Turn 75 (1000 BC)
Due to the situation with Mauryan we've been waiting for Amica to play, but after 22 hours we just have to get it done with. If Amica now double-moves he will take the city, so we just have to hope for the best. To top it of, this waking up early to play made for another serious misplay, choping the forest for KingdomBuilder into Azul instead.
Let's have a look at what is, and what could have been. First, our natural lands:
Catan: Currently smoldering ruins, but a new settler is en route for T77.
Augustus: Also smoldering ruins, will be resettled 1N at unknown date.
Dominion: Has a monument and will expand borders next turn, and hook the fish the turn after, at which point it will be rather productive.
CattleCorn: Will likely be settled before Augustus, but no set plan is in place.
Wormlake: We'll have to see if we can get to this site before Plemo, and possibly have to move it SE, giving up both the silks and the filler city
WoolyStallion: Seems like an untenable reach now
WetFill: Was marginal filler even when we had the area under control
Next up, Dreylin's former lands:
Azul: Our new capital rocks no less than four 6-yield tiles and is the star in our little empire. It has a monument (from before it was unnecessary) and granary, and is ready to pump out settlers and units for us.
Carcassone: Dreylin's old capital also has monument and granary, and has already contributed two settlers for the cause.
Kingdom Builder: Freshly built, the granary should have completed this turn after an intense choping operation.
SweetSparkle: Was intended as a non-offensive bordercity towards Amica, but is now depending on the fate of Mauryan.
GreenLagoon: Extremely slow starting long-term city, relying on lakes for food
The two southern barb cities are unknown quantities for now, and might both fall to Commodore, effectively heming us in.
Even with IMP I don't see how we could have claimed anything more than the inner ring around our capital without force. In total there's space for 5 cities and one filler in "our 130 tiles" (I counted, it's about 80, depending on how the border vs plemo plays out). The island seems to be equidistant between us and Plemo, who has the natural seafaring advantage. In total these cities would claim 2 fish, 2 dry corn, 2 grass cow, 1 plainshill sheep and 1 lake for "food". We could possibly claim 3 different calendar resources, but both the incense and spices aren't clearly ours. We also claim a total of 3 new riverside tiles.
As far as we can tell, Plemo hasn't actually settled anything in our direction (we can tell the distinct 3rd ring borders of the capital), and frankly that land isn't worth fighting over. While he's undoubtedly played well, the most impressive part is that he's found space for 11 cities at all. We can barely fit that many in two civs worth of land.
Dreylin would probably have been able to claim more of the territory around his start, likely meeting Amica further out and controling the area which Amica controls against us. It's not unlikely that Dreylin could have consumed Amica with horchers, and then us with knights, if left to his own devices here. Given that SweetSparkle has the only "safe" lux for Dreylin (gems and sugars), he would have to contest the gold and dyes vs Amica and spices from us so conflict was always looming for him. Meanwhile we have yet to actually have a lux connected, despite starting with one at the capital.
For funsies, total improvement count:
4 Mines; two on coppers, one built by Dreylin, one on currently unclaimed gold
3 Farms; two on corn, one on currently unclaimed wheat
3 Pastures; all on cows
0 Cottages; 3 partially built
1 Fishing net; currently unclaimed
17 Roads; two from city ruins
(Apologies for the negative tone, but sometimes you just have to get things out of the system)