:
Quote:Mattimeo that's an interesting perspective on Bob. His first few posts on day one were pretty bad too I seem to recall. Nonetheless I find the persisting reluctance to vote among the top candidates very annoying, that goes for all of you lone crusaders out there.
And it was right at the end of the day anyway, so nobody really spent much time discussing it.
I see no reason to vote for Jowy today, if that's what you're asking. Too many other, better targets. What stands out most to me is his unbound obsession with eliminating or neutralizing Lewwyn, so there will be a much better picture of his possible affiliation after Lewwyn flips tomorrow.
Look at Novice's attacks on me and tell me they don't look like the work of opportunistic scum:
Quote:His Azza vote counts in his favor. Everything else doesn't.
This is nonsense. Even you seem to have found merit in a number of my Day 1 & 2 posts. I think my proposed Night 1 vig strategy was quite good, given the information I was working with (I assumed multiple vigs from the start- wounding system + role madness made it pretty obvious). This is just a broad exaggeration, and if Novice truly found 95% of my posts utterly lacking in merit, perhaps he should have said or done something.
And apparently he did "agree" with Mattimeo regarding his demonstrably false late-day Day 2 attack. Well, he found it "interesting" anyway. And then recalled through the mists of time that he didn't like me Day 1 either. This is just a non-committal fluff attack to demonstrate that he doesn't "trust" anyone- but the message at the end is important; he wanted votes on the "top candidates", certainly a useful excuse to provide cover for scum to save him by piling on Old Harry. Additionally, the likely Novice voters were already on him- asking for consolidation was a means to pull villagers to Old Harry, Old Harry being high on many people's suspect lists, people who until that point were spread across a few suspects (with Harry consistently leading). Sadly I voted for Old Harry as well- I didn't understand the case against Novice very well on Day 2, and in fact I don't think I ever even commented on it. I'm voting for him now because of what he has done today.
Why would you rather die bob? If you get more clear without spoiling your role that's okay. Just say so. I would guess that your ability allows you to transcend a certain important game rule if your village, though.
(January 23rd, 2014, 21:09)Merovech Wrote: I'm not sure that I understand why you'd rather die than reveal further, but I suppose it doesn't matter whether I understand or not.
I explained this before-
If I get lynched, I doubt a full role-reveal would have done much to prevent that, since I believe the "case" against me, such as it is, is that I only revealed vig after Ryan outed me. Specific power is immaterial in that case. If it would have saved me, well screw whatever villager(s) decided to lynch me for a such a dumb reason, you deserve your mislynch.
If I don't get lynched, my power is more effective if the scum don't have a full accounting of what it is called and how it behaves. What if I role-reveal, and then end up surviving by a couple votes? I've weakened my position, and for absolutely no reason. That only helps scum.
Full role-revealing is only a good play if I'm a desperate scum, who just wants to survive the day even if it means fabricating a role which bites me later, if for no other reason than buy another mislynch. At least that's how I see it.
PS: Apologies to Gazglum, Mattimeo et. al for another "reasonable" post.
That makes sense.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.