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Joined: Mar 2011
Yeah, I say go for God King and BW, it seems the right choice. Since we'd be playing for safety by going for BW, it only makes sense to add roads to the mix for ease of defense.
As for the copper at City A, I am unsure where we could settle instead. If we move the site, we use out on a potential megacity. We could, perhaps, move the city one SE and have it be a production city instead of a megacity, but we'd have to plant another city to use the gems, and we'd lose out on the health bonus from being on the river. If we instead moved city A one NW, we'd have room for a relatively good city 3E1N of city A, once the jungle gets cleared.
IN the end though, I think it makes most sense to found as planned, even though losing out on the hammers is painful. One megacity in the close future is better than two decent cities in the longer run, and since this game is only a small step up on Always War, the extra security from having unpillagable copper is a worthy prize.
Desert copper isn't particularly attractive, so it shouldn't affect the placement of city B. Especially if we found on city A as planned, the copper to our west is mostly superfluous.
Avatar by Ninja Chocobo, on the GiTP forums