October 12th, 2019, 17:29
(This post was last modified: October 12th, 2019, 17:30 by scooter.)
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(October 12th, 2019, 09:27)Sullla Wrote: Hmmm, I haven't looked at the timings on this possible idea, but what if you did something like this:
* Current builder goes to Longxi and immediately drops three remaining charges into Stonehenge.
* Cash-rushed builder drops three charges into Stonehenge, has one left over to improve a stone resource there. (By the time that builder is down to its last charge, you'll have Mining tech researched.)
* This finishes Stonehenge faster and therefore lets Longxi start and finish its Holy Site faster to boost State Workforce to completion.
* Capital trains a slinger followed by another military unit (warrior/slinger depending on what looks better), then you finish Craftsmanship civic on the same turn that second unit completes, swap out of Agoge for Discipline and out of God King for Ilkum. Stonehenge completing will finish your pantheon. Use Ilkum to train another builder at the capital after the two military units.
* Research Early Empire next and then swap into Colonization policy when the builder finishes, train double settlers at both cities with Colonization in place.
Oh the swap into Ilkum is perfect. I totally hadn't considered that we don't need God King to complete our Pantheon. Yeah, this plan is definitely the way to go. I was leaning this way in general, but the Ilkum/Discipline swap specifically I totally hadn't thought of. Good call! The worker timing in the north is fine this way. The purchased builder would have one idle turn (or I'll just wait an extra turn to buy it), but that's not bad at all.
(October 12th, 2019, 10:53)Alhazard Wrote: I would recommend building the great bath first SW of Longxi so a city to W of Longxi for mids doesnt experience flooding and for the faith.
I'm not quite sure I understand. Why is it so important for that to come first? Pyramids seems much more crucial to me. Maybe I don't understand how flooding works.
(October 12th, 2019, 11:56)Banzailizard Wrote: I would recommend starting to put together a dot map for districts. Just a rough and ready one to start thinking about what types you want to build. If you plan to build any theater districts to take advantage of all your wonders it would be good to know. It might also guide you on what tiles to harvest first. It would be reasonable to wait until your third city or more scouting perhaps, but just something to keep in mind.
Yeah, I agree this is something I need to look at soon here. Might be easier to do once I nail down a location for our third city and Pyramids, which I'm hopeful I'll land on here in the next couple turns.
October 12th, 2019, 21:33
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Turn 26
Fairly short report this time.
Western warrior seemingly has found the west coast up against this desert. We’ve got some food over here at least. I’ll probably move west next turn onto the hill before circling south to scout the desert. That should give us a pretty good view of this area. Our builder is going to dump his other 3 charges into the Pyramids from turns 28-30, and the purchased builder will finish it from there. Realized I was still 2T away from Foreign Trade, so I put a turn into it. Also, I neglected to mention last turn that I did place the Holy Site adjacent to Longxi in order to lock in the cost of it.
Just the scoreboard update. TheArchduke is racking up era points, but beyond that nothing too crazy.
October 12th, 2019, 23:25
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well figured that there will be a 3rd city W of Longxi that will place the mids but that is all floodable land so risky at the mercy of RNG. Besides, mids is not something people will prioritize early because of the hammer cost but the cheaper baths might be.
October 13th, 2019, 06:24
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I know you've got a lot in your head right now, so I'm limiting my own posting so as not to overwhelm, but one thing that I think it's important to note - you can't found a religion until you've got your pantheon! This goofy rule pretty much only affects China, since no one else can get a Prophet early enough to matter, but if I recall correctly it affected Singaboy in PBEM7. It shouldn't matter unless we're neck and neck with Japan (very unlikely), but it's something to keep in mind.
October 13th, 2019, 08:01
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Like Chevalier I don't want to overwhelm you with posts, but I concur that the Great Baths is a low priority wonder at best. The odds of getting flooded are *VERY* low and therefore the wonder essentially just provides +3 housing and +1 amenity. Perhaps something to pick up someday but not a high priority at all. The Pyramids are vastly better and they should definitely be the next wonder to focus on.
October 13th, 2019, 21:24
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Turn 27-28
'
Discovered a barbarian camp off in the west, and I moved my slinger down onto the rice. Somehow my overhead shot on T28 didn’t take, so I’ll just summarize it. I moved my western warrior SE-SE onto the wheat tile next, and saw more desert to the southwest. We’ve definitely got a good Petra city on our hands there. It actually looks like the land opens up southwest through that desert, so I’ll continue exploring that direction. The southern barbarian warrior moved east onto the hill adjacent my slinger, so I took a shot at the warrior with my slinger. Most importantly…
It’s begun.
