Turn 094
A really nice pace this weekend, and we're already 3 turns farther along.
Internationally, Krill planted his 7th city this last turn. Japper has built a settler and I expect him to plant in our contended area. I'm not too upset about not planting that pink dot in his face because I'm pretty sure I can still have a nice border with him on the southern end of those mountain ranges. Alhambram has pushed out 2 settlers in the last 2 turns, so we all should be at 7 cities pretty shortly.
Naturally, this has made me want to start another settler of my own; I've been holding back on the settlers as I've pushed for district development here, but there are still plenty of good spots to grab in my near vicinity.
So yes, on t91 I picked up Mathematics, with the aim to push on to Education and get Universities down in my 2 campus cities. The timing was particularly nice because I was coming up on the game's 2nd Great Scientist - and while this was not the prize that Hypatia was, having him get the eureka for Education (195 science) as well as another random Medeival/Rennaisance tech (150 - 270 sci) and inspiration for civic (100 - 327).
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992219871/9BD0296E966A9C7A4E75AE3A9C9155928DE212EF/)
Now ... the game doesn't do something as stupid as having him trigger eurekas on technologies you've already discovered, right? I'm going to be able to help direct him towards preferable targets, right? In any case, it seems best to sit on him for now. He did give the inspiration for Education just for getting him, which was the big reason I went for this now. Education is now due on t96, and my libraries are coming online right in time. I chopped the library at Forgottonia on t91 and the library at Acadia will naturally finish on t96. Then it will be universities at both cities.
On t92 I also picked up Civil Service
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992240474/60C2DF02806867AB88907346BCB3CB16E9774700/)
I dont' think I've ever gotten the eureka for Civil Service in time for it to actually matter. In this game I knew there was no point to bother, though i did push growth in the capital and in Absaroka - but my largest city now is at size 7. I think the only way to get this is to really keep your empire small AND focus on growing a city large.
Civil Service also meant it was time for a policy change:
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992251648/5A52C2CF21A091A4DBB2B88581812FF36D1E49C8/)
I honestly thought I was going to swap off of Natural Philosophy, but when it came down to it I couldn't think of a better alternative right now. Perhaps Scripture to add a bit more faith, but +5 faith didn't seem quite as worthwhile as +4 science. (In fact, I'm starting to run out of decent buildings to buy with faith!) Even the choice of Colonization seems a bit wasted here - I'm putting some token production into a settler at Forgottonia, but the key production choice right now is Limes.
Now one thing I wish I would have documented better for this thread was my earlier policy strategy. I think I've lined things up nicely for what's going to happen over the next few turns. It started with a diversion from my beeline to pick up Feudalism: while approaching Feudalism I put several builders in production with the +30% builder production policy, leaving them all within a few turns of completion. So when Feudalism came in on turn 86 I had 3 almost-done builders that I was then able to get out with 5 charges each. (I have so many jungles to chop I could honestly go for 3 more right now!) These builders now have a task with Limes: they are going to chop stones into overflow and help me get a number of new districts in my empire. Specifically, we really need some Commercial and Industrial districts. (And an encampment - when am I going to finally build an encampment!?)
Here is the setup at Yazoo:
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992287581/4E2AA97FD3B7A7898ED4861648F8536C57DF5D01/)
We removed the quarry from the stone this turn: next turn when the walls are almost at completion then I will harvest the stone and the overflow will almost complete the Commercial District I have set. It was tempting to do this for an industrial district first (the industrial district will go just south of the commercial), but I need trade routes more than I need the hammers. Especially if I'm going to finally get my faith spread throughout my cities (and get the eurekas for Medeival Guilds that I really want).
That builder will go north as soon as it chops that stone out and do the same at Absaroka for another commercial district. Actually, for some reason I haven't locked in Absaroka's district - that was a mistake made because 10 turns ago I wasn't sure if I wanted to lock in any of those districts and instead try for getting the 40% discount for having none in place. However, I miscounted a little bit and right now I'm sitting on 6 completed districts (3 holy, 2 campus, 1 theatre) and 7 potential types to be built (holy, campus, encampment, commercial, industrial, encampment, entertainment, theatre) so I decided I would just save the bonus for industrial and encampments and just get these commercial districts chopped out. Yazoo will probably finish the commercial hub around turn 96. The builder will get north and chop out the hub there for a finish around t102. The capital is even getting in on the action:
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992318548/03C112F35FF9F88E068A7507FE9A46E690B2C4AD/)
Jefferson is also set up to chop into a district next turn, but it will be chopping the forest into a commercial district. I'm saving the stone for Lost Dakota, as I think that city will need the extra production boost more. This builder will have 2 more charges to use, which will be for connecting the Tea and then mining the grass hill to the east. You'll also notice that Jefferson has an aquaduct pre-placed: that is probably going to be it's next build after the Commercial District finishes. We have an upcoming inspriation for Military Engineering (Niter!) and I really do want to grow this city as high as I can.
