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Turn 70[/SIZE]
So, following the outbreak of peace with the Byzantines, I've opened borders with both of my neighbors. Commodore offered OB on his turn 69 (my t68), timed with him completing sailing.
I didn't have Sailing to get trade routes of my own at the time, however, I want to keep Commodore friendly for now; since my southern neighbor is still acting belligerent. I had been saving gold and plugging away at mathematics. However, in light of this, I switched research, turned up the slider, and one-turned fishing and then sailing (though I had to run a few citizens to get all the way through sailing). So, Commodore only got two more turns of trade routes than I. I had thought I needed to defog the coastline up to Commodore's city to get trade routes, but was gratified to see trade routes with Commodore in all my cities after I ended t69. By this time, however, I had already invested a turn of hammers into a work boat in Thessia. I went ahead and completed it to avoid hammer decay. However, I'm debating what to do with it - save it for the fish north of the future city of Kahje, or defog the coastline? I'm leaning towards the latter at the moment, perhaps bringing it back in time to net the fish.
At any rate, with peace with Mistabod secured, I went ahead and offered them Open Borders. The TR's do more for them at the moment, since they have more cities and currency. However, I would like to build stronger ties.
I now feel sure they were planning to invade me. Check this out:
Up until last turn, there was quite a horde stationed in Bravery.
I've confirmed six Horse Archers, in addition to a pair of chariots. If they were planning on attacking Yuri, I feel like they would have moved them over there already, or not even had them on our shared border to begin with. I mean, if they're not planning on warring with me, why keep them where I can see them? What's the point? By the same token, however, if they are planning on warring with me in ~8 turns, why show me what they have? Maybe a mistake that they rectified this turn by moving them off?
The more I think about it, the more their decision to accept peace with me leaves me puzzled. I assumed at the time that it was because they were planning on invading Yuri, or simply not ready. Yet, they have a pretty significant power edge. So, why not just remain at war and do some pillaging if they did not have sufficient forces positioned to take the city. If they truly were planning on invading Yuri, why mantain such a large force on our borders? On a related note, they have open borders with Yuri well, so they're going to have to pick who to take an economic hit with if they choose to go to war with the army they've amassed.
The more I think of it, the more it doesn't make sense. I just can't discern the rationale behind their actions. That being said, I'm content with the enforced peace. We'll see if we can't build up a repore. With all their cities, they're going to want as many foreign trade routes as they can get. With OB signed, there will be a economic impetus not to war with me. 6cpt, but it's still something. In the meantime, I get to run Dr. Karin Chakwas through their lands, get an idea of the military strength, and map out the locations of their cities.
Once I defog all their cities, I should be able to calculate exactly how much of their power is population/buildings and determine approximately how many units they have. Right now, I'm guessing they have about a dozen HAs.
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Other than the ongoing intrigue with the Byzantines, things have been fairly quiet on the international scene.
Commodore double revolted into OR and HR, Yuri settled a seventh city and birthed a GP, and NobleGas settled a couple more cities.
I now can trade with NobleGas, courtesy of Sailing. The only one I do not have trade relations with is Yuri.
Commodore still has his scout checking out my backline:
Meanwhile, Mistabod's warrior is lurking north of Tuchanka:
I'm keeping graphs with everyone, and putting my excess EP on the Byzantines - since I'll most likely to need EPs against them.
On that note, they just finished researching Currency, check out their GPT
Current City Counts:
Mistabod: 9
NobleGas: 9
Commodore: 7
Yuri: 7
Dave: 6
Still behind, unfortunately. Not going to sugarcoat it, my position is probably going the worst in the game at this point. Not going to dwell on it at this point though, save that for the postgame. I know what I have to do, and the game is far from over. My GNP will be in order in the next few turns, and I can start expanding again. Immediete priorities are getting to Currency, getting a religion, and expanding into my four remaining strong city locations as soon as possible.
I would love to make a pass at HG, however, it's too late to gurantee them at this point, and those hammers would be better invested elsewhere. The GW keeps calling to me however, with stone it's really cheap. Resisting the urge for now. The Parthenon and GL would still be nice, and I now have Marble to make them possible.
I'm still rather bummed that the timing for my Great Prophet bulbing theology plan didn't work out, or that I didn't get a GE at 80% odds
Still, nothing to do but press on.
At any rate, now that I've knocked out my sailing, my planned tech path is as follows:
Mathematics
Currency
Meditation
Priesthood
Code of Laws
Alphabet
Bulb Philosophy w/ GS
I'm considering researching Alphabet before Currency to get the pre-req bonus. However, I think the Currency trade routes sooner will amount to a larger boost than the beakers saved. I need to knock out alphabet to bulb philosophy, plus, spies might be useful on the Byzantine border. Meditation is a pre-req for Philosophy, and the uber-cheap Priesthood will open up the double pre-req bonus on CoL. After I bulb the tech, I'll get Monotheism for OR and then head to Civil Service. After this point, with my population exploding from farms everywhere and my capital boosted by bureaucracy, I'll be ready to spam GS's down the Paper -> Education -> Liberalism line. I've basically determined that I will be skipping the upper half of the tree and the wonders there. This tech path also unfortunately leaves me without IW for the jungle north of Thessia, Calender for the Spices around the Citadel, and most cripplingly, Metal Casting for Forges. The irritating bit is that Mistabod may force me into taking an early Construction.
At any rate, we'll cross that bridge when we reach it (pun intended
)
A peek into each of my cities. At this point, I'm not whipping them much and am trying to grow them as large as possible to run specialists and take advantage of my high happy cap.
I'm still paying obscene military costs. The sad thing is that my armed forces are decidedly average. Everyone other than the obvious exception of Mistabod has approximately the same power figure. Having fewer cities means fewer free units, and also translates into less power from population, which I'd guess is keep Yuri and GasNob's comprable with mine.
At this point, I really just want to be left alone so I can build in peace. An early Education and Oxford will do wonders for my economy, if I can get there without fighting a major war
From the graphs, Commodore and NobleGaspar seem to the ones doing quite well for themselves. Mistabod was looking really good, then he whipped his lead into horse archers. As for Yuri, It looks like the wonder heavy approach put him behind. I'm wondering why he hasn't landed the Colossus yet.
My Crop Yield and MFG drops are from running a lot of citizens last turn.
My GNP is looking better, however
Power is still dominated by the Byzantines, however, though it does appear they've stopped mobilizing troops for the time being.
It's hard to know how much land is left out there with so little of the map defogged. However, I suspect everyone has snapped up most of the available land, and that I'm the only one with significant expansion room still left in my backline. Hopefully this means blood
A nice classical era war featuring China vs. HRE and Byzantium vs. Ottomans (seems appropriate, no?) would be really nice for the pacifist French.
End Turn.