Lord Parkin Wrote:What I'm most perplexed about is why many folks (or at least the ones that have posted) seem to feel that the problem is largely about the reloading. From my perspective, gifting a city for the sole purpose of preventing an opponent's victory is unambiguously cheating. The reloading is just a small dollop of foul icing on top. It doesn't matter whether there was a reload or not, gifting that city was cheating either way IMHO.
It seems bizarre that there are so many rules and expectations about not gifting cities for other reasons, e.g. to prevent an enemy from taking a city that they were about to capture/raze, or to allow an ally to gain use of the MoM for a Golden Age. And yet when it comes to gifting a city to directly determine the outcome of the game, no one seems particularly up in arms? Very strange.
I think it's because everyone would rather live in a world where the AP victory doesn't work, even though they're too lazy to ban it.