No new turn but I logged in and discover Jester Fool has met us. Their scout met our injured scout. They could be north or West or NW.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
[SPOILERS] The Rise of Lewger: A BacoN of Bacon Revenge (bacOn bAcoNbAcon) Bacon
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No new turn but I logged in and discover Jester Fool has met us. Their scout met our injured scout. They could be north or West or NW.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
yeah, it doesnt surprise me that we are meeting so many people so quickly with 18 teams. Is there still a hut out there?
pray for copper, I guess.
Please don't go. The drones need you. They look up to you.
No huts. We're going to want to tech The Wheel sooner than later. Going to need roads. We might want to go BW>hunting>wheel. This might also put an end to the idea of Oracling MC> bulbing machinery for the moment.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
WHELP! Let's find copper and kill Azza... again.
![]() His capital is there SW and theres ocean South of us (clam looks nice). I want that pig thats south of borders and I don't think Azza will settle towards us with that desert in the way. He's like 9-10 tiles away, city to city. I mean we're even closer this game than last game I believe. So do we axe rush him? ![]() BRICK WHY DO YOU HATE AZZA? Maybe we should try to stay peaceful though and just wait until someone else attacks Azza on the other side. Then we swoop in and double team him. Please Azza do not try to pink dot us.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Far out :rollseye:
Do we have anyone to the north?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
well the north is jungle, so the odds are good, but probably on the other side of the jungle so we won't have to worry about it for awhile.
I really hope azza is far enough away that we can kill him with cho-ko-nus and not axes. oh, I missed azza's borders the first time I saw that picture. well, lets see what he does, I guess.
Please don't go. The drones need you. They look up to you.
Worker finished. Farm started. 5T Warrior started. We will grow to size 2 in 7 turns. Put 2 turns into a second warrior before swapping to worker at size 2. 9hpt into worker + 20h chop = 5t worker. We will get 2nd worker EOT 24
Azza went WB first and has connected fish. I'm thinking we send the warrior to choke Azza? He went WB first so he's probably going worker next, maybe we catch him warriorless. It is nine tiles to Azza's cap. Eh. He's Joao. EXP means he might have gotten the WB out fast enough. He's probably size 2. I didn't check the top city screen I was in a bit of a hurry.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
hmm wow we're further along then I thought. Glad you are simming, I guess the turns are going fast. Do we need a sandbox? thats such a pain in the ass, I'll try your method, unless Q wants to make us one
![]() im not sure about the choke, we aren't even sure he's our closest neighbor yet. But maybe, if we can have a 2nd warrior quickly in an emergency (not to mention we are SPI so we can revolt to slavery whenever we want) its not so dangerous. But lets to see if we have copper. If we have easy access to copper, I'd rather rush him with axes, not warriors. Not that azza has a tech already, so he didn't go BW first. ok, he's the dutch (which is too funny) so he started with fishing and ag. I guess he could have gone mining first. we'll see if he gets another tech before we get hunting. pictures: ![]() ![]() south: ![]() west: ![]() don't know yet where jester came from east: ![]() north: ![]()
Please don't go. The drones need you. They look up to you.
Sims are very easy to make IMO.
If we choke we can't be waiting and seeing, we need to be ready to go. I think its a good idea, as I don't see any chance well need him at home (no starting warrior, no one that has contacted us seems closer then azza, people are unlikely to explore jungle etc.). The only cost would be in whether our prompting his aggression outweighs the value of the choke, but I dought that'll be the case given we should have graphs by then if we focus and we can always call it off if we sense warriors.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
(August 1st, 2013, 22:19)Qgqqqqq Wrote: Sims are very easy to make IMO. 1. on graphs: you made me log back in, I forgot to check that and know Lewwyn doesnt pay any attention to Eps. Azza had all eps on us, so probably hasn't met another civ (he must really be angry). Jester had 4/4 with us, so he has also met another civ before us most likely. I put all eps on azza, for now. 2. we won't have any military for the next 4 turns regardless. I think we can wait until we know where copper is in 4 turns to make a decision. 3. how it affects azza play is the only thing holding me back. Azza has a tendency to play focus on his own little sandbox if he doesnt feel threatened, but once he feels like he's in danger he'll wreck everything to get a military out. 4. I know how to sim. I was asking if you wanted to make a sandbox :P nm tho, I don't want to stress as much on this game as I did pb8.
Please don't go. The drones need you. They look up to you.
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