Each charge is currently worth 27 production. As a refresher, 6 charges at 27/each gets us to 162/180 complete. We’ve already invested 8 production into it the slow way, meaning we’re only 10 natural production away from completion. Once we hit that, I’ll probably do some alternation each turn where I pop a charge into Stonehenge and then swap to Monument for turn roll production, then back to Stonehenge on the following turn for charges, rinse repeat. I’m fairly confused as to how overflow works as seemingly it’s changed a couple times since release (meaning a lot of things I’ve googled are clearly out of date), so if anyone knows of a good place to read up on that, let me know.
The warrior in Xian completes in like 2T (same time to build as slinger and seems more useful), and then we’ll get into Ilkum/Discipline and go builder-settler probably.
October 13th, 2019, 21:33
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(October 13th, 2019, 06:24)Chevalier Mal Fet Wrote: I know you've got a lot in your head right now, so I'm limiting my own posting so as not to overwhelm, but one thing that I think it's important to note - you can't found a religion until you've got your pantheon! This goofy rule pretty much only affects China, since no one else can get a Prophet early enough to matter, but if I recall correctly it affected Singaboy in PBEM7. It shouldn't matter unless we're neck and neck with Japan (very unlikely), but it's something to keep in mind.
I actually did know this one only because I read a fair bit of PBEM7 during my pregame research, and found that discovery to be pretty amusing. It'll definitely happen here.
(October 12th, 2019, 23:25)Alhazard Wrote: well figured that there will be a 3rd city W of Longxi that will place the mids but that is all floodable land so risky at the mercy of RNG. Besides, mids is not something people will prioritize early because of the hammer cost but the cheaper baths might be.
The point that others may prioritize it is not unreasonable given that I'm reasonably confident other players will be as river-rich as we are. The quicker payback of Pyramids though makes it still much more important to me. Our game is severely crippled without Pyramids, but we'll be fine without the Great Bath.
(October 13th, 2019, 08:01)Sullla Wrote: Like Chevalier I don't want to overwhelm you with posts, but I concur that the Great Baths is a low priority wonder at best. The odds of getting flooded are *VERY* low and therefore the wonder essentially just provides +3 housing and +1 amenity. Perhaps something to pick up someday but not a high priority at all. The Pyramids are vastly better and they should definitely be the next wonder to focus on.
Yeah, I totally agree on the wonder choices. Also, no worries from any of you about post overwhelming. I can't just buzz through turns by raw instinct like I could in Civ4 due to being far greener at this game, so the opinions help me prioritize a lot.
October 13th, 2019, 22:00
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(October 13th, 2019, 21:24)scooter Wrote: I’m fairly confused as to how overflow works as seemingly it’s changed a couple times since release (meaning a lot of things I’ve googled are clearly out of date), so if anyone knows of a good place to read up on that, let me know.
https://forums.civfanatics.com/threads/i...t-15372261
First post is a good explanation. Basically, natural production overflows; boosted production from the policy cards no longer overflows and it is not proportional when completing something (e.g. it takes natural production first and you lose anything boosted by a card).
October 13th, 2019, 22:12
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(October 13th, 2019, 22:00)Woden Wrote: (October 13th, 2019, 21:24)scooter Wrote: I’m fairly confused as to how overflow works as seemingly it’s changed a couple times since release (meaning a lot of things I’ve googled are clearly out of date), so if anyone knows of a good place to read up on that, let me know.
https://forums.civfanatics.com/threads/i...t-15372261
First post is a good explanation. Basically, natural production overflows; boosted production from the policy cards no longer overflows and it is not proportional when completing something (e.g. it takes natural production first and you lose anything boosted by a card).
Thanks! This makes sense. Well, it makes sense in that I understand mechanically what is happening. From a design standpoint, it seems a bit silly.
October 14th, 2019, 02:57
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(October 13th, 2019, 22:12)scooter Wrote: (October 13th, 2019, 22:00)Woden Wrote: (October 13th, 2019, 21:24)scooter Wrote: I’m fairly confused as to how overflow works as seemingly it’s changed a couple times since release (meaning a lot of things I’ve googled are clearly out of date), so if anyone knows of a good place to read up on that, let me know.
https://forums.civfanatics.com/threads/i...t-15372261
First post is a good explanation. Basically, natural production overflows; boosted production from the policy cards no longer overflows and it is not proportional when completing something (e.g. it takes natural production first and you lose anything boosted by a card).
Thanks! This makes sense. Well, it makes sense in that I understand mechanically what is happening. From a design standpoint, it seems a bit silly.
I think it was just the easiest fix they could get working. It used to be that production overflowed perfectly - once the item was completed it was one cog in the box, one cog out of the box - but any multipliers were applied before putting cogs in the box. So you'd just build a bunch of things with good multiplier cards (like walls or ships) up to just-short-of-completion and chop all of them out in a single turn, directing the overflow to something without good multipliers (like districts or wonders).
I'd guess the solution mechanically works something like "calculate base and boost production, apply base production with overflow preserved, turn off the 'overflow box' and apply the boost production"
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