With no neighbours around the shrine play seems pretty good. Expanding is really expensive on deity difficulty anyway.
[90 Spoilers] Saxony's splendour and Miguelusten's glory
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Hmm, with only the one worker I guess the copper plant makes sense.
I would definitely prioritise the shrine with Priesthood/temple. If you aren't using any of the other religious civics (you don't strike me as an 'anarchy turn for OR' kind of person), the passive spread will also surely help. If you have no metals, I'd say save Forges for after Currency, yeah. The trade routes are really valuable under the settings and the map type.
I think you go to Shrine asap. Helps spreading the religion which is important for the shrine to shine
Completed: pb38, pb40, pb41, pb42, pb46 and pb49
Playing: pbem78 TeeRohr, in the Civforum Tech Thread Wrote:Ich möchte an der Stelle obligatorisch meinen Hass dem werten Herrn Sid gegenüber ausdrücken. We may have won a coinflip there ![]() ![]() So with regards to tech, if even Rusten supports the shrine plan, in addition to all the lurkers, then that's what we're going to do. The question then is how much we prioritize that galley, or maybe even delay it for afterwards (ie, axe whip OF into galley or already the temple). Need to math this out a bit yet. Fun fact: In all the 5 games I've played (including this one) I've always founded my own religion (PB59 is a bit ambiguous ![]() ![]() This isn't lovely, but necessary. No good way to save more forests for the capital either. Next turn we can swap the ugly plains for a coast, and the turn after with the deer back we come out at 40 hammers. ![]() I'm chopping the wrong forest ![]() I think it's best to send the worker to chop and cottage the riverside grassland immmediately afterwards, since with Fin the riverside cottage is just so much better, even if it means we work bare grassland for 4 additional turns. My idea is to have an axe at at least 5h so it's whippable, but at size 4 whip out a lighthouse, which is probably better than a worker short/mid term? Or go straight for a settler? Over on Civforum somebody asked for exploration results, so here is what we've found on the Leipzig continent: ![]() Corn is nice, but they were really stingy with the seafood ![]() There's jungle over the channel, but no borders visible. Ice to the south. I suspect that the southern coast of this landmass is the equivalent to the coast that we see to the north of our starting island. *or maybe I'm wrong. This map is big. Nearly 150 tiles per player, on top of all that water. Maybe this is some PB59 style jungled midpoint island? In foreign news, more reason for concern: ![]() Not only has Plemo three cities and oracled CoL, he's also leading the whip counter, by a margin of 2 pop. Which means that he has the food base for it, and I can't imagine that he has granaries already (maybe the latest whips are those however). That's on top of his fast chops! We were late to the party, and by turn 61 will increase our count by 5. But who should be ahead here with starts tailored for leaders is someone like Cyrus or Genghis Khan or Brennus, not Asoka ![]() Continuing with city names, at much lower effort (because Dresden was where I happen to live, so evidently I had more to say about it): Meißen used to be the center of the region during medieval times. It had the first bishop in the area, propagating the christianization of the locals (so... somewhat fitting that we have it as our holy city? Although we're trying to get people to venerate as many gods as possible). It then lost relevance when Dresden became capital, and today it's a nice little town half an hour downstream from Dresden, which was the main reason to name the in game city after it. Also it's famous for being the first place in Europe to produce porcelain, and the manufactury till this day produces prestigeous and sillily expensive cups. ![]() Lovely sight, and actually for the first century and half they placed the manufactury inside the castle.
If going for a shrine I would recommend having some good hammer tiles in the shrine city. You do want a market, grocer and bank in there plus Wall Street later
Mods: RtR CtH
Pitboss: PB39, PB40, PB52, PB59 Useful Collections: Pickmethods, Mapmaking, Curious Civplayer Buy me a coffee
Uh... have you seen Meißen? It's not like we have much choice there. I mean, we could leave two or three tiles uncottaged and build farms or workshops there, but else there's not much we could do. Well, Moai... it's a decidedly subpar destination, but we haven't seen anything much better yet (Dresden is, but not stellar either). The prophet point would be helpful I suppose. But I'm not seriously considering it yet.
(June 9th, 2022, 16:40)Mjmd Wrote: PBS last night had Rick Steve in Saxony and they showed Augustus's ABSURD porcelain collection. The history as related on Wikipedia is also quite wild: Apparently there was an alchemist going around proclaiming that he had managed to turn clay to gold - and Augustus proceeded by promptly locking him into a castle tower until he would do just that. When that didn't quite wokr, they assigned him to a mathematician who was trying to make porcelain - and a week after the latter died, the alchemist, having been handed the recipe had figured out how to run the process and successfully produced porcelain. ![]() Wrt the game, lighthouse in Leipzig after the terrace? We could even 1pop whip it after chopping the riverside grassland, but that might be a bit harsh on the happy cap, 6 turns after the terrace whip. Also yes, we're working a bare grassland there. I think it's better than a plains forest, although if we want to slowbuild the lighthouse I might be mistaken. Hm yeah actually I think we slowbuild the lighthouse, which should take less than ten turns after the terrace. Or should we really rather queue an axe and just whip the lighthouse for 2? Sorry for stream of conciousness. For now I'll swap to plains forest, as it would enable an earlier slowbuilt lighthouse. The damage should be minimal.
Quick plan for Leipzig: slowbuild lighthouse, whip a settler on t77 for 3 pop. Meanwhile the city rakes in tons of coastal commerce. The 17 turns gap between two whips seems suboptimal of course, but we don't really have a good 2pop whip target. Whipping the settler for 2 pop is 2 turns faster, but loses out on commerce. Possibly still better?
The island will be busy between the temple and a worker for the north (and one for itself eventually?), so it can't provide much support to expansion in the SW, but maybe an axe.
Turn 62 - we're not alone!
It's late and I'm reasonably drunk, but this is too interesting, after spending 61 turns in quarantine: north: ![]() Pretty sure this is naufragar's Ottomen. Doesn't look like Aztec green to me. No easy snack for sure, and he has a tendency to engage in game long vendettas, so don't give him a reason until we're well aheead. I think contacting him with the galley makes sense. Probably better without him seeing it, although the ICTR would also be delicious. But there is some chance that he'll want to destroy our settlement on this landmass before it's established, so it will be better to avoid him for the while being. Might need to worry about chariots. south: ![]() Oh dear ![]() Anyways, with the corn city we can look towards the jungle coast. If we're unlucky he got Confucianism with that city (he's at 3 4 as of this turn ![]() * actually I think what we see is the one that he just founded. The quechua was on the forest 1W last turn, and would have noticed the borders touching the ice hill. Both landmasses will need armies, but that was unavoidable, and I don't think that ceding one to concentrate on the other is a viable approach. Decisions:
Sandboxing's over, finally! |