I'm really not sure at all what to do with the districts here, at either Jefferson or Lost Dakota. Which probably means i need to think more about my overall strategy. Lost Dakota actually has a really nice spot for an industrial district to it's north, and a good campus adjacency to it's west, but both those spots are multiple tiles away. Commercial Hubs, Holy Sites, and Campuses are always going to be needed, regardless of terrain. Jefferson could put a harbor to it's south, between the two fishes .... but I don't see an outward harbor as being too necessary yet. (Although it would be nice to get a ship out there to map out the water and see if I can connect around the map across the ocean.)
Anyway, lots of questions here. Entertainment District would be nice too. Maybe try for a Colosseum build, where I would get LOTS of culture with how well overlapped my cities are.
Finally the jungled north:
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992395334/8A87AA718A2D783C5A3C0F1396A8D7E69355D9B1/)
Despite the lack of sign, I think Transylvania's first district is going to be my first encampment. Ideally I'd plant one on the hill between the rice and truffles, so I could watch the south bank of the river. I'm a little wary of the cost of buying that tile right now. So we're hoping the next tile that city grabs will be the forested hill my archer is on. I suppose it wouldn't be awful if I turned one of those hills into an encampment, to defend the pass, but it would give any southern push by Japper an easier go. It would also be nice for Acadia to put an encampment to the west of the campus, to shore up defenses. But I don't know when I'll get the opportunity to place that, since I am put into my university play there next. And getting industrial districts here in both these cities would go a long way to helping them both become production monsters.
This also needs a word for Japper, who has parked the majority of his army where we can see it. He doens't have sight on my archers or swords (that I know of) - and in fact, I don't think I've even seen him scout out this terrain. I do expect a settler from him soon, somewhere around where his western Legion now is.
My plan for Japper is to push for Stirrups next and get a few knights built. Due to the terrain I don't see how I can make a serious push to his core without naval support. Unless I find a way to alpha strike his army...
And an empire overview to end on:
![Click to resize (Javascript)](https://steamuserimages-a.akamaihd.net/ugc/937180588992378239/25519E41A4B34D40A50003C4DE50D784B123C12F/)
I did buy a monument in Forgottonia this turn. Only have 1 monument left to buy, at the capital. There are still a few Granaries to set down, and a water mill or 2 would be nice. But I might just save up for an apostle and religion upgrade next.
A really nice pace this weekend, and we're already 3 turns farther along.
Internationally, Krill planted his 7th city this last turn. Japper has built a settler and I expect him to plant in our contended area. I'm not too upset about not planting that pink dot in his face because I'm pretty sure I can still have a nice border with him on the southern end of those mountain ranges. Alhambram has pushed out 2 settlers in the last 2 turns, so we all should be at 7 cities pretty shortly.
Naturally, this has made me want to start another settler of my own; I've been holding back on the settlers as I've pushed for district development here, but there are still plenty of good spots to grab in my near vicinity.
So yes, on t91 I picked up Mathematics, with the aim to push on to Education and get Universities down in my 2 campus cities. The timing was particularly nice because I was coming up on the game's 2nd Great Scientist - and while this was not the prize that Hypatia was, having him get the eureka for Education (195 science) as well as another random Medeival/Rennaisance tech (150 - 270 sci) and inspiration for civic (100 - 327).
Now ... the game doesn't do something as stupid as having him trigger eurekas on technologies you've already discovered, right? I'm going to be able to help direct him towards preferable targets, right? In any case, it seems best to sit on him for now. He did give the inspiration for Education just for getting him, which was the big reason I went for this now. Education is now due on t96, and my libraries are coming online right in time. I chopped the library at Forgottonia on t91 and the library at Acadia will naturally finish on t96. Then it will be universities at both cities.
On t92 I also picked up Civil Service
I dont' think I've ever gotten the eureka for Civil Service in time for it to actually matter. In this game I knew there was no point to bother, though i did push growth in the capital and in Absaroka - but my largest city now is at size 7. I think the only way to get this is to really keep your empire small AND focus on growing a city large.
Civil Service also meant it was time for a policy change:
I honestly thought I was going to swap off of Natural Philosophy, but when it came down to it I couldn't think of a better alternative right now. Perhaps Scripture to add a bit more faith, but +5 faith didn't seem quite as worthwhile as +4 science. (In fact, I'm starting to run out of decent buildings to buy with faith!) Even the choice of Colonization seems a bit wasted here - I'm putting some token production into a settler at Forgottonia, but the key production choice right now is Limes.
