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When Darius of Holy Rome turns on tech, the earth quakes. How about three-turning Code of Laws? (shot taken after EoT) I think I'm going to swap the cows and mine to lake working to max overflow from the spear. Why? Well to get a two-turn rathaus, of course. Every one of those suckers will be worth almost 4gpt at max size.
That happy cap will be getting a mild boost in five turns when furs come online. The furs will also translate to Gwen paying for itself as soon as it reaches size two. Gwen is going to be a nice city, despite the lack of land claiming. Just fish and grow onto mines, maxing out at a healthy four mines if needed. Moai needs to go south.
I love the math-boosted speed the newer cities are going up with. Check out the best, Torg. It's not much for the long term, but for the short term this place is obscenely good. It can certainly be purposed into a poor man's GP farm, and might very well be.
At the end of turn I gained Dave's graphs as well, so here's the world, western half, told in graphs:
Need to boost those MFG numbers, been making up the difference in chops and whips thus far. Beyond that, looking most excellent.
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I just caught up, I've been pretty busy lately and haven't had a lot of time for cruising around RB. As for this:
Commodore Wrote:
C'mon Xenu, you got to approve of that screen!
I think you can edge it down closer to 50%. I believe in you.
All in all things look pretty nice, although the land issue will get sticky before too long. And given your past history I assume Gaspar and Dave will take care to man their borders with us. Maybe we can use that threat, though. Hold off on attacking until we really don't have a choice, perhaps by then we'll be in a position of advantage with our military technology. Then again, with the pyramids on our border (what, again???) we may not be ahead when wartime comes calling. In that case our UU may come in handy. It isn't great, but it's fairly spamable, right? Doesn't the landschneckt do fairly well against most concurrent units?
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I'm trying man, it's really hard!
*preens about GNP*
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My guess is that you could slice a few unnecessary percentage points from your happiness total if you weren't worried about what it would do to your GNP, which is very shiny.
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From the frenzy of posts in Team Mistabod's thread, looks like something is going down over there. Either war or a mad scheme, or both. Meanwhile I conservatively poke around exploring, near my borders is a spot that's actually viable post IW/Calendar.
Also, Dave has this obscenely dangling back-line area here. It's not exactly lush but it's protected, much more so even than our rear area.
Stupid silly mathematically balanced map...
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Remember PBEM19, where your southern 'backline' was actually reachable by galley? Any chance of that here?
Also, make double sure the scout goes to the very tip of Dave's dangling land there, it might allow you to complete circumnav (at least the North/South axis) with galley line of sight from your North cast.
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Hah, good thought, but checking via the route thing shows that this is a huge map, which is why it's a toroid that feels cylindrical. Magellan's will be a long, long voyage here. Still well worth heading all the way south, though, every bit helps.
In general I'm actually really wondering how valuable ships will be here. Both neighbors are non-Fin, and Gaspar in particular isn't fond of settling exposed coastal main cities. The center of the pangaea will be where most of the action takes place, I'll wager. And yet...Optics would be nice in this happy-constrained environment for whales, and having galleons as an option sure would be nice, if only to deliver spy payloads deep and tie down forces along the shore.
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Commodore Wrote:Hah, good thought, but checking via the route thing shows that this is a huge map
Well that brings up another point. How's the land-tiles-per-person matching up with the revealed land? Any big islands out there?
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Ceiliazul Wrote:Well that brings up another point. How's the land-tiles-per-person matching up with the revealed land? Any big islands out there?
Not sure, need to check those ratios actually to see how much of "my" share I currently own, but Novice did say no islands. Which is why I still don't have Sailing or Masonry! You can bet your sweet bippy I'd be chopping in the GLH if IC-TRs were in the cards. Still might build it, but it might be a net loss in this setup, actually.
Fishing village extraordinaire Gwendolyn was founded this turn, putting us back into the upper top # cities club. I want those furs online as soon as possible for the happiness, although mercifully the expense wasn't too bad.
At EoT Confucianism founded in Sasha, which is...okay. I think I'm going to go ahead and convert, Sasha needs happy faces. This makes that banana plant even more attractive and also relaxed, as next turn the third ring pops.
General plans as the OB is saying "could come early" and temperatures climb to 106:
A. Tech path is Masonry -> Monotheism -> Monarchy (double revolt) -> Sailing -> IW -> Calendar
B. Next settles are on hill marble, sugar/dye sharing corn, and banana sharing dry corn. We squished.
C. OB with Dave and Gaspar by all means, we want them to get Confucian. If both will OB, then Currency is slipped in earlier.
D. Everyone gets a rathaus. Spy to be run in either Kiki or Sasha for a Great Spy. Possibly build ToA for shrine?
June 28th, 2012, 09:42
(This post was last modified: June 28th, 2012, 18:35 by Catwalk.)
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Very nice turn reports and nice leader/civ combo, I will be following this. It is rathäuser, not rathausai
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