As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
A new mod enters the ring - Introducing "Close to Home"

The start of the tiny always war game made me think a bit. You know how in the early game the RNG is a lot bigger factor compared to later stages of the game, because you have fewer units. How about a game option that just produced X amount of units instead of just 1. Everything stays the same when you for example produce an axeman, but instead of getting 1 axeman you get for example 3 axeman. I wouldn't use this option for the standard games we are playing, but maybe for a tiny always war game like PB68 this might be interesting?
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

That would be.... interesting
"Superdeath seems to have acquired a rep for aggression somehow. [Image: noidea.gif] In this game that's going to help us because he's going to go to the negotiating table with twitchy eyes and slightly too wide a grin and terrify the neighbors into favorable border agreements, one-sided tech deals and staggered NAPs."
-Old Harry. PB48.
Reply

I assume that only combat units would be doubled, and not worker/settler/workboat. Scouts and explorers should probably also be kept out of it? Otherwise I think this is a great addition for tiny map games.
Playing: PB74
Played: PB58 - PB59 - PB62 - PB66 - PB67
Dedlurked: PB56 (Amicalola) - PB72 (Greenline)
Maps: PB60 - PB61 - PB63 - PB68 - PB70 - PB73 - PB76

There are two kinds of people in the world: Those who can extrapolate from incomplete data
Reply

(October 12th, 2022, 03:07)Tarkeel Wrote: I assume that only combat units would be doubled, and not worker/settler/workboat. Scouts and explorers should probably also be kept out of it? Otherwise I think this is a great addition for tiny map games.

Yes, that would be necessary too. Basically all military units
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

You'd need to address how increased army size affects maintenance and supply, but yes it's interesting. Why not have it affect scouts though? If a scout costs 50% more than a chariot you'd be really hard pressed to find a use case.
Reply

Easier implementation on my side and I doubt ascout will be important in those tiny games
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

This completely throws the game balance off. Don't like it all.
Reply

@Charriu: I have reason to believe that your last tick calculation for research takes overflow into account without research bonus. Say, you have 100 beakers overflow (raw, after dividing out bonus for previous tech) it uses that to calculate the last tick instead of 100 * 1.2 or whatever the current bonus from ktb and prerequisites is.
Reply

I would have to check that. Thanks
Mods: RtR    CtH

Pitboss: PB39, PB40PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer

Buy me a coffee
Reply

(October 12th, 2022, 01:24)Charriu Wrote: The start of the tiny always war game made me think a bit. You know how in the early game the RNG is a lot bigger factor compared to later stages of the game, because you have fewer units. How about a game option that just produced X amount of units instead of just 1. Everything stays the same when you for example produce an axeman, but instead of getting 1 axeman you get for example 3 axeman. I wouldn't use this option for the standard games we are playing, but maybe for a tiny always war game like PB68 this might be interesting?

I don't know how easy this is to implement, but a way to achieve a ~similar effect with fewer unintended consequences might be to reduce the maximum number of combat rounds (e.g. air units only have 5 rounds already) and/or increase the ratio of "hitpoints" to average damage for regular combat. (Currently all units start with 100 hp and do 20 damage per victorious round against units with equal power.) This would still have unintended consequences of course, for instance around First Strikes (making them stronger).
Reply



Forum Jump: