one more suggestion for techs: you could remove prereqs from fishing and animal husbandry, to allow more flexibility for early game food ( 3 options rather than agriculture first 99% of the time )
EitB 0010 Wishlist/Progress
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also, why CHA for Einion? it's a warmongering trait which isn't very fitting for him. Spiritual would be much better imho.
What are non core events?
Re balseraphs: I would suggest that the puppet summons get unit class puppet be removed now that the puppets are spells, as they are otherwise very weak.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
some FFH mechanics are handled under the hood as events so the "no events" option was mainly for debugging. now however you could turn off random events completely for a more balanced game.
(December 19th, 2012, 08:52)gekko64 Wrote: also, why CHA for Einion? it's a warmongering trait which isn't very fitting for him. Spiritual would be much better imho.I don't understand why Cha is more warmongering than Spi? It gives more happiness to your cities, and also lets your units promote faster, while Spi gives both the peaceful benefits, and helps your Disciple units promote faster. Both give a warmongering benefit and a peaceful benefit. (December 19th, 2012, 15:08)Qgqqqqq Wrote: now that the puppets are spells I don't understand what you mean by this. Was there ever a way to get puppets without casting the summon puppet spell?
EitB 25 - Perpentach
Occasional mapmaker
Summons of puppets receive the unit promotion puppet (-20% strength) - a EITB nerf that I am proposing be reversed.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(December 19th, 2012, 21:55)Qgqqqqq Wrote: Summons of puppets receive the unit promotion puppet (-20% strength) - a EITB nerf that I am proposing be reversed. I think the -20% should stay. It makes thematic sense and gives the player interesting choices. (And after seeing how strong puppet summons can be in XXI, I don't think they need a boost.) (December 20th, 2012, 00:56)HidingKneel Wrote:(December 19th, 2012, 21:55)Qgqqqqq Wrote: Summons of puppets receive the unit promotion puppet (-20% strength) - a EITB nerf that I am proposing be reversed. Or in VII, Kyan/Krill roflstomped the rest of us in that game, using puppet summons and spamming of skellys and wraiths.
Travelling on a mote of dust, suspended in a sunbeam.
(December 19th, 2012, 17:10)Mardoc Wrote:(December 19th, 2012, 08:52)gekko64 Wrote: also, why CHA for Einion? it's a warmongering trait which isn't very fitting for him. Spiritual would be much better imho.I don't understand why Cha is more warmongering than Spi? It gives more happiness to your cities, and also lets your units promote faster, while Spi gives both the peaceful benefits, and helps your Disciple units promote faster. Both give a warmongering benefit and a peaceful benefit. well, I consider CHA similar to AGG in that you need to fight in order to leverage it as much as possible ( the happiness bonus is passive so it doesn't encourage any particular playstyle ) . otoh, spiritual gives cheap buildings ( builder flavour ) , and priests can gain XP quickly simply by sitting around. also, spiritual fits the Elohim like a glove. imo tolerant is very bad for them as it encourages warmongering which is the opposite of what they're supposed to be. I actually like to give tolerant to Decius ( makes him a lot more unique and interesting, besides he tends to be inferior to the other Bannor/Malakim/Calabim leaders otherwise ) , have Spiritual as the Elohim civtrait, and enable Decius also for Elohim for those who enjoy tolerant Elohim. |