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So apparently if you're on 1 HP and you have Truesilver, you can hit a hunter with explosive trap up, go down to -1 HP and then heal back upto 1 and survive!
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(July 29th, 2014, 14:12)Dantski Wrote: So apparently if you're on 1 HP and you have Truesilver, you can hit a hunter with explosive trap up, go down to -1 HP and then heal back upto 1 and survive!
So:
Explosive Trap triggers
Death is NOT checked
Truesilver triggers its heal
Death is not checked? Unknown/unknowable.
Truesilver deals damage/counterattack damage if relevant
Death is checked.
Interesting - so life totals less than zero are not checked until after a chain finishes resolving, it looks like.
That's different from Magic, where death is checked as a state-based action between triggers resolving.
Or is it that the heal occurs first, then the trap, then the damage???
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That's consistent with what I would have expected the resolution to be but inconsistent with how I would have expected it to trigger. Simply because in all situations I have observed Truesilver heal proc'd before any attacking actions, to wit:
You initiate attack > Truesilver heal procs (bringing you to 3) > Explosive procs (bringing you to 1) > Hunter takes 4 face damage.
So interesting I guess, but ultimately the result is what you'd expect, so nothing to lose sleep over. They should fix the graphical illustration of that interaction though - you shouldn't see yourself on -1 and live.
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(July 29th, 2014, 14:55)Cyneheard Wrote: (July 29th, 2014, 14:12)Dantski Wrote: So apparently if you're on 1 HP and you have Truesilver, you can hit a hunter with explosive trap up, go down to -1 HP and then heal back upto 1 and survive!
So:
Explosive Trap triggers
Death is NOT checked
Truesilver triggers its heal
Death is not checked? Unknown/unknowable.
Truesilver deals damage/counterattack damage if relevant
Death is checked.
Interesting - so life totals less than zero are not checked until after a chain finishes resolving, it looks like.
That's different from Magic, where death is checked as a state-based action between triggers resolving.
Or is it that the heal occurs first, then the trap, then the damage???
The trap goes off before you hit them, then you heal and lastly deal damage to them.
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July 29th, 2014, 19:01
(This post was last modified: July 29th, 2014, 19:02 by pindicator.)
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Landed 12 for the third time, this time as rogue. When I drafted the deck I thought I was going to be lucky to hit 5, but perhaps there's some benefit to being home in the middle of a workday:
(0) Backstab
(1) Cold Blood, Deadly Poison Worgen Infiltrator
(2) Betrayal, Eviscerate, Defias Ringleader x2, Loot Hoarder, Mad Bomber, Nerubian Egg
(3) Fan of Knives x2, Demolisher, Earthen Ring Farseer, Ranging Worgen, Scarlet Champion, SI Agent x2
(4) Oasis Snapjaw, Sen'jin Shieldmasta
(5) Assassinate x3, Darkscale Healer, Fen Creeper, Frostwolf Warlord, Venture Co
(7+) War Golem, Molten Giant
Was able to get lots of early game pressure and either hide big attackers behind taunts, or use multiple assassinates to steamroll defenders and go for the face. Cold blood on a 3-power minion on turn 4 or 5 won me several game. My first loss was to an awful draw (all 5+ cost after mulliganing my hand the first time), and the second was to an awesome paladin with 3 truesilvers. Got him to 10 but ran out of steam. Still, I didn't see the uber strong arena decks I'm used to seeing. I'm guessing that's for being in a smaller pool midday.
And if you were wondering, I did manage to get the combo Coin + Nerubian + Backstab on turn 1 in 2 separate games. Won both games. I figure that's Rogue's version of Innervate + Yeti.
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nice one Pind, i'd never expect 12 wins with that deck either because having the 5 slot clogged up over the 4 slot is a pain.
I'd have guessed that there'd be more hardcore players midday and therefore better opponents? Maybe that's just random.
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Naxx wing 2 was pretty fun, the encounters were more interesting and required some actual deck building to beat Heroic.
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And the Hunter class challenge is a blast.
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I enjoyed the class challenges the most as well. That mage deck is so painfully awful that it actually is pretty fun to work through how you make it win.
I found heroic Loatheb a bit frustrating but that was more on me than the boss, since I was approaching it the wrong way for a while. Plus I got to use a Lightwell, which I'm not sure I've ever played before.
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Unfortunately some of us have to wait until Blizzard fixes their EU servers.
Its almost as if this has happened before...
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