Now one thing I wish I would have documented better for this thread was my earlier policy strategy. I think I've lined things up nicely for what's going to happen over the next few turns. It started with a diversion from my beeline to pick up Feudalism: while approaching Feudalism I put several builders in production with the +30% builder production policy, leaving them all within a few turns of completion. So when Feudalism came in on turn 86 I had 3 almost-done builders that I was then able to get out with 5 charges each. (I have so many jungles to chop I could honestly go for 3 more right now!) These builders now have a task with Limes: they are going to chop stones into overflow and help me get a number of new districts in my empire. Specifically, we really need some Commercial and Industrial districts. (And an encampment - when am I going to finally build an encampment!?)
Here is the setup at Yazoo:
We removed the quarry from the stone this turn: next turn when the walls are almost at completion then I will harvest the stone and the overflow will almost complete the Commercial District I have set. It was tempting to do this for an industrial district first (the industrial district will go just south of the commercial), but I need trade routes more than I need the hammers. Especially if I'm going to finally get my faith spread throughout my cities (and get the eurekas for Medeival Guilds that I really want).
That builder will go north as soon as it chops that stone out and do the same at Absaroka for another commercial district. Actually, for some reason I haven't locked in Absaroka's district - that was a mistake made because 10 turns ago I wasn't sure if I wanted to lock in any of those districts and instead try for getting the 40% discount for having none in place. However, I miscounted a little bit and right now I'm sitting on 6 completed districts (3 holy, 2 campus, 1 theatre) and 7 potential types to be built (holy, campus, encampment, commercial, industrial, encampment, entertainment, theatre) so I decided I would just save the bonus for industrial and encampments and just get these commercial districts chopped out. Yazoo will probably finish the commercial hub around turn 96. The builder will get north and chop out the hub there for a finish around t102. The capital is even getting in on the action:
Jefferson is also set up to chop into a district next turn, but it will be chopping the forest into a commercial district. I'm saving the stone for Lost Dakota, as I think that city will need the extra production boost more. This builder will have 2 more charges to use, which will be for connecting the Tea and then mining the grass hill to the east. You'll also notice that Jefferson has an aquaduct pre-placed: that is probably going to be it's next build after the Commercial District finishes. We have an upcoming inspriation for Military Engineering (Niter!) and I really do want to grow this city as high as I can.
I'm really not sure at all what to do with the districts here, at either Jefferson or Lost Dakota. Which probably means i need to think more about my overall strategy. Lost Dakota actually has a really nice spot for an industrial district to it's north, and a good campus adjacency to it's west, but both those spots are multiple tiles away. Commercial Hubs, Holy Sites, and Campuses are always going to be needed, regardless of terrain. Jefferson could put a harbor to it's south, between the two fishes .... but I don't see an outward harbor as being too necessary yet. (Although it would be nice to get a ship out there to map out the water and see if I can connect around the map across the ocean.)
Anyway, lots of questions here. Entertainment District would be nice too. Maybe try for a Colosseum build, where I would get LOTS of culture with how well overlapped my cities are.
Finally the jungled north:
Despite the lack of sign, I think Transylvania's first district is going to be my first encampment. Ideally I'd plant one on the hill between the rice and truffles, so I could watch the south bank of the river. I'm a little wary of the cost of buying that tile right now. So we're hoping the next tile that city grabs will be the forested hill my archer is on. I suppose it wouldn't be awful if I turned one of those hills into an encampment, to defend the pass, but it would give any southern push by Japper an easier go. It would also be nice for Acadia to put an encampment to the west of the campus, to shore up defenses. But I don't know when I'll get the opportunity to place that, since I am put into my university play there next. And getting industrial districts here in both these cities would go a long way to helping them both become production monsters.
This also needs a word for Japper, who has parked the majority of his army where we can see it. He doens't have sight on my archers or swords (that I know of) - and in fact, I don't think I've even seen him scout out this terrain. I do expect a settler from him soon, somewhere around where his western Legion now is.
My plan for Japper is to push for Stirrups next and get a few knights built. Due to the terrain I don't see how I can make a serious push to his core without naval support. Unless I find a way to alpha strike his army...
And an empire overview to end on:
I did buy a monument in Forgottonia this turn. Only have 1 monument left to buy, at the capital. There are still a few Granaries to set down, and a water mill or 2 would be nice. But I might just save up for an apostle and religion upgrade next.
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