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Kyan Rhoentach: YY OF ZZ IN XX {SPOILERS}

Tasunke Wrote:lol

+2 Karma

This did not go to plan. Let's try again.

I was initially surprised by Ellimist's reaction as it wasn't what I was expecting. I made a tongue in cheek comment but was absolutely happy to continue the game. I even quoted Tenacious D. That's surely not a sign of a guy being serious?

I was made aware by Mardoc that my post could be misconstrued and I may have caused offence. As soon as I was, I apologised publically to Ellimist as that was far from my intention. The matter was all settled as far as I was concerned and we all voted to play on. I wake up in the morning to Lewwyn's rage and reacted to that. I EDIT'd it out once i'd got some coffee down my neck and realised that despite my feelings for him, this is neither an appropriate time or place. Lewwyn's continued reaction since shows why editing it out was the right move. Despite extreme temptation, there is no point antagonising him further.

EDIT: posted this here rather than tech thread. Feels good to get it out, but don't need to continue his rage.
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Ah.

I thought you were making a joke about how posting drunk leads to "good things"

As such I knew you were being heavily sarcastic.
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In any case, I would hope Ellimist would come to realize you meant no offense against him.

I think the primary thought in our minds is how we should win ... therefore the "We will win" I thought only made the joke better and also refocused ourselves onto the actual goal. To simply win.

Also remember that my original plan was to dedlurk for Ellimist ... tongue
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In any case, Im sorry if you feel bad for offending Ellimist, but I doubt he will take it personally for too much longer. Maybe just long enough to attempt an attack at the Hippus prematurely wink


Carry on then.
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Oh, you meant Lewwyn ... well I think both him and I are a bit hot headed at times ...

So if it is he that's raging just take it as par for the course.
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Tasunke Wrote:Oh, you meant Lewwyn ... well I think both him and I are a bit hot headed at times ...

So if it is he that's raging just take it as par for the course.

True, my main issue is that he's a bully. Just look at how he treats Catwalk. Anyway, moving on!

Mist and Ichabod were both pushing me to explore the barrow as, well, how much more can luck screw with us this game?

However, a skeleton chose that turn to spawn.. fortunately, we have spare warriors (3 warriors and 1 scout currently and will be building plenty more!) so I decided that exploring the barrow could prove vital.

Warrior 1 moved in and... won jive. I explored the barrow and found a portal to a far away land. I decided not to use it as we need all warm bodies at home right now. It turns out that doing so leaves the barrow in place. So, next turn, I promoted the warrior and ventured in again (I'm working under the assumption that level 1 units can be insta-killed whilst others can't. As such, I promoted to combat 1 but left 1 promotion unused... cover anyone?).

The result:

[Image: 10sexyjimgolden0000.jpg]

A golden age. Not the best, but decent. It'll help us get warriors out faster, which is especially nice as the Orcs have a poison archer chasing our scout home in the north. I'm going to try and lead them away from out territory and hope they follow but they're might close. Only one archer so far thankfully.

The golden age was doubly useful as it allowed us to enter Agrarianism without anarchy. Demo's look great (top in all cept food were we are 1 behind and power banghead ). Onwards and upwards!
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Yeah that outcome (explore the portal) is equivalent of 1 free XP smile.

Darrell
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Kyan Wrote:(I'm working under the assumption that level 1 units can be insta-killed whilst others can't.
Dave had a full list of possible outcomes somewhere in Bob's thread for ffh1. IIRC, instant death is possible up to level 6 ( result of 6 or less on a d100+unitLevel roll ).
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So what are all of our unit names thus far?


For the scout I am thinking "Blighted Traveler"

for our anti-archer crew (the warriors) I am thinking of naming a number of them "The Possessed"

alternatively ... (for the possessed), I am thinking of various "townsmen" names

1. Mad Butcher

2. Twisted Prince

3. Wicked Wench

4. Sweeny Todd

5. Fallen Priest

and so on ...
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That gold to the west sure makes going Mining -> BW early an interesting choice.

That hill 1SE of the gold would be a good for a "get a good early boost" city. It could share 2 grassland farms with the capital and work the gold. Later, it'd get a financial Oasis. I'd only make sure to get the gold in the first ring if you settle it before Drama.

It seems to be in a pretty good defensive position too.
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Mist Wrote:Dave had a full list of possible outcomes somewhere in Bob's thread for ffh1. IIRC, instant death is possible up to level 6 ( result of 6 or less on a d100+unitLevel roll ).

That's good to know thank you.

Tasunke Wrote:So what are all of our unit names thus far?


For the scout I am thinking "Blighted Traveler"

for our anti-archer crew (the warriors) I am thinking of naming a number of them "The Possessed"

alternatively ... (for the possessed), I am thinking of various "townsmen" names

1. Mad Butcher

2. Twisted Prince

3. Wicked Wench

4. Sweeny Todd

5. Fallen Priest

and so on ...

I like the above names. I tried to rename our units last turn but forum was down and I couldn't remember the ones you chose. There is only one request, Sexy Jim has to always be present. I always, in every game BtS or FfH, have a variant of the above name. It all started from playing 2v2 Starcraft 2 with friends. There were only 3 of us so I'd play with the A.I. on my side named Sexy Jim. Note my last BtS game (31) for another example.

This leads me onto my next post. 'The Plan':

[Image: 12plan0000.jpg]

The signs represent the position of his archer and Sexy Jim at end of their respective turns. The idea is that we force his archer to either attack Jim (in a forest), or step onto a bare grassland tile. At this point, we will have Jim (Combat 1, Cover) and another warrior waiting. We also have the world spell which I will probably have to use. If we can prevent being choked, our chance of winning is improved dramatically (from 5-10%). Of course, if he decides to send all his archers our way, we'll die, there's no preventing that. It wouldn't be a clever move though as it would give one of the others the opportunity needed to catch up. Depends a lot on whether he is playing for optimum chance of winning or of killing me for tech thread drama.

Two other key pieces of info:

1) Eliimist initially (and later edited out) posted in the Tech Thread asking if he could send ingame diplo without offering a cease fire. This means he's already declared and is in someone's border.

2) The scout will head the wrong way (followed by the Archer) away from the capital, skirting away to the west of it. He should follow the scout, as he has thus far. If he instead veers off and beelines straight for the capital, then we know that the land is mirrored. This could be vital for later. I suppose he could have popped a map but that is far less likely.

Demo's look brilliant. At worst, we're #2 on everything. #1 on most. Warrior spam for a bit whilst we defend ourselves from archers and any other opportunistic wankers. Oh, talking of those...

[Image: t12lizard0000.jpg]

There will be two warriors in place (plus likely popping of the world spell due to the above archer threat), so this should just be a free xp.
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Ichabod Wrote:That gold to the west sure makes going Mining -> BW early an interesting choice.

That hill 1SE of the gold would be a good for a "get a good early boost" city. It could share 2 grassland farms with the capital and work the gold. Later, it'd get a financial Oasis. I'd only make sure to get the gold in the first ring if you settle it before Drama.

It seems to be in a pretty good defensive position too.

I actually entirely agree. The wheat does offer another option for an oasis/wheat city with gold second ring, but I think I prefer your option. Getting the tech rolling is very important.

What are your thoughts Mist and Tasunke?
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