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I just want to add that I'd team up with you for a future civ game any time, Rego. This one is a ton of fun, even if we are in 5th place
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pindicator Wrote:I just want to add that I'd team up with you for a future civ game any time, Rego. This one is a ton of fun, even if we are in 5th place
Awwwwww shucks You better watch out though or Commodore's going to start posting that TGR edited pic some more
It has been a fun game - I think it's a testament to just the RB-ethos of never giving up. I mean had Commodore decided not to be crazy and throw his game away on a utterly doomed attack :neenernee , our game would have been quite different. We were turns away from completing the Great Lighthouse and landing Monotheism / Judaism which would have snowballed quite nicely, given our inter-continent trade route placement (double 3c trade routes all around, then triple post-Currency). It would have let us spend our first GP on a shrine instead of having to farm a 2nd, whcih would have led to .... etc.
Though I don't know why it seems like every game I'm in I get the.... opportunity? to display the never give up ethos....
PB1 - I was leading in the mid to late game, only to be nuked into oblivion. I managed to come back and SHOULD have won, until I scored a 1.0 on my self-named scale
PBEM8 - the dogged defense of Cumin
PBEM17 - again, leading the game, and having to make a scorched earth defense that kept Dave from winning in any sort of non-cheesy fashion
Ah well.... I did log in and everything looked good. Krill got Compass and no techs from either of the other two.
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Behold the economy!!
I counted and we have 7 horse archers on the other landmass, plus the sentry horse archer that is bandying about. 5 knights completed last turn and 5 more complete this turn.
There were a bunch of signs that were cluttering up things, so I went ahead and deleted all of them
I moved one worker near Schweddy Balls into a forest - I figured he could chop-farm, which shoudl take 8 turns, and we should be done with the CH and could build Wealth / store chops for a wonder.
* I noticed that Deep Thoughts doesn't have a barracks or a stable Ah well - 4xp knights aren't that bad.
* I named our O worker Oprah Winfrey
* No cataphracts seen in Byzantium....
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Then as I was finishing up, my son leaned over to say goodnight and somehow hit a button on my laptop and I look over and see a popup that says
"Entering Dutch lands will trigger WAR!"
I didn't get a screenshot because I was so nervous trying to make sure to hit NONONONO
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regoarrarr Wrote:* I noticed that Deep Thoughts doesn't have a barracks or a stable Ah well - 4xp knights aren't that bad.
It was too busy building all those spies that are sitting inside our borders
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regoarrarr Wrote:There were a bunch of signs that were cluttering up things, so I went ahead and deleted all of them
That made me laugh.
And yeah, I hate all those pop ups asking at every opportunity to declare war on someone. Yet another evil scheme of the interface.
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The real problem is that all these pop-ups force focus, and you can't temporarily hide or minimise them.
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Saw a new turn was up this morning so i took care of all the knight & galley moves. 4 more knights off the line this turn! Everything else is unmoved
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Aight - I logged in to take a look around and ended turn. As is my style, a few notes...
* Commodore gave us 1.25gpt (spread Christianity to his capital)
* I reviewed our military from F5 to ensure that they all had proper names - we were missing 2 knights and our 2 spies, which I rectified. I also sent our knight that you had moved out of Hanukkah Song up to flash at Commodore.
* Krill 1t'd Optics (I am assuming Scooter is harassing his coastal cities with caravels). I don't believe Nakor or Scooter teched anything, which makes me think they're teching one of the "expensive" techs (Education, Liberalism, Astronomy seem like the most likely guesses)
* There was one knight on a galley that had movement that could have unloaded this turn but I left him there in case he was serving an important purpose.
* Our workers on the mainland are awful bored There is a plains hamlet and plains hill mine at Celebrity Jeopardy that currently make 1/5/4 (not counting GA bonuses). If we make those into a windmill (1/2/2) and workshop (0/5/0) which would net us 2 hammers for 2 commerce. Or we could just watermill over the hamlet (1/3/1) which would make it 1/7/2, which, assuming I calculated things correctly, seems the same. Currently we're working the plains mine and have 1fpt surplus (growth in 16t). I've tentatively sent our workers that way and the one worker who was in range put a turn into a watermill and canceled.
* And lastly, I moved Operation Funyun down towards the staging tile.
END TURN.
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regoarrarr Wrote:* There was one knight on a galley that had movement that could have unloaded this turn but I left him there in case he was serving an important purpose.
Uh-oh, this makes me think I goofed. Where is the galley at?
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