December 3rd, 2020, 04:05
(This post was last modified: December 3rd, 2020, 04:30 by Mjmd.)
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Micro brought to you by bad sleep schedule. We would settle 'Wet Pink Cows' T47. Plan is to tech pottery > sailing > mysticism or writing. At some point I'm going to try to fit in a scout build, but mostly building warriors for now while I can. Maybe I'll build another scout after copper is connected. Talking about I like that I think.
T41 Uno goes to *** explanation below
T42 settle, Una starts improving whichever, new worker Song puts 1 turn into rd on dry rice
T43 start settler in Antium; song goes E. Dan starts roading copper
T44 whip settler
T46 Dan moves onto ??? to rd to capital (leaning hill to put worker in a better position to go help improve new cities. If I wanted a chop into granery I would step onto forest. Still deciding. Song starts roading Wet Corn.
In order to maintain whip cycle have capital start worker (plus just need a worker)
T47 Uno goes to improve other resource, Settle 'Wet Pink Cows' Song starts improving wet corn
T48 whip worker in Rome
** improving the wheat first gets 5 more commerce. Improving the pig first gets 2 more hammers (get to work forested grassland hill for 2 more turns while growing to size 4). I know early hammers > commerce, but unsure at what point that stops being true. Thoughts?
Turn rolled while I was doing micro. Vanrober settled 3rd city T40. It was NOT the horse copper city east of me.
EDIT: someone has archery (Ruff?). Ruff gained 17 pts on turn roll. My understanding is that archery would only be worth 6pts though? Not a wonder went back in to double check (editx4 duh land pts from holy city?). Also, I forgot to mention I met Jowy somewhere last turn.
Edit Edit: at some point I should start building a work boat for an island city. Just a note to self. But might do that over warriors. Capital will also need to build a granary and galley. Real question I guess is how fast do I want to settle the northern most island